Uses of Class
net.minecraftforge.network.NetworkEvent.Context
Packages that use NetworkEvent.Context
Package
Description
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Uses of NetworkEvent.Context in net.minecraftforge.common
Method parameters in net.minecraftforge.common with type arguments of type NetworkEvent.ContextModifier and TypeMethodDescriptionprivate static voidTierSortingRegistry.handle(TierSortingRegistry.SyncPacket packet, Supplier<NetworkEvent.Context> context) -
Uses of NetworkEvent.Context in net.minecraftforge.network
Fields in net.minecraftforge.network with type parameters of type NetworkEvent.ContextModifier and TypeFieldDescriptionprivate final BiFunction<ICustomPacket<?>,Supplier<NetworkEvent.Context>, NetworkEvent> NetworkDirection.eventSupplierprivate final Supplier<NetworkEvent.Context>NetworkEvent.sourceMethods in net.minecraftforge.network that return types with arguments of type NetworkEvent.ContextModifier and TypeMethodDescriptionstatic <MSG extends IntSupplier>
BiConsumer<MSG,Supplier<NetworkEvent.Context>> HandshakeHandler.biConsumerFor(HandshakeHandler.HandshakeConsumer<MSG> consumer) Transforms a two-argument instance method reference into aBiConsumerbased on theHandshakeHandler.getHandshake(Supplier)function.NetworkEvent.getSource()static <MSG extends IntSupplier>
BiConsumer<MSG,Supplier<NetworkEvent.Context>> HandshakeHandler.indexFirst(HandshakeHandler.HandshakeConsumer<MSG> next) Transforms a two-argument instance method reference into aBiConsumerHandshakeHandler.biConsumerFor(HandshakeConsumer), first calling theHandshakeHandler.handleIndexedMessage(IntSupplier, Supplier)method to handle index tracking.Method parameters in net.minecraftforge.network with type arguments of type NetworkEvent.ContextModifier and TypeMethodDescriptionvoidHandshakeHandler.HandshakeConsumer.accept(HandshakeHandler handler, MSG msg, Supplier<NetworkEvent.Context> context) NetworkDirection.getEvent(ICustomPacket<?> buffer, Supplier<NetworkEvent.Context> manager) private static HandshakeHandlerHandshakeHandler.getHandshake(Supplier<NetworkEvent.Context> contextSupplier) Retrieve the handshake from theNetworkEvent.Contextstatic voidPlayMessages.OpenContainer.handle(PlayMessages.OpenContainer msg, Supplier<NetworkEvent.Context> ctx) static voidPlayMessages.SpawnEntity.handle(PlayMessages.SpawnEntity msg, Supplier<NetworkEvent.Context> ctx) (package private) voidHandshakeHandler.handleClientAck(HandshakeMessages.C2SAcknowledge msg, Supplier<NetworkEvent.Context> contextSupplier) (package private) voidHandshakeHandler.handleClientModListOnServer(HandshakeMessages.C2SModListReply clientModList, Supplier<NetworkEvent.Context> c) (package private) voidHandshakeHandler.handleConfigSync(HandshakeMessages.S2CConfigData msg, Supplier<NetworkEvent.Context> contextSupplier) (package private) <MSG extends IntSupplier>
voidHandshakeHandler.handleIndexedMessage(MSG message, Supplier<NetworkEvent.Context> c) (package private) voidHandshakeHandler.handleModData(HandshakeMessages.S2CModData serverModData, Supplier<NetworkEvent.Context> c) (package private) voidHandshakeHandler.handleModMismatchData(HandshakeMessages.S2CChannelMismatchData modMismatchData, Supplier<NetworkEvent.Context> c) private booleanHandshakeHandler.handleRegistryLoading(Supplier<NetworkEvent.Context> contextSupplier) (package private) voidHandshakeHandler.handleRegistryMessage(HandshakeMessages.S2CRegistry registryPacket, Supplier<NetworkEvent.Context> contextSupplier) (package private) voidHandshakeHandler.handleServerModListOnClient(HandshakeMessages.S2CModList serverModList, Supplier<NetworkEvent.Context> c) voidConfigSync.receiveSyncedConfig(HandshakeMessages.S2CConfigData s2CConfigData, Supplier<NetworkEvent.Context> contextSupplier) voidMCRegisterPacketHandler.ChannelList.updateFrom(Supplier<NetworkEvent.Context> source, FriendlyByteBuf buffer, NetworkEvent.RegistrationChangeType changeType) Constructor parameters in net.minecraftforge.network with type arguments of type NetworkEvent.ContextModifierConstructorDescription(package private)ChannelRegistrationChangeEvent(Supplier<NetworkEvent.Context> source, NetworkEvent.RegistrationChangeType changeType) (package private)ClientCustomPayloadEvent(ICustomPacket<?> payload, Supplier<NetworkEvent.Context> source) (package private)ClientCustomPayloadLoginEvent(ICustomPacket<?> payload, Supplier<NetworkEvent.Context> source) (package private)LoginPayloadEvent(FriendlyByteBuf payload, Supplier<NetworkEvent.Context> source, int loginIndex) privateNetworkDirection(BiFunction<ICustomPacket<?>, Supplier<NetworkEvent.Context>, NetworkEvent> eventSupplier, LogicalSide logicalSide, Class<? extends Packet> clazz, int i) NetworkEvent(Supplier<NetworkEvent.Context> source) privateNetworkEvent(FriendlyByteBuf payload, Supplier<NetworkEvent.Context> source, int loginIndex) privateNetworkEvent(ICustomPacket<?> payload, Supplier<NetworkEvent.Context> source) (package private)ServerCustomPayloadEvent(ICustomPacket<?> payload, Supplier<NetworkEvent.Context> source) (package private)ServerCustomPayloadLoginEvent(ICustomPacket<?> payload, Supplier<NetworkEvent.Context> source) -
Uses of NetworkEvent.Context in net.minecraftforge.network.simple
Fields in net.minecraftforge.network.simple with type parameters of type NetworkEvent.ContextModifier and TypeFieldDescriptionprivate BiConsumer<MSG,Supplier<NetworkEvent.Context>> SimpleChannel.MessageBuilder.consumerprivate final BiConsumer<MSG,Supplier<NetworkEvent.Context>> IndexedMessageCodec.MessageHandler.messageConsumerMethods in net.minecraftforge.network.simple with parameters of type NetworkEvent.ContextModifier and TypeMethodDescription<MSG> voidSimpleChannel.reply(MSG msgToReply, NetworkEvent.Context context) Method parameters in net.minecraftforge.network.simple with type arguments of type NetworkEvent.ContextModifier and TypeMethodDescription(package private) voidIndexedMessageCodec.consume(FriendlyByteBuf payload, int payloadIndex, Supplier<NetworkEvent.Context> context) SimpleChannel.MessageBuilder.consumer(BiConsumer<MSG, Supplier<NetworkEvent.Context>> consumer) SimpleChannel.MessageBuilder.consumer(SimpleChannel.MessageBuilder.ToBooleanBiFunction<MSG, Supplier<NetworkEvent.Context>> handler) Function returning a boolean "packet handled" indication, for simpler channel building.private static <M> voidIndexedMessageCodec.tryDecode(FriendlyByteBuf payload, Supplier<NetworkEvent.Context> context, int payloadIndex, IndexedMessageCodec.MessageHandler<M> codec)