Interface IForgeVertexConsumer
- All Known Subinterfaces:
BufferVertexConsumer,VertexConsumer
- All Known Implementing Classes:
BufferBuilder,DefaultedVertexConsumer,OutlineBufferSource.EntityOutlineGenerator,SheetedDecalTextureGenerator,SpriteCoordinateExpander,VertexMultiConsumer.Double,VertexMultiConsumer.Multiple
public interface IForgeVertexConsumer
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Method Summary
Modifier and TypeMethodDescriptiondefault intapplyBakedLighting(int packedLight, ByteBuffer data) default voidapplyBakedNormals(Vector3f generated, ByteBuffer data, Matrix3f normalTransform) default @Nullable VertexFormatdefault voidputBulkData(PoseStack.Pose pose, BakedQuad bakedQuad, float[] baseBrightness, float red, float green, float blue, float alpha, int[] lightmap, int packedOverlay, boolean readExistingColor) default voidputBulkData(PoseStack.Pose pose, BakedQuad bakedQuad, float red, float green, float blue, float alpha, int packedLight, int packedOverlay) default voidputBulkData(PoseStack.Pose pose, BakedQuad bakedQuad, float red, float green, float blue, float alpha, int packedLight, int packedOverlay, boolean readExistingColor) default voidputBulkData(PoseStack.Pose poseStack, BakedQuad bakedQuad, float red, float green, float blue, int packedLight, int packedOverlay, boolean readExistingColor)
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Method Details
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getVertexFormat
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putBulkData
default void putBulkData(PoseStack.Pose poseStack, BakedQuad bakedQuad, float red, float green, float blue, int packedLight, int packedOverlay, boolean readExistingColor) -
putBulkData
default void putBulkData(PoseStack.Pose pose, BakedQuad bakedQuad, float red, float green, float blue, float alpha, int packedLight, int packedOverlay) -
putBulkData
default void putBulkData(PoseStack.Pose pose, BakedQuad bakedQuad, float red, float green, float blue, float alpha, int packedLight, int packedOverlay, boolean readExistingColor) -
putBulkData
default void putBulkData(PoseStack.Pose pose, BakedQuad bakedQuad, float[] baseBrightness, float red, float green, float blue, float alpha, int[] lightmap, int packedOverlay, boolean readExistingColor) -
applyBakedLighting
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applyBakedNormals
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