Package net.minecraft.client.renderer
Class Sheets
java.lang.Object
net.minecraft.client.renderer.Sheets
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Field Summary
Modifier and TypeFieldDescriptionstatic Map<BannerPattern,Material>
static ResourceLocation
private static RenderType
static ResourceLocation
private static RenderType
static Material[]
static Material
static Material
static Material
static ResourceLocation
private static RenderType
static Material
static Material
static Material
static Material
static Material
static Material
private static RenderType
static Material
static Material
static Map<BannerPattern,Material>
static ResourceLocation
private static RenderType
private static RenderType
static ResourceLocation
static ResourceLocation
private static RenderType
private static RenderType
private static RenderType
private static RenderType
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic void
addWoodType(WoodType woodType)
Not threadsafe.static RenderType
static RenderType
bedSheet()
private static Material
chestMaterial(String p_110779_)
static RenderType
static Material
chooseMaterial(BlockEntity p_110768_, ChestType p_110769_, boolean p_110770_)
private static Material
chooseMaterial(ChestType p_110772_, Material p_110773_, Material p_110774_, Material p_110775_)
private static Material
createBannerMaterial(BannerPattern p_173388_)
private static Material
createShieldMaterial(BannerPattern p_173390_)
private static Material
createSignMaterial(WoodType p_173386_)
static RenderType
static void
getAllMaterials(Consumer<Material> p_110781_)
static Material
getBannerMaterial(BannerPattern p_173380_)
static Material
getShieldMaterial(BannerPattern p_173384_)
static Material
getSignMaterial(WoodType p_173382_)
static RenderType
static RenderType
static RenderType
static RenderType
static RenderType
static RenderType
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Field Details
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SHULKER_SHEET
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BED_SHEET
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BANNER_SHEET
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SHIELD_SHEET
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SIGN_SHEET
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CHEST_SHEET
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SHULKER_BOX_SHEET_TYPE
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BED_SHEET_TYPE
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BANNER_SHEET_TYPE
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SHIELD_SHEET_TYPE
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SIGN_SHEET_TYPE
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CHEST_SHEET_TYPE
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SOLID_BLOCK_SHEET
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CUTOUT_BLOCK_SHEET
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TRANSLUCENT_ITEM_CULL_BLOCK_SHEET
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TRANSLUCENT_CULL_BLOCK_SHEET
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DEFAULT_SHULKER_TEXTURE_LOCATION
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SHULKER_TEXTURE_LOCATION
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SIGN_MATERIALS
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BANNER_MATERIALS
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SHIELD_MATERIALS
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BED_TEXTURES
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CHEST_TRAP_LOCATION
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CHEST_TRAP_LOCATION_LEFT
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CHEST_TRAP_LOCATION_RIGHT
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CHEST_XMAS_LOCATION
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CHEST_XMAS_LOCATION_LEFT
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CHEST_XMAS_LOCATION_RIGHT
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CHEST_LOCATION
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CHEST_LOCATION_LEFT
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CHEST_LOCATION_RIGHT
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ENDER_CHEST_LOCATION
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Constructor Details
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Sheets
public Sheets()
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Method Details
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bannerSheet
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shieldSheet
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bedSheet
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shulkerBoxSheet
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signSheet
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chestSheet
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solidBlockSheet
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cutoutBlockSheet
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translucentItemSheet
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translucentCullBlockSheet
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getAllMaterials
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createSignMaterial
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getSignMaterial
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createBannerMaterial
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getBannerMaterial
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createShieldMaterial
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getShieldMaterial
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chestMaterial
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chooseMaterial
public static Material chooseMaterial(BlockEntity p_110768_, ChestType p_110769_, boolean p_110770_) -
chooseMaterial
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addWoodType
Not threadsafe. Enqueue it in client setup.
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