Uses of Interface
net.minecraftforge.registries.IForgeRegistryInternal
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Uses of IForgeRegistryInternal in net.minecraftforge.registries
Modifier and TypeMethodDescriptionvoid
GameData.BlockCallbacks.onAdd(IForgeRegistryInternal<Block> owner, RegistryManager stage, int id, Block block, Block oldBlock)
void
GameData.ItemCallbacks.onAdd(IForgeRegistryInternal<Item> owner, RegistryManager stage, int id, Item item, Item oldItem)
void
GameData.PointOfInterestTypeCallbacks.onAdd(IForgeRegistryInternal<PoiType> owner, RegistryManager stage, int id, PoiType obj, PoiType oldObj)
void
GameData.SerializerCallbacks.onAdd(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage, int id, DataSerializerEntry entry, DataSerializerEntry oldEntry)
void
IForgeRegistry.AddCallback.onAdd(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, V obj, V oldObj)
void
GameData.BlockCallbacks.onBake(IForgeRegistryInternal<Block> owner, RegistryManager stage)
void
IForgeRegistry.BakeCallback.onBake(IForgeRegistryInternal<V> owner, RegistryManager stage)
void
GameData.BlockCallbacks.onClear(IForgeRegistryInternal<Block> owner, RegistryManager stage)
void
GameData.FeatureCallbacks.onClear(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage)
void
GameData.ItemCallbacks.onClear(IForgeRegistryInternal<Item> owner, RegistryManager stage)
void
GameData.PointOfInterestTypeCallbacks.onClear(IForgeRegistryInternal<PoiType> owner, RegistryManager stage)
void
GameData.SerializerCallbacks.onClear(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage)
void
IForgeRegistry.ClearCallback.onClear(IForgeRegistryInternal<V> owner, RegistryManager stage)
void
GameData.BlockCallbacks.onCreate(IForgeRegistryInternal<Block> owner, RegistryManager stage)
void
GameData.FeatureCallbacks.onCreate(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage)
void
GameData.ItemCallbacks.onCreate(IForgeRegistryInternal<Item> owner, RegistryManager stage)
void
GameData.PointOfInterestTypeCallbacks.onCreate(IForgeRegistryInternal<PoiType> owner, RegistryManager stage)
void
GameData.SerializerCallbacks.onCreate(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage)
void
IForgeRegistry.CreateCallback.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage)
void
NamespacedDefaultedWrapper.Factory.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage)
void
NamespacedWrapper.Factory.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage)
void
GameData.AttributeCallbacks.onValidate(IForgeRegistryInternal<Attribute> owner, RegistryManager stage, int id, ResourceLocation key, Attribute obj)
void
IForgeRegistry.ValidateCallback.onValidate(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, ResourceLocation key, V obj)