Class SoundType

java.lang.Object
net.minecraft.world.level.block.SoundType
Direct Known Subclasses:
ForgeSoundType

public class SoundType extends Object
  • Field Details

    • WOOD

      public static final SoundType WOOD
    • GRAVEL

      public static final SoundType GRAVEL
    • GRASS

      public static final SoundType GRASS
    • LILY_PAD

      public static final SoundType LILY_PAD
    • STONE

      public static final SoundType STONE
    • METAL

      public static final SoundType METAL
    • GLASS

      public static final SoundType GLASS
    • WOOL

      public static final SoundType WOOL
    • SAND

      public static final SoundType SAND
    • SNOW

      public static final SoundType SNOW
    • POWDER_SNOW

      public static final SoundType POWDER_SNOW
    • LADDER

      public static final SoundType LADDER
    • ANVIL

      public static final SoundType ANVIL
    • SLIME_BLOCK

      public static final SoundType SLIME_BLOCK
    • HONEY_BLOCK

      public static final SoundType HONEY_BLOCK
    • WET_GRASS

      public static final SoundType WET_GRASS
    • CORAL_BLOCK

      public static final SoundType CORAL_BLOCK
    • BAMBOO

      public static final SoundType BAMBOO
    • BAMBOO_SAPLING

      public static final SoundType BAMBOO_SAPLING
    • SCAFFOLDING

      public static final SoundType SCAFFOLDING
    • SWEET_BERRY_BUSH

      public static final SoundType SWEET_BERRY_BUSH
    • CROP

      public static final SoundType CROP
    • HARD_CROP

      public static final SoundType HARD_CROP
    • VINE

      public static final SoundType VINE
    • NETHER_WART

      public static final SoundType NETHER_WART
    • LANTERN

      public static final SoundType LANTERN
    • STEM

      public static final SoundType STEM
    • NYLIUM

      public static final SoundType NYLIUM
    • FUNGUS

      public static final SoundType FUNGUS
    • ROOTS

      public static final SoundType ROOTS
    • SHROOMLIGHT

      public static final SoundType SHROOMLIGHT
    • WEEPING_VINES

      public static final SoundType WEEPING_VINES
    • TWISTING_VINES

      public static final SoundType TWISTING_VINES
    • SOUL_SAND

      public static final SoundType SOUL_SAND
    • SOUL_SOIL

      public static final SoundType SOUL_SOIL
    • BASALT

      public static final SoundType BASALT
    • WART_BLOCK

      public static final SoundType WART_BLOCK
    • NETHERRACK

      public static final SoundType NETHERRACK
    • NETHER_BRICKS

      public static final SoundType NETHER_BRICKS
    • NETHER_SPROUTS

      public static final SoundType NETHER_SPROUTS
    • NETHER_ORE

      public static final SoundType NETHER_ORE
    • BONE_BLOCK

      public static final SoundType BONE_BLOCK
    • NETHERITE_BLOCK

      public static final SoundType NETHERITE_BLOCK
    • ANCIENT_DEBRIS

      public static final SoundType ANCIENT_DEBRIS
    • LODESTONE

      public static final SoundType LODESTONE
    • CHAIN

      public static final SoundType CHAIN
    • NETHER_GOLD_ORE

      public static final SoundType NETHER_GOLD_ORE
    • GILDED_BLACKSTONE

      public static final SoundType GILDED_BLACKSTONE
    • CANDLE

      public static final SoundType CANDLE
    • AMETHYST

      public static final SoundType AMETHYST
    • AMETHYST_CLUSTER

      public static final SoundType AMETHYST_CLUSTER
    • SMALL_AMETHYST_BUD

      public static final SoundType SMALL_AMETHYST_BUD
    • MEDIUM_AMETHYST_BUD

      public static final SoundType MEDIUM_AMETHYST_BUD
    • LARGE_AMETHYST_BUD

      public static final SoundType LARGE_AMETHYST_BUD
    • TUFF

      public static final SoundType TUFF
    • CALCITE

      public static final SoundType CALCITE
    • DRIPSTONE_BLOCK

      public static final SoundType DRIPSTONE_BLOCK
    • POINTED_DRIPSTONE

      public static final SoundType POINTED_DRIPSTONE
    • COPPER

      public static final SoundType COPPER
    • CAVE_VINES

      public static final SoundType CAVE_VINES
    • SPORE_BLOSSOM

      public static final SoundType SPORE_BLOSSOM
    • AZALEA

      public static final SoundType AZALEA
    • FLOWERING_AZALEA

      public static final SoundType FLOWERING_AZALEA
    • MOSS_CARPET

      public static final SoundType MOSS_CARPET
    • MOSS

      public static final SoundType MOSS
    • BIG_DRIPLEAF

      public static final SoundType BIG_DRIPLEAF
    • SMALL_DRIPLEAF

      public static final SoundType SMALL_DRIPLEAF
    • ROOTED_DIRT

      public static final SoundType ROOTED_DIRT
    • HANGING_ROOTS

      public static final SoundType HANGING_ROOTS
    • AZALEA_LEAVES

      public static final SoundType AZALEA_LEAVES
    • SCULK_SENSOR

      public static final SoundType SCULK_SENSOR
    • GLOW_LICHEN

      public static final SoundType GLOW_LICHEN
    • DEEPSLATE

      public static final SoundType DEEPSLATE
    • DEEPSLATE_BRICKS

      public static final SoundType DEEPSLATE_BRICKS
    • DEEPSLATE_TILES

      public static final SoundType DEEPSLATE_TILES
    • POLISHED_DEEPSLATE

      public static final SoundType POLISHED_DEEPSLATE
    • volume

      public final float volume
    • pitch

      public final float pitch
    • breakSound

      private final SoundEvent breakSound
    • stepSound

      private final SoundEvent stepSound
    • placeSound

      private final SoundEvent placeSound
    • hitSound

      private final SoundEvent hitSound
    • fallSound

      private final SoundEvent fallSound
  • Constructor Details

  • Method Details

    • getVolume

      public float getVolume()
    • getPitch

      public float getPitch()
    • getBreakSound

      public SoundEvent getBreakSound()
    • getStepSound

      public SoundEvent getStepSound()
    • getPlaceSound

      public SoundEvent getPlaceSound()
    • getHitSound

      public SoundEvent getHitSound()
    • getFallSound

      public SoundEvent getFallSound()