Class ServerStatus

java.lang.Object
net.minecraft.network.protocol.status.ServerStatus

public class ServerStatus extends Object
  • Field Details

  • Constructor Details

    • ServerStatus

      public ServerStatus()
  • Method Details

    • getForgeData

      public FMLStatusPing getForgeData()
    • setForgeData

      public void setForgeData(FMLStatusPing data)
    • getDescription

      public Component getDescription()
    • setDescription

      public void setDescription(Component p_134909_)
    • getPlayers

      public ServerStatus.Players getPlayers()
    • setPlayers

      public void setPlayers(ServerStatus.Players p_134911_)
    • getVersion

      public ServerStatus.Version getVersion()
    • setVersion

      public void setVersion(ServerStatus.Version p_134913_)
    • setFavicon

      public void setFavicon(String p_134907_)
    • getFavicon

      public String getFavicon()
    • getJson

      public String getJson()
      Returns this object as a Json string. Converting to JSON if a cached version is not available. Also to prevent potentially large memory allocations on the server this is moved from the SPacketServerInfo writePacket function As this method is called from the network threads so thread safety is important!
    • invalidateJson

      public void invalidateJson()
      Invalidates the cached json, causing the next call to getJson to rebuild it. This is needed externally because PlayerCountData.setPlayer's is public.