Uses of Class
net.minecraft.client.renderer.block.model.BakedQuad
Package
Description
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Uses of BakedQuad in com.mojang.blaze3d.vertex
Modifier and TypeMethodDescriptiondefault void
VertexConsumer.putBulkData(PoseStack.Pose p_85996_, BakedQuad p_85997_, float[] p_85998_, float p_85999_, float p_86000_, float p_86001_, int[] p_86002_, int p_86003_, boolean p_86004_)
default void
VertexConsumer.putBulkData(PoseStack.Pose p_85988_, BakedQuad p_85989_, float p_85990_, float p_85991_, float p_85992_, int p_85993_, int p_85994_)
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Uses of BakedQuad in net.minecraft.client.renderer.block
Modifier and TypeMethodDescriptionprivate void
ModelBlockRenderer.putQuadData(BlockAndTintGetter p_111024_, BlockState p_111025_, BlockPos p_111026_, VertexConsumer p_111027_, PoseStack.Pose p_111028_, BakedQuad p_111029_, float p_111030_, float p_111031_, float p_111032_, float p_111033_, int p_111034_, int p_111035_, int p_111036_, int p_111037_, int p_111038_)
Modifier and TypeMethodDescriptionprivate void
ModelBlockRenderer.renderModelFaceAO(BlockAndTintGetter p_111013_, BlockState p_111014_, BlockPos p_111015_, PoseStack p_111016_, VertexConsumer p_111017_, List<BakedQuad> p_111018_, float[] p_111019_, BitSet p_111020_, ModelBlockRenderer.AmbientOcclusionFace p_111021_, int p_111022_)
private void
ModelBlockRenderer.renderModelFaceFlat(BlockAndTintGetter p_111002_, BlockState p_111003_, BlockPos p_111004_, int p_111005_, int p_111006_, boolean p_111007_, PoseStack p_111008_, VertexConsumer p_111009_, List<BakedQuad> p_111010_, BitSet p_111011_)
private static void
ModelBlockRenderer.renderQuadList(PoseStack.Pose p_111059_, VertexConsumer p_111060_, float p_111061_, float p_111062_, float p_111063_, List<BakedQuad> p_111064_, int p_111065_, int p_111066_)
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Uses of BakedQuad in net.minecraft.client.renderer.block.model
Modifier and TypeMethodDescriptionprivate static BakedQuad
BlockModel.bakeFace(BlockElement p_111438_, BlockElementFace p_111439_, TextureAtlasSprite p_111440_, Direction p_111441_, ModelState p_111442_, ResourceLocation p_111443_)
FaceBakery.bakeQuad(Vector3f p_111601_, Vector3f p_111602_, BlockElementFace p_111603_, TextureAtlasSprite p_111604_, Direction p_111605_, ModelState p_111606_, BlockElementRotation p_111607_, boolean p_111608_, ResourceLocation p_111609_)
static BakedQuad
BlockModel.makeBakedQuad(BlockElement p_111438_, BlockElementFace p_111439_, TextureAtlasSprite p_111440_, Direction p_111441_, ModelState p_111442_, ResourceLocation p_111443_)
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Uses of BakedQuad in net.minecraft.client.renderer.entity
Modifier and TypeMethodDescriptionvoid
ItemRenderer.renderQuadList(PoseStack p_115163_, VertexConsumer p_115164_, List<BakedQuad> p_115165_, ItemStack p_115166_, int p_115167_, int p_115168_)
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Uses of BakedQuad in net.minecraft.client.resources.model
Modifier and TypeFieldDescriptionSimpleBakedModel.Builder.culledFaces
SimpleBakedModel.culledFaces
SimpleBakedModel.Builder.unculledFaces
SimpleBakedModel.unculledFaces
Modifier and TypeMethodDescriptionBakedModel.getQuads(BlockState p_119123_, Direction p_119124_, Random p_119125_)
Deprecated.BuiltInModel.getQuads(BlockState p_119178_, Direction p_119179_, Random p_119180_)
MultiPartBakedModel.getQuads(BlockState p_119465_, Direction p_119466_, Random p_119467_, IModelData modelData)
SimpleBakedModel.getQuads(BlockState p_119499_, Direction p_119500_, Random p_119501_)
WeightedBakedModel.getQuads(BlockState p_119547_, Direction p_119548_, Random p_119549_, IModelData modelData)
Modifier and TypeMethodDescriptionSimpleBakedModel.Builder.addCulledFace(Direction p_119531_, BakedQuad p_119532_)
SimpleBakedModel.Builder.addUnculledFace(BakedQuad p_119527_)
ModifierConstructorDescriptionSimpleBakedModel(List<BakedQuad> p_119489_, Map<Direction,List<BakedQuad>> p_119490_, boolean p_119491_, boolean p_119492_, boolean p_119493_, TextureAtlasSprite p_119494_, ItemTransforms p_119495_, ItemOverrides p_119496_)
SimpleBakedModel(List<BakedQuad> p_119489_, Map<Direction,List<BakedQuad>> p_119490_, boolean p_119491_, boolean p_119492_, boolean p_119493_, TextureAtlasSprite p_119494_, ItemTransforms p_119495_, ItemOverrides p_119496_)
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Uses of BakedQuad in net.minecraftforge.client.extensions
Modifier and TypeMethodDescriptionIForgeBakedModel.getQuads(BlockState state, Direction side, Random rand, IModelData extraData)
Modifier and TypeMethodDescriptiondefault void
IForgeVertexConsumer.putBulkData(PoseStack.Pose matrixEntry, BakedQuad bakedQuad, float[] baseBrightness, float red, float green, float blue, float alpha, int[] lightmapCoords, int overlayCoords, boolean readExistingColor)
default void
IForgeVertexConsumer.putBulkData(PoseStack.Pose matrixEntry, BakedQuad bakedQuad, float red, float green, float blue, float alpha, int lightmapCoord, int overlayColor)
default void
IForgeVertexConsumer.putBulkData(PoseStack.Pose matrixEntry, BakedQuad bakedQuad, float red, float green, float blue, float alpha, int lightmapCoord, int overlayColor, boolean readExistingColor)
default void
IForgeVertexConsumer.putBulkData(PoseStack.Pose matrixStack, BakedQuad bakedQuad, float red, float green, float blue, int lightmapCoord, int overlayColor, boolean readExistingColor)
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Uses of BakedQuad in net.minecraftforge.client.model
Modifier and TypeFieldDescriptionprotected com.google.common.collect.ImmutableMap<Direction,com.google.common.collect.ImmutableList<BakedQuad>>
FluidModel.BakedFluid.faceQuads
MultiLayerModel.MultiLayerBakedModel.missing
private com.google.common.collect.ImmutableList<BakedQuad>
BakedItemModel.BakedGuiItemModel.quads
protected com.google.common.collect.ImmutableList<BakedQuad>
BakedItemModel.quads
ItemMultiLayerBakedModel.Builder.quads
Modifier and TypeMethodDescriptionprivate BakedQuad
FluidModel.BakedFluid.buildQuad(Direction side, TextureAtlasSprite texture, boolean flip, boolean offset, FluidModel.BakedFluid.VertexParameter x, FluidModel.BakedFluid.VertexParameter y, FluidModel.BakedFluid.VertexParameter z, FluidModel.BakedFluid.VertexParameter u, FluidModel.BakedFluid.VertexParameter v)
private static BakedQuad
ItemLayerModel.buildQuad(Transformation transform, Direction side, TextureAtlasSprite sprite, int tint, boolean fullbright, float x0, float y0, float z0, float u0, float v0, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3)
private static BakedQuad
ItemLayerModel.buildSideQuad(Transformation transform, Direction side, int tint, TextureAtlasSprite sprite, int u, int v, int size, boolean fullbright)
static BakedQuad
ItemTextureQuadConverter.genQuad(Transformation transform, float x1, float y1, float x2, float y2, float z, TextureAtlasSprite sprite, Direction facing, int color, int tint)
Generates a Front/Back quad for an itemmodel.static BakedQuad
ItemTextureQuadConverter.genQuad(Transformation transform, float x1, float y1, float x2, float y2, float z, TextureAtlasSprite sprite, Direction facing, int color, int tint, int luminosity)
QuadTransformer.processOne(BakedQuad input)
Processes a single quad, producing a new quad.QuadTransformer.processOneInPlace(BakedQuad input)
Processes a single quad, modifying the input quad.private static BakedQuad
ItemTextureQuadConverter.putQuad(Transformation transform, Direction side, TextureAtlasSprite sprite, int color, int tint, float x1, float y1, float x2, float y2, float z, float u1, float v1, float u2, float v2, int luminosity)
Modifier and TypeMethodDescriptionprivate com.google.common.collect.ImmutableMap<Direction,com.google.common.collect.ImmutableList<BakedQuad>>
FluidModel.BakedFluid.buildQuads(boolean statePresent, int[] cornerRound, int flowRound, boolean[] sideOverlays)
ItemTextureQuadConverter.convertTexture(Transformation transform, TextureAtlasSprite template, TextureAtlasSprite sprite, float z, Direction facing, int color, int tint)
Takes a texture and converts it into BakedQuads.ItemTextureQuadConverter.convertTexture(Transformation transform, TextureAtlasSprite template, TextureAtlasSprite sprite, float z, Direction facing, int color, int tint, int luminosity)
ItemTextureQuadConverter.convertTextureHorizontal(Transformation transform, TextureAtlasSprite template, TextureAtlasSprite sprite, float z, Direction facing, int color, int tint)
Scans a texture and converts it into a list of horizontal strips stacked on top of each other.ItemTextureQuadConverter.convertTextureHorizontal(Transformation transform, TextureAtlasSprite template, TextureAtlasSprite sprite, float z, Direction facing, int color, int tint, int luminosity)
ItemTextureQuadConverter.convertTextureVertical(Transformation transform, TextureAtlasSprite template, TextureAtlasSprite sprite, float z, Direction facing, int color, int tint)
Scans a texture and converts it into a list of vertical strips stacked next to each other from left to right.ItemTextureQuadConverter.convertTextureVertical(Transformation transform, TextureAtlasSprite template, TextureAtlasSprite sprite, float z, Direction facing, int color, int tint, int luminosity)
BakedItemModel.BakedGuiItemModel.getQuads(BlockState state, Direction side, Random rand)
BakedItemModel.getQuads(BlockState state, Direction side, Random rand)
BakedModelWrapper.getQuads(BlockState state, Direction side, Random rand)
BakedModelWrapper.getQuads(BlockState state, Direction side, Random rand, IModelData extraData)
CompositeModel.getQuads(BlockState state, Direction side, Random rand, IModelData extraData)
FluidModel.BakedFluid.getQuads(BlockState state, Direction side, Random rand)
FluidModel.CachingBakedFluid.getQuads(BlockState state, Direction side, Random rand, IModelData modelData)
ItemMultiLayerBakedModel.getQuads(BlockState state, Direction side, Random rand, IModelData modelData)
MultiLayerModel.MultiLayerBakedModel.getQuads(BlockState state, Direction side, Random rand, IModelData extraData)
PerspectiveMapWrapper.getQuads(BlockState state, Direction side, Random rand, IModelData extraData)
SeparatePerspectiveModel.BakedModel.getQuads(BlockState state, Direction side, Random rand)
static com.google.common.collect.ImmutableList<BakedQuad>
ItemLayerModel.getQuadsForSprite(int tint, TextureAtlasSprite sprite, Transformation transform)
static com.google.common.collect.ImmutableList<BakedQuad>
ItemLayerModel.getQuadsForSprite(int tint, TextureAtlasSprite sprite, Transformation transform, boolean fullbright)
static com.google.common.collect.ImmutableList<BakedQuad>
ItemLayerModel.getQuadsForSprites(List<Material> textures, Transformation transform, Function<Material,TextureAtlasSprite> spriteGetter)
static com.google.common.collect.ImmutableList<BakedQuad>
ItemLayerModel.getQuadsForSprites(List<Material> textures, Transformation transform, Function<Material,TextureAtlasSprite> spriteGetter, Set<Integer> fullbrights)
QuadTransformer.processMany(List<BakedQuad> inputs)
Processes multiple quads, producing a new array of new quads.Modifier and TypeMethodDescriptionIModelBuilder.addFaceQuad(Direction facing, BakedQuad quad)
IModelBuilder.Simple.addFaceQuad(Direction facing, BakedQuad quad)
IModelBuilder.addGeneralQuad(BakedQuad quad)
IModelBuilder.Simple.addGeneralQuad(BakedQuad quad)
ItemMultiLayerBakedModel.Builder.addQuads(RenderType rt, BakedQuad... quadsToAdd)
QuadTransformer.processOne(BakedQuad input)
Processes a single quad, producing a new quad.QuadTransformer.processOneInPlace(BakedQuad input)
Processes a single quad, modifying the input quad.Modifier and TypeMethodDescriptionprivate void
ItemMultiLayerBakedModel.Builder.addLayer(com.google.common.collect.ImmutableList.Builder<com.mojang.datafixers.util.Pair<BakedModel,RenderType>> builder, List<BakedQuad> quads, RenderType rt)
ItemMultiLayerBakedModel.Builder.addQuads(RenderType rt, Collection<BakedQuad> quadsToAdd)
QuadTransformer.processMany(List<BakedQuad> inputs)
Processes multiple quads, producing a new array of new quads.void
QuadTransformer.processManyInPlace(List<BakedQuad> inputs)
Processes multiple quads in place, modifying the input quads.ModifierConstructorDescriptionBakedItemModel(com.google.common.collect.ImmutableList<BakedQuad> quads, TextureAtlasSprite particle, com.google.common.collect.ImmutableMap<ItemTransforms.TransformType,Transformation> transforms, ItemOverrides overrides, boolean untransformed, boolean isSideLit)
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Uses of BakedQuad in net.minecraftforge.client.model.b3d
Modifier and TypeFieldDescriptionprivate com.google.common.collect.ImmutableList<BakedQuad>
B3DLoader.BakedWrapper.quads
Modifier and TypeMethodDescriptionB3DLoader.BakedWrapper.getQuads(BlockState state, Direction side, Random rand, IModelData data)
Modifier and TypeMethodDescriptionprivate void
B3DLoader.BakedWrapper.generateQuads(com.google.common.collect.ImmutableList.Builder<BakedQuad> builder, B3DModel.Node<?> node, ModelState state, com.google.common.collect.ImmutableList<String> path)
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Uses of BakedQuad in net.minecraftforge.client.model.data
Modifier and TypeMethodDescriptionIDynamicBakedModel.getQuads(BlockState state, Direction side, Random rand)
IDynamicBakedModel.getQuads(BlockState state, Direction side, Random rand, IModelData extraData)
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Uses of BakedQuad in net.minecraftforge.client.model.obj
Modifier and TypeMethodDescriptionOBJModel.makeQuad(int[][] indices, int tintIndex, Vector4f colorTint, Vector4f ambientColor, TextureAtlasSprite texture, Transformation transform)
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Uses of BakedQuad in net.minecraftforge.client.model.pipeline
Modifier and TypeMethodDescriptionstatic void
LightUtil.putBakedQuad(IVertexConsumer consumer, BakedQuad quad)
static void
LightUtil.setLightData(BakedQuad q, int light)
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Uses of BakedQuad in net.minecraftforge.debug.block
Modifier and TypeMethodDescriptionFullPotsAccessorDemo.ClientHandler.DioritePotModel.getPlantQuads(Block plant, Direction face, Random rand)
FullPotsAccessorDemo.ClientHandler.DioritePotModel.getQuads(BlockState state, Direction side, Random rand, IModelData extraData)
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Uses of BakedQuad in net.minecraftforge.debug.client.model
Modifier and TypeMethodDescriptionTRSRTransformerTest.MyBakedModel.getQuads(BlockState state, Direction side, Random rand, IModelData data)
IForgeBakedModel.getQuads(BlockState, Direction, Random, net.minecraftforge.client.model.data.IModelData)