Uses of Annotation Interface
net.minecraftforge.fml.common.Mod
Package
Description
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Uses of Mod in net.minecraftforge.common
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Uses of Mod in net.minecraftforge.debug
Modifier and TypeClassDescriptionclass
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Created to host any custom codecs forge may be adding.class
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Tests that the values for defaulted optional tags defined in multiple places are combined.class
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Registers 255 mob effects that log every tick on the client.class
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Checks thatRegistryObject
works correctly, specifically that get() functions immediately after construction, if registries are already populated.class
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TestsVanillaGameEvent
by listening for and printing out any uses of shears in the overworld. -
Uses of Mod in net.minecraftforge.debug.block
Modifier and TypeClassDescriptionclass
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This test mod tests the blockstate update callback which is called after a block's state has changed and neighbors have been notified.class
Adds a blaze head block and item to test the event for registering a custom skull model and to demonstrate the proper way to register a custom mob skull.class
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This test mod blocks pistons from moving cobblestone at all except indirectly This test mod adds a block that moves upwards when pushed by a piston This test mod informs the user what will happen the piston and affected blocks when changes are made This test mod makes black wool pushed by a piston drop after being pushed.class
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This test mod allows a custom scaffolding to move down while sneaking through a method.class
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Uses of Mod in net.minecraftforge.debug.chat
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Uses of Mod in net.minecraftforge.debug.client
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Tests support for customAudioStream
s (SoundInstance.getStream(SoundBufferLibrary, Sound, boolean)
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Test mod forScreenEvent.PotionSizeEvent
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Uses of Mod in net.minecraftforge.debug.client.model
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Uses of Mod in net.minecraftforge.debug.client.rendering
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This mod is testing the use ofRenderLevelStageEvent
and is a modifaction of a pre-existing test mod that used the oldRenderLevelLastEvent
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Uses of Mod in net.minecraftforge.debug.command
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Uses of Mod in net.minecraftforge.debug.entity
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Uses of Mod in net.minecraftforge.debug.entity.living
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Uses of Mod in net.minecraftforge.debug.entity.player
Modifier and TypeClassDescriptionclass
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Tests if the patch to PlayerEntity to make it utilize Attributes.ATTACK_KNOCKBACK works The Knockback Sword adds a modifier to the user's attack knockback The goal of this patch is to allow modders to more easily add equipment or potion effects that affect the attack knockback of players As well as allow command users to modify this attribute for a playerclass
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TestsPlayerNegotiationEvent
by listening for and then enqueuing work to be done asynchronously, details regarding the work execution is printed out and exceptions are thrown to ensure proper handling.class
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Uses of Mod in net.minecraftforge.debug.fluid
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Uses of Mod in net.minecraftforge.debug.gameplay.loot
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Uses of Mod in net.minecraftforge.debug.item
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The ShieldBlockTest is the test mod for the ShieldBlockEvent.class
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Uses of Mod in net.minecraftforge.debug.misc
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This test class shows an example of how to register unsynced and synced datapack registries, and how to use a dataprovider to generate json files for them.class
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This test mod provides a way to register aSimpleChannel
with a different protocol version on the client and the server to cause a mod channel mismatch.class
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This test mod show a few example usages ofIForgeRegistry.getCodec()
to serialize and deserializeIForgeRegistryEntry
to json or nbt. -
Uses of Mod in net.minecraftforge.debug.recipe.recipebook
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Uses of Mod in net.minecraftforge.debug.world
Modifier and TypeClassDescriptionclass
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To see the effects of this test mod you must create a new world then teleport to the custom dimension (use: /execute in dimension_settings_test:test_overworld run tp @s ...).class
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This tests net.minecraftforge.event.world.World.WorldEvent.PotentialSpawns.class
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Used to test that modded dimension types and dimensions are loaded on a clean dedicated server launch.class
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Uses of Mod in net.minecraftforge.debug.world.item
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This class validates thatIngredient.invalidate()
is called correctly.
To verify, join a world, then leave it.class