Class PermissionAPI

java.lang.Object
net.minecraftforge.server.permission.PermissionAPI

public class PermissionAPI extends Object
  • Field Details

    • LOGGER

      private static final org.apache.logging.log4j.Logger LOGGER
    • permissionHandler

      private static IPermissionHandler permissionHandler
  • Constructor Details

    • PermissionAPI

      public PermissionAPI()
  • Method Details

    • setPermissionHandler

      public static void setPermissionHandler(IPermissionHandler handler)
      Only use this in PreInit state!
    • getPermissionHandler

      public static IPermissionHandler getPermissionHandler()
    • registerNode

      public static String registerNode(String node, DefaultPermissionLevel level, String desc)
      Only use this after PreInit state!
      Parameters:
      node - Permission node, best if it's lowercase and contains '.' (e.g. "modid.subgroup.permission_id")
      level - Default permission level for this node. If not isn't registered, it's level is going to be 'NONE'
      desc - Optional description of the node
    • hasPermission

      public static boolean hasPermission(com.mojang.authlib.GameProfile profile, String node, @Nullable IContext context)
      Parameters:
      profile - GameProfile of the player who is requesting permission. The player doesn't have to be online
      node - Permission node. See registerNode(String, DefaultPermissionLevel, String)
      context - Context for this permission. Highly recommended to not be null. See IContext
      Returns:
      true, if player has permission, false if he does not.
      See Also:
      DefaultPermissionHandler
    • hasPermission

      public static boolean hasPermission(Player player, String node)
      Shortcut method using EntityPlayer and creating PlayerContext
      See Also:
      hasPermission(GameProfile, String, IContext)