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This event fires right after Screen#init()
.
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This event fires just after initializing the
Minecraft
, font renderer, width,
and height fields.
If canceled the following lines are skipped in
Screen.init(Minecraft, int, int)
:
this.buttonList.clear();
this.children.clear();
this.initGui();
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This event fires when keyboard character input is detected for a GuiScreen, before it is handled.
static class
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This event fires when keyboard input is detected for a GuiScreen, before it is handled.
static class
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This event fires when keyboard input is detected for a GuiScreen, before it is handled.
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This event fires when a mouse click is detected for a GuiScreen, before it is handled.
static class
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This event fires when a mouse drag is detected for a GuiScreen, before it is handled.
static class
static class
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This event fires when a mouse release is detected for a GuiScreen, before it is handled.
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This event fires when a mouse scroll is detected for a GuiScreen, before it is handled.
static class