Class BonemealEvent


public class BonemealEvent extends PlayerEvent
This event is called when a player attempts to use Bonemeal on a block. It can be canceled to completely prevent any further processing. You can also set the result to ALLOW to mark the event as processed and use up a bonemeal from the stack but do no further processing. setResult(ALLOW) is the same as the old setHandled()
  • Field Details

  • Constructor Details

  • Method Details