Uses of Class
net.minecraftforge.network.PlayMessages.SpawnEntity
Packages that use PlayMessages.SpawnEntity
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Uses of PlayMessages.SpawnEntity in net.minecraft.world.entity
Fields in net.minecraft.world.entity with type parameters of type PlayMessages.SpawnEntityModifier and TypeFieldDescriptionprivate BiFunction<PlayMessages.SpawnEntity,
Level, T> EntityType.Builder.customClientFactory
private final BiFunction<PlayMessages.SpawnEntity,
Level, T> EntityType.customClientFactory
Methods in net.minecraft.world.entity with parameters of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionEntityType.customClientSpawn
(PlayMessages.SpawnEntity packet, Level world) Method parameters in net.minecraft.world.entity with type arguments of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionEntityType.Builder.setCustomClientFactory
(BiFunction<PlayMessages.SpawnEntity, Level, T> customClientFactory) By default, entities are spawned clientside viaEntityType.create(Level)
}.Constructor parameters in net.minecraft.world.entity with type arguments of type PlayMessages.SpawnEntityModifierConstructorDescriptionEntityType
(EntityType.EntityFactory<T> p_20574_, MobCategory p_20575_, boolean p_20576_, boolean p_20577_, boolean p_20578_, boolean p_20579_, com.google.common.collect.ImmutableSet<Block> p_20580_, EntityDimensions p_20581_, int p_20582_, int p_20583_, Predicate<EntityType<?>> velocityUpdateSupplier, ToIntFunction<EntityType<?>> trackingRangeSupplier, ToIntFunction<EntityType<?>> updateIntervalSupplier, BiFunction<PlayMessages.SpawnEntity, Level, T> customClientFactory) -
Uses of PlayMessages.SpawnEntity in net.minecraftforge.network
Methods in net.minecraftforge.network that return PlayMessages.SpawnEntityModifier and TypeMethodDescriptionstatic PlayMessages.SpawnEntity
PlayMessages.SpawnEntity.decode
(FriendlyByteBuf buf) Methods in net.minecraftforge.network with parameters of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionstatic void
PlayMessages.SpawnEntity.encode
(PlayMessages.SpawnEntity msg, FriendlyByteBuf buf) static void
PlayMessages.SpawnEntity.handle
(PlayMessages.SpawnEntity msg, Supplier<NetworkEvent.Context> ctx)