Uses of Annotation Interface
net.minecraftforge.fml.common.Mod
Packages that use Mod
Package
Description
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Uses of Mod in net.minecraftforge.common
Classes in net.minecraftforge.common with annotations of type Mod -
Uses of Mod in net.minecraftforge.debug
Classes in net.minecraftforge.debug with annotations of type ModModifier and TypeClassDescriptionclassclassclassCreated to host any custom codecs forge may be adding.classclassclassclassTests that the values for defaulted optional tags defined in multiple places are combined.classclassRegisters 255 mob effects that log every tick on the client.classclassclassChecks thatRegistryObjectworks correctly, specifically that get() functions immediately after construction, if registries are already populated.classclassTestsVanillaGameEventby listening for and printing out any uses of shears in the overworld. -
Uses of Mod in net.minecraftforge.debug.block
Classes in net.minecraftforge.debug.block with annotations of type ModModifier and TypeClassDescriptionclassclassclassclassThis test mod tests the blockstate update callback which is called after a block's state has changed and neighbors have been notified.classAdds a blaze head block and item to test the event for registering a custom skull model and to demonstrate the proper way to register a custom mob skull.classclassclassclassclassclassclassclassclassclassThis test mod blocks pistons from moving cobblestone at all except indirectly This test mod adds a block that moves upwards when pushed by a piston This test mod informs the user what will happen the piston and affected blocks when changes are made This test mod makes black wool pushed by a piston drop after being pushed.classclassclassThis test mod allows a custom scaffolding to move down while sneaking through a method.classclassclassclass -
Uses of Mod in net.minecraftforge.debug.chat
Classes in net.minecraftforge.debug.chat with annotations of type ModModifier and TypeClassDescriptionclassclassclassclass -
Uses of Mod in net.minecraftforge.debug.client
Classes in net.minecraftforge.debug.client with annotations of type ModModifier and TypeClassDescriptionclassTests support for customAudioStreams (SoundInstance.getStream(SoundBufferLibrary, Sound, boolean).classclassclassclassclassclassTest mod forScreenEvent.PotionSizeEvent. -
Uses of Mod in net.minecraftforge.debug.client.model
Classes in net.minecraftforge.debug.client.model with annotations of type ModModifier and TypeClassDescriptionclassclassclassclassclassclass -
Uses of Mod in net.minecraftforge.debug.client.rendering
Classes in net.minecraftforge.debug.client.rendering with annotations of type ModModifier and TypeClassDescriptionclassclassclassclassclassThis mod is testing the use ofRenderLevelStageEventand is a modifaction of a pre-existing test mod that used the oldRenderLevelLastEvent.classclassclass -
Uses of Mod in net.minecraftforge.debug.command
Classes in net.minecraftforge.debug.command with annotations of type Mod -
Uses of Mod in net.minecraftforge.debug.entity
Classes in net.minecraftforge.debug.entity with annotations of type ModModifier and TypeClassDescriptionclassclassclassclassclassclassclass -
Uses of Mod in net.minecraftforge.debug.entity.living
Classes in net.minecraftforge.debug.entity.living with annotations of type ModModifier and TypeClassDescriptionclassclassclass -
Uses of Mod in net.minecraftforge.debug.entity.player
Classes in net.minecraftforge.debug.entity.player with annotations of type ModModifier and TypeClassDescriptionclassclassTests if the patch to PlayerEntity to make it utilize Attributes.ATTACK_KNOCKBACK works The Knockback Sword adds a modifier to the user's attack knockback The goal of this patch is to allow modders to more easily add equipment or potion effects that affect the attack knockback of players As well as allow command users to modify this attribute for a playerclassclassclassTestsPlayerNegotiationEventby listening for and then enqueuing work to be done asynchronously, details regarding the work execution is printed out and exceptions are thrown to ensure proper handling.class -
Uses of Mod in net.minecraftforge.debug.fluid
Classes in net.minecraftforge.debug.fluid with annotations of type Mod -
Uses of Mod in net.minecraftforge.debug.gameplay.loot
Classes in net.minecraftforge.debug.gameplay.loot with annotations of type Mod -
Uses of Mod in net.minecraftforge.debug.item
Classes in net.minecraftforge.debug.item with annotations of type ModModifier and TypeClassDescriptionclassclassclassclassclassclassclassclassclassclassThe ShieldBlockTest is the test mod for the ShieldBlockEvent.classclass -
Uses of Mod in net.minecraftforge.debug.misc
Classes in net.minecraftforge.debug.misc with annotations of type ModModifier and TypeClassDescriptionclassclassclassThis test class shows an example of how to register unsynced and synced datapack registries, and how to use a dataprovider to generate json files for them.classclassclassThis test mod provides a way to register aSimpleChannelwith a different protocol version on the client and the server to cause a mod channel mismatch.classclassThis test mod show a few example usages ofIForgeRegistry.getCodec()to serialize and deserializeIForgeRegistryEntryto json or nbt. -
Uses of Mod in net.minecraftforge.debug.recipe.recipebook
Classes in net.minecraftforge.debug.recipe.recipebook with annotations of type Mod -
Uses of Mod in net.minecraftforge.debug.world
Classes in net.minecraftforge.debug.world with annotations of type ModModifier and TypeClassDescriptionclassclassclassclassclassTo see the effects of this test mod you must create a new world then teleport to the custom dimension (use: /execute in dimension_settings_test:test_overworld run tp @s ...).classclassclassThis tests net.minecraftforge.event.world.World.WorldEvent.PotentialSpawns.classclassUsed to test that modded dimension types and dimensions are loaded on a clean dedicated server launch.classclass -
Uses of Mod in net.minecraftforge.debug.world.item
Classes in net.minecraftforge.debug.world.item with annotations of type ModModifier and TypeClassDescriptionclassThis class validates thatIngredient.invalidate()is called correctly.
To verify, join a world, then leave it.class