Uses of Class
net.minecraftforge.registries.RegistryManager
Packages that use RegistryManager
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Uses of RegistryManager in net.minecraftforge.registries
Fields in net.minecraftforge.registries declared as RegistryManagerModifier and TypeFieldDescriptionstatic RegistryManager
RegistryManager.ACTIVE
static RegistryManager
RegistryManager.FROZEN
private RegistryManager
ForgeRegistry.stage
static RegistryManager
RegistryManager.VANILLA
Methods in net.minecraftforge.registries with parameters of type RegistryManagerModifier and TypeMethodDescription(package private) ForgeRegistry<V>
ForgeRegistry.copy(RegistryManager stage)
<V extends IForgeRegistryEntry<V>>
ForgeRegistry<V>RegistryManager.getRegistry(ResourceLocation key, RegistryManager other)
private static <T extends IForgeRegistryEntry<T>>
voidGameData.loadFrozenDataToStagingRegistry(RegistryManager STAGING, ResourceLocation name, Map<ResourceLocation,Integer[]> remaps, Class<T> clazz)
private static <T extends IForgeRegistryEntry<T>>
voidGameData.loadPersistentDataToStagingRegistry(RegistryManager pool, RegistryManager to, Map<ResourceLocation,Integer[]> remaps, Map<ResourceLocation,Integer> missing, ResourceLocation name, ForgeRegistry.Snapshot snap, Class<T> regType)
private static <T extends IForgeRegistryEntry<T>>
voidGameData.loadRegistry(ResourceLocation registryName, RegistryManager from, RegistryManager to, Class<T> regType, boolean freeze)
void
GameData.BlockCallbacks.onAdd(IForgeRegistryInternal<Block> owner, RegistryManager stage, int id, Block block, Block oldBlock)
void
GameData.ItemCallbacks.onAdd(IForgeRegistryInternal<Item> owner, RegistryManager stage, int id, Item item, Item oldItem)
void
GameData.PointOfInterestTypeCallbacks.onAdd(IForgeRegistryInternal<PoiType> owner, RegistryManager stage, int id, PoiType obj, PoiType oldObj)
void
GameData.SerializerCallbacks.onAdd(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage, int id, DataSerializerEntry entry, DataSerializerEntry oldEntry)
void
IForgeRegistry.AddCallback.onAdd(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, V obj, V oldObj)
void
GameData.BlockCallbacks.onBake(IForgeRegistryInternal<Block> owner, RegistryManager stage)
void
IForgeRegistry.BakeCallback.onBake(IForgeRegistryInternal<V> owner, RegistryManager stage)
void
GameData.BlockCallbacks.onClear(IForgeRegistryInternal<Block> owner, RegistryManager stage)
void
GameData.FeatureCallbacks.onClear(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage)
void
GameData.ItemCallbacks.onClear(IForgeRegistryInternal<Item> owner, RegistryManager stage)
void
GameData.PointOfInterestTypeCallbacks.onClear(IForgeRegistryInternal<PoiType> owner, RegistryManager stage)
void
GameData.SerializerCallbacks.onClear(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage)
void
IForgeRegistry.ClearCallback.onClear(IForgeRegistryInternal<V> owner, RegistryManager stage)
void
GameData.BlockCallbacks.onCreate(IForgeRegistryInternal<Block> owner, RegistryManager stage)
void
GameData.FeatureCallbacks.onCreate(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage)
void
GameData.ItemCallbacks.onCreate(IForgeRegistryInternal<Item> owner, RegistryManager stage)
void
GameData.PointOfInterestTypeCallbacks.onCreate(IForgeRegistryInternal<PoiType> owner, RegistryManager stage)
void
GameData.SerializerCallbacks.onCreate(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage)
void
IForgeRegistry.CreateCallback.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage)
void
NamespacedDefaultedWrapper.Factory.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage)
void
NamespacedWrapper.Factory.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage)
void
GameData.AttributeCallbacks.onValidate(IForgeRegistryInternal<Attribute> owner, RegistryManager stage, int id, ResourceLocation key, Attribute obj)
void
IForgeRegistry.ValidateCallback.onValidate(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, ResourceLocation key, V obj)
private static <T extends IForgeRegistryEntry<T>>
voidGameData.processMissing(Class<T> clazz, ResourceLocation name, RegistryManager STAGING, RegistryEvent.MissingMappings<?> e, Map<ResourceLocation,Integer> missing, Map<ResourceLocation,Integer[]> remaps, Collection<ResourceLocation> defaulted, Collection<ResourceLocation> failed, boolean injectNetworkDummies)
static void
GameData.revert(RegistryManager state, ResourceLocation registry, boolean lock)
static void
GameData.revertTo(RegistryManager target, boolean fireEvents)
Constructors in net.minecraftforge.registries with parameters of type RegistryManagerModifierConstructorDescription(package private)
ForgeRegistry(RegistryManager stage, ResourceLocation name, RegistryBuilder<V> builder)