Uses of Class
net.minecraft.client.model.HumanoidModel
Package
Description
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Uses of HumanoidModel in net.minecraft.client.model
Modifier and TypeClassDescriptionclass
AbstractZombieModel<T extends Monster>
class
class
class
DrownedModel<T extends Zombie>
class
EndermanModel<T extends LivingEntity>
class
class
PiglinModel<T extends Mob>
class
PlayerModel<T extends LivingEntity>
class
SkeletonModel<T extends Mob & RangedAttackMob>
class
class
ZombieModel<T extends Zombie>
class
ZombieVillagerModel<T extends Zombie>
Modifier and TypeMethodDescriptionvoid
HumanoidModel.copyPropertiesTo
(HumanoidModel<T> p_102873_) -
Uses of HumanoidModel in net.minecraft.client.renderer.entity
Modifier and TypeClassDescriptionclass
HumanoidMobRenderer<T extends Mob,
M extends HumanoidModel<T>> -
Uses of HumanoidModel in net.minecraft.client.renderer.entity.layers
Modifier and TypeClassDescriptionclass
HumanoidArmorLayer<T extends LivingEntity,
M extends HumanoidModel<T>, A extends HumanoidModel<T>> class
HumanoidArmorLayer<T extends LivingEntity,
M extends HumanoidModel<T>, A extends HumanoidModel<T>> Modifier and TypeFieldDescriptionprivate final A
HumanoidArmorLayer.innerModel
private final A
HumanoidArmorLayer.outerModel
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Uses of HumanoidModel in net.minecraftforge.client
Modifier and TypeMethodDescriptiondefault HumanoidModel<?>
IItemRenderProperties.getArmorModel
(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlot armorSlot, HumanoidModel<?> _default) Override this method to have an item handle its own armor rendering.Modifier and TypeMethodDescriptionstatic <T extends LivingEntity>
voidForgeHooksClient.copyModelProperties
(HumanoidModel<T> original, HumanoidModel<?> replacement) Copies humanoid model properties from the original model to another, used for armor modelsstatic Model
ForgeHooksClient.getArmorModel
(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlot slot, HumanoidModel<?> _default) default HumanoidModel<?>
IItemRenderProperties.getArmorModel
(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlot armorSlot, HumanoidModel<?> _default) Override this method to have an item handle its own armor rendering.default Model
IItemRenderProperties.getBaseArmorModel
(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlot armorSlot, HumanoidModel<?> _default) Override this method to return a generic model rather than aHumanoidModel
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Uses of HumanoidModel in net.minecraftforge.debug.client
Modifier and TypeFieldDescriptionprivate HumanoidModel<?>
CustomArmorModelTest.TintedArmorModel.base
Modifier and TypeFieldDescriptionprivate static final Lazy<HumanoidModel<LivingEntity>>
CustomArmorModelTest.TintedArmorModel.ENDERMAN