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Modify all possible faces dynamically using a function, creating new
faces as necessary.
Create a typical cube element, creating new faces as needed, applying the
given texture, and setting the cullface.
Get an existing element builder
ModelBuilder.ElementBuilder.FaceBuilder.end()
ModelBuilder.ElementBuilder.RotationBuilder.end()
Modify all existing faces dynamically using a function.
ModelBuilder.ElementBuilder.from(float x,
float y,
float z)
Set the "from" position for this element.
ModelBuilder.ElementBuilder.shade(boolean shade)
Texture all existing faces in the current element with the given
texture.
Texture all possible faces in the current element with the given
texture, creating new faces where necessary.
ModelBuilder.ElementBuilder.to(float x,
float y,
float z)
Set the "to" position for this element.