Uses of Class
net.minecraftforge.client.model.b3d.B3DModel.Node
Packages that use B3DModel.Node
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Uses of B3DModel.Node in net.minecraftforge.client.model.b3d
Fields in net.minecraftforge.client.model.b3d declared as B3DModel.NodeModifier and TypeFieldDescriptionprivate B3DModel.Node<?>B3DClip.NodeClip.nodeprivate B3DModel.Node<?>B3DLoader.BakedWrapper.nodeprivate B3DModel.Node<?>B3DLoader.NodeJoint.nodeprivate B3DModel.Node<B3DModel.Bone>B3DModel.Bone.parentprivate B3DModel.Node<B3DModel.Mesh>B3DModel.Mesh.parentprivate B3DModel.Node<? extends B3DModel.IKind<?>>B3DModel.Node.parentprivate B3DModel.Node<B3DModel.Pivot>B3DModel.Pivot.parentprivate B3DModel.Node<?>B3DModel.rootFields in net.minecraftforge.client.model.b3d with type parameters of type B3DModel.NodeModifier and TypeFieldDescriptionprivate Deque<com.google.common.collect.Table<Integer,Optional<B3DModel.Node<?>>,B3DModel.Key>>B3DModel.Parser.animationsprivate Set<B3DModel.Node<B3DModel.Bone>>B3DModel.Mesh.bonesprivate static com.google.common.cache.LoadingCache<org.apache.commons.lang3.tuple.Triple<B3DModel.Animation,B3DModel.Node<?>,Integer>,Transformation>B3DLoader.B3DState.cacheprivate com.google.common.collect.ImmutableTable<Integer,B3DModel.Node<?>,B3DModel.Key>B3DModel.Animation.keysprivate com.google.common.collect.ImmutableMap<String,B3DModel.Node<B3DModel.Mesh>>B3DModel.meshesprivate com.google.common.collect.ImmutableMap.Builder<String,B3DModel.Node<B3DModel.Mesh>>B3DModel.Parser.meshesprivate com.google.common.collect.ImmutableMap<String,B3DModel.Node<?>>B3DModel.Node.nodesprivate com.google.common.collect.ImmutableMultimap<B3DModel.Vertex,org.apache.commons.lang3.tuple.Pair<Float,B3DModel.Node<B3DModel.Bone>>>B3DModel.Mesh.weightMapMethods in net.minecraftforge.client.model.b3d that return B3DModel.NodeModifier and TypeMethodDescriptionstatic <K extends B3DModel.IKind<K>>
B3DModel.Node<K>B3DModel.Node.create(String name, Vector3f pos, Vector3f scale, Quaternion rot, List<B3DModel.Node<?>> nodes, K kind)B3DLoader.NodeJoint.getNode()B3DModel.Bone.getParent()B3DModel.IKind.getParent()B3DModel.Mesh.getParent()B3DModel.Node<? extends B3DModel.IKind<?>>B3DModel.Node.getParent()B3DModel.Pivot.getParent()B3DModel.getRoot()private B3DModel.Node<?>B3DModel.Parser.node()Methods in net.minecraftforge.client.model.b3d that return types with arguments of type B3DModel.NodeModifier and TypeMethodDescriptionprivate com.google.common.collect.ImmutableMap<String,B3DModel.Node<?>>B3DModel.Node.buildNodeMap(List<B3DModel.Node<?>> nodes)com.google.common.collect.ImmutableSet<B3DModel.Node<B3DModel.Bone>>B3DModel.Mesh.getBones()com.google.common.collect.ImmutableTable<Integer,B3DModel.Node<?>,B3DModel.Key>B3DModel.Animation.getKeys()com.google.common.collect.ImmutableMap<String,B3DModel.Node<B3DModel.Mesh>>B3DModel.getMeshes()com.google.common.collect.ImmutableMap<String,B3DModel.Node<?>>B3DModel.Node.getNodes()com.google.common.collect.ImmutableMultimap<B3DModel.Vertex,org.apache.commons.lang3.tuple.Pair<Float,B3DModel.Node<B3DModel.Bone>>>B3DModel.Mesh.getWeightMap()Methods in net.minecraftforge.client.model.b3d with parameters of type B3DModel.NodeModifier and TypeMethodDescriptionprivate voidB3DLoader.BakedWrapper.generateQuads(com.google.common.collect.ImmutableList.Builder<BakedQuad> builder, B3DModel.Node<?> node, ModelState state, com.google.common.collect.ImmutableList<String> path)static TransformationB3DLoader.B3DState.getNodeMatrix(B3DModel.Animation animation, B3DModel.Node<?> node, int frame)B3DLoader.B3DState.getNodeMatrix(B3DModel.Node<?> node)B3DLoader.B3DState.getNodeMatrix(B3DModel.Node<?> node, int frame)voidB3DModel.Bone.setParent(B3DModel.Node<B3DModel.Bone> parent)voidB3DModel.IKind.setParent(B3DModel.Node<K> parent)voidB3DModel.Mesh.setParent(B3DModel.Node<B3DModel.Mesh> parent)voidB3DModel.Node.setParent(B3DModel.Node<? extends B3DModel.IKind<?>> parent)voidB3DModel.Pivot.setParent(B3DModel.Node<B3DModel.Pivot> parent)Method parameters in net.minecraftforge.client.model.b3d with type arguments of type B3DModel.NodeModifier and TypeMethodDescriptioncom.google.common.collect.ImmutableList<B3DModel.Face>B3DModel.Mesh.bake(Function<B3DModel.Node<?>,Matrix4f> animator)B3DModel.Vertex.bake(B3DModel.Mesh mesh, Function<B3DModel.Node<?>,Matrix4f> animator)private com.google.common.collect.ImmutableMap<String,B3DModel.Node<?>>B3DModel.Node.buildNodeMap(List<B3DModel.Node<?>> nodes)static <K extends B3DModel.IKind<K>>
B3DModel.Node<K>B3DModel.Node.create(String name, Vector3f pos, Vector3f scale, Quaternion rot, List<B3DModel.Node<?>> nodes, K kind)voidB3DModel.Node.setAnimation(org.apache.commons.lang3.tuple.Triple<Integer,Integer,Float> animData, com.google.common.collect.Table<Integer,Optional<B3DModel.Node<?>>,B3DModel.Key> keyData)Constructors in net.minecraftforge.client.model.b3d with parameters of type B3DModel.NodeModifierConstructorDescriptionB3DModel(List<B3DModel.Texture> textures, List<B3DModel.Brush> brushes, B3DModel.Node<?> root, com.google.common.collect.ImmutableMap<String,B3DModel.Node<B3DModel.Mesh>> meshes)BakedWrapper(B3DModel.Node<?> node, ModelState state, boolean smooth, boolean gui3d, boolean isSideLit, com.google.common.collect.ImmutableSet<String> meshes, com.google.common.collect.ImmutableMap<String,TextureAtlasSprite> textures)BakedWrapper(B3DModel.Node<?> node, ModelState state, boolean smooth, boolean gui3d, boolean isSideLit, com.google.common.collect.ImmutableSet<String> meshes, com.google.common.collect.ImmutableMap<String,TextureAtlasSprite> textures, com.google.common.cache.LoadingCache<Integer,B3DLoader.B3DState> cache)NodeClip(B3DModel.Node<?> node)NodeJoint(B3DModel.Node<?> node)Constructor parameters in net.minecraftforge.client.model.b3d with type arguments of type B3DModel.NodeModifierConstructorDescriptionAnimation(int flags, int frames, float fps, com.google.common.collect.ImmutableTable<Integer,B3DModel.Node<?>,B3DModel.Key> keys)B3DModel(List<B3DModel.Texture> textures, List<B3DModel.Brush> brushes, B3DModel.Node<?> root, com.google.common.collect.ImmutableMap<String,B3DModel.Node<B3DModel.Mesh>> meshes)Node(String name, Vector3f pos, Vector3f scale, Quaternion rot, List<B3DModel.Node<?>> nodes, K kind)