Uses of Class
net.minecraftforge.network.PlayMessages.SpawnEntity
Packages that use PlayMessages.SpawnEntity
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Uses of PlayMessages.SpawnEntity in net.minecraft.world.entity
Fields in net.minecraft.world.entity with type parameters of type PlayMessages.SpawnEntityModifier and TypeFieldDescriptionprivate BiFunction<PlayMessages.SpawnEntity,Level, T> EntityType.Builder.customClientFactoryprivate final BiFunction<PlayMessages.SpawnEntity,Level, T> EntityType.customClientFactoryMethods in net.minecraft.world.entity with parameters of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionEntityType.customClientSpawn(PlayMessages.SpawnEntity packet, Level world) Method parameters in net.minecraft.world.entity with type arguments of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionEntityType.Builder.setCustomClientFactory(BiFunction<PlayMessages.SpawnEntity, Level, T> customClientFactory) By default, entities are spawned clientside viaEntityType.create(Level)}.Constructor parameters in net.minecraft.world.entity with type arguments of type PlayMessages.SpawnEntityModifierConstructorDescriptionEntityType(EntityType.EntityFactory<T> p_20574_, MobCategory p_20575_, boolean p_20576_, boolean p_20577_, boolean p_20578_, boolean p_20579_, com.google.common.collect.ImmutableSet<Block> p_20580_, EntityDimensions p_20581_, int p_20582_, int p_20583_, Predicate<EntityType<?>> velocityUpdateSupplier, ToIntFunction<EntityType<?>> trackingRangeSupplier, ToIntFunction<EntityType<?>> updateIntervalSupplier, BiFunction<PlayMessages.SpawnEntity, Level, T> customClientFactory) -
Uses of PlayMessages.SpawnEntity in net.minecraftforge.network
Methods in net.minecraftforge.network that return PlayMessages.SpawnEntityModifier and TypeMethodDescriptionstatic PlayMessages.SpawnEntityPlayMessages.SpawnEntity.decode(FriendlyByteBuf buf) Methods in net.minecraftforge.network with parameters of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionstatic voidPlayMessages.SpawnEntity.encode(PlayMessages.SpawnEntity msg, FriendlyByteBuf buf) static voidPlayMessages.SpawnEntity.handle(PlayMessages.SpawnEntity msg, Supplier<NetworkEvent.Context> ctx)