Uses of Class
net.minecraftforge.registries.RegistryManager
Packages that use RegistryManager
-
Uses of RegistryManager in net.minecraftforge.registries
Fields in net.minecraftforge.registries declared as RegistryManagerModifier and TypeFieldDescriptionstatic RegistryManagerRegistryManager.ACTIVEstatic RegistryManagerRegistryManager.FROZENprivate RegistryManagerForgeRegistry.stagestatic RegistryManagerRegistryManager.VANILLAMethods in net.minecraftforge.registries with parameters of type RegistryManagerModifier and TypeMethodDescription(package private) ForgeRegistry<V>ForgeRegistry.copy(RegistryManager stage)<V extends IForgeRegistryEntry<V>>
ForgeRegistry<V>RegistryManager.getRegistry(ResourceLocation key, RegistryManager other)private static <T extends IForgeRegistryEntry<T>>
voidGameData.loadFrozenDataToStagingRegistry(RegistryManager STAGING, ResourceLocation name, Map<ResourceLocation,Integer[]> remaps, Class<T> clazz)private static <T extends IForgeRegistryEntry<T>>
voidGameData.loadPersistentDataToStagingRegistry(RegistryManager pool, RegistryManager to, Map<ResourceLocation,Integer[]> remaps, Map<ResourceLocation,Integer> missing, ResourceLocation name, ForgeRegistry.Snapshot snap, Class<T> regType)private static <T extends IForgeRegistryEntry<T>>
voidGameData.loadRegistry(ResourceLocation registryName, RegistryManager from, RegistryManager to, Class<T> regType, boolean freeze)voidGameData.BlockCallbacks.onAdd(IForgeRegistryInternal<Block> owner, RegistryManager stage, int id, Block block, Block oldBlock)voidGameData.ItemCallbacks.onAdd(IForgeRegistryInternal<Item> owner, RegistryManager stage, int id, Item item, Item oldItem)voidGameData.PointOfInterestTypeCallbacks.onAdd(IForgeRegistryInternal<PoiType> owner, RegistryManager stage, int id, PoiType obj, PoiType oldObj)voidGameData.SerializerCallbacks.onAdd(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage, int id, DataSerializerEntry entry, DataSerializerEntry oldEntry)voidIForgeRegistry.AddCallback.onAdd(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, V obj, V oldObj)voidGameData.BlockCallbacks.onBake(IForgeRegistryInternal<Block> owner, RegistryManager stage)voidIForgeRegistry.BakeCallback.onBake(IForgeRegistryInternal<V> owner, RegistryManager stage)voidGameData.BlockCallbacks.onClear(IForgeRegistryInternal<Block> owner, RegistryManager stage)voidGameData.FeatureCallbacks.onClear(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage)voidGameData.ItemCallbacks.onClear(IForgeRegistryInternal<Item> owner, RegistryManager stage)voidGameData.PointOfInterestTypeCallbacks.onClear(IForgeRegistryInternal<PoiType> owner, RegistryManager stage)voidGameData.SerializerCallbacks.onClear(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage)voidIForgeRegistry.ClearCallback.onClear(IForgeRegistryInternal<V> owner, RegistryManager stage)voidGameData.BlockCallbacks.onCreate(IForgeRegistryInternal<Block> owner, RegistryManager stage)voidGameData.FeatureCallbacks.onCreate(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage)voidGameData.ItemCallbacks.onCreate(IForgeRegistryInternal<Item> owner, RegistryManager stage)voidGameData.PointOfInterestTypeCallbacks.onCreate(IForgeRegistryInternal<PoiType> owner, RegistryManager stage)voidGameData.SerializerCallbacks.onCreate(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage)voidIForgeRegistry.CreateCallback.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage)voidNamespacedDefaultedWrapper.Factory.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage)voidNamespacedWrapper.Factory.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage)voidGameData.AttributeCallbacks.onValidate(IForgeRegistryInternal<Attribute> owner, RegistryManager stage, int id, ResourceLocation key, Attribute obj)voidIForgeRegistry.ValidateCallback.onValidate(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, ResourceLocation key, V obj)private static <T extends IForgeRegistryEntry<T>>
voidGameData.processMissing(Class<T> clazz, ResourceLocation name, RegistryManager STAGING, RegistryEvent.MissingMappings<?> e, Map<ResourceLocation,Integer> missing, Map<ResourceLocation,Integer[]> remaps, Collection<ResourceLocation> defaulted, Collection<ResourceLocation> failed, boolean injectNetworkDummies)static voidGameData.revert(RegistryManager state, ResourceLocation registry, boolean lock)static voidGameData.revertTo(RegistryManager target, boolean fireEvents)Constructors in net.minecraftforge.registries with parameters of type RegistryManagerModifierConstructorDescription(package private)ForgeRegistry(RegistryManager stage, ResourceLocation name, RegistryBuilder<V> builder)