Package net.minecraftforge.registries
Class GameData
java.lang.Object
net.minecraftforge.registries.GameData
INTERNAL ONLY
MODDERS SHOULD HAVE NO REASON TO USE THIS CLASS
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionprivate static classprivate static classprivate static classprivate static classprivate static classprivate static classprivate static class -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final ResourceLocationprivate static final ResourceLocationprivate static final ResourceLocationprivate static final booleanprivate static booleanprivate static final BiConsumer<ResourceLocation,ForgeRegistry<?>> private static final org.apache.logging.log4j.Loggerprivate static final intprivate static Fieldprivate static final ResourceLocationprivate static final ResourceLocation -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static voidapplyHolderLookups(ResourceLocation registryName) (package private) static <T> Class<T>static CompletableFuture<List<Throwable>>checkForRevertToVanilla(Executor executor, CompletableFuture<List<Throwable>> listCompletableFuture) static ResourceLocationcheckPrefix(String name, boolean warnOverrides) Check a name for a domain prefix, and if not present infer it from the current active mod container.private static voidfireRemapEvent(Map<ResourceLocation, Map<ResourceLocation, Integer[]>> remaps, boolean isFreezing) private static voidforceRegistryName(IForgeRegistryEntry<?> entry, ResourceLocation name) static voidstatic Stream<IModStateTransition.EventGenerator<?>>static IdMapper<BlockState>static Map<BlockState,PoiType> (package private) static RegistryBuilder<DataSerializerEntry>(package private) static RegistryBuilder<GlobalLootModifierSerializer<?>>static Map<EntityDataSerializer<?>,DataSerializerEntry> static com.google.common.collect.BiMap<String,StructureFeature<?>> (package private) static RegistryBuilder<ForgeWorldPreset>static <T extends IForgeRegistryEntry<T>>
MappedRegistry<T>getWrapper(ResourceKey<? extends Registry<T>> key, com.mojang.serialization.Lifecycle lifecycle) static <T extends IForgeRegistryEntry<T>>
DefaultedRegistry<T>getWrapper(ResourceKey<? extends Registry<T>> key, com.mojang.serialization.Lifecycle lifecycle, String defKey) static voidinit()static com.google.common.collect.Multimap<ResourceLocation,ResourceLocation> injectSnapshot(Map<ResourceLocation, ForgeRegistry.Snapshot> snapshot, boolean injectFrozenData, boolean isLocalWorld) private static <T extends IForgeRegistryEntry<T>>
voidloadFrozenDataToStagingRegistry(RegistryManager STAGING, ResourceLocation name, Map<ResourceLocation, Integer[]> remaps, Class<T> clazz) private static <T extends IForgeRegistryEntry<T>>
voidloadPersistentDataToStagingRegistry(RegistryManager pool, RegistryManager to, Map<ResourceLocation, Integer[]> remaps, Map<ResourceLocation, Integer> missing, ResourceLocation name, ForgeRegistry.Snapshot snap, Class<T> regType) private static <T extends IForgeRegistryEntry<T>>
voidloadRegistry(ResourceLocation registryName, RegistryManager from, RegistryManager to, Class<T> regType, boolean freeze) private static <T extends IForgeRegistryEntry<T>>
RegistryBuilder<T>makeRegistry(ResourceKey<? extends Registry<T>> key, Class<T> type) private static <T extends IForgeRegistryEntry<T>>
RegistryBuilder<T>makeRegistry(ResourceKey<? extends Registry<T>> key, Class<T> type, int min, int max) private static <T extends IForgeRegistryEntry<T>>
RegistryBuilder<T>makeRegistry(ResourceKey<? extends Registry<T>> key, Class<T> type, String _default) static CompletableFuture<List<Throwable>>postRegistryEventDispatch(Executor executor, IModStateTransition.EventGenerator<? extends RegistryEvent.Register<?>> eventGenerator) private static voidpostVanillaRegisterEvent(Registry<?> registry) static CompletableFuture<List<Throwable>>preRegistryEventDispatch(Executor executor, IModStateTransition.EventGenerator<? extends RegistryEvent.Register<?>> eventGenerator) private static <T extends IForgeRegistryEntry<T>>
voidprocessMissing(Class<T> clazz, ResourceLocation name, RegistryManager STAGING, RegistryEvent.MissingMappings<?> e, Map<ResourceLocation, Integer> missing, Map<ResourceLocation, Integer[]> remaps, Collection<ResourceLocation> defaulted, Collection<ResourceLocation> failed, boolean injectNetworkDummies) static <K extends IForgeRegistryEntry<K>>
Kregister_impl(K value) static voidrevert(RegistryManager state, ResourceLocation registry, boolean lock) static voidrevertTo(RegistryManager target, boolean fireEvents) static voidstatic voidstatic void
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Field Details
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LOGGER
private static final org.apache.logging.log4j.Logger LOGGER -
MAX_VARINT
private static final int MAX_VARINT- See Also:
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BLOCK_TO_ITEM
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BLOCKSTATE_TO_ID
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BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE
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SERIALIZER_TO_ENTRY
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STRUCTURES
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hasInit
private static boolean hasInit -
DISABLE_VANILLA_REGISTRIES
private static final boolean DISABLE_VANILLA_REGISTRIES -
LOCK_VANILLA
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regName
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Constructor Details
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GameData
public GameData()
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Method Details
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init
public static void init() -
getDataSerializersRegistryBuilder
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getGLMSerializersRegistryBuilder
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getWorldTypesRegistryBuilder
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c
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makeRegistry
private static <T extends IForgeRegistryEntry<T>> RegistryBuilder<T> makeRegistry(ResourceKey<? extends Registry<T>> key, Class<T> type) -
makeRegistry
private static <T extends IForgeRegistryEntry<T>> RegistryBuilder<T> makeRegistry(ResourceKey<? extends Registry<T>> key, Class<T> type, int min, int max) -
makeRegistry
private static <T extends IForgeRegistryEntry<T>> RegistryBuilder<T> makeRegistry(ResourceKey<? extends Registry<T>> key, Class<T> type, String _default) -
getWrapper
public static <T extends IForgeRegistryEntry<T>> MappedRegistry<T> getWrapper(ResourceKey<? extends Registry<T>> key, com.mojang.serialization.Lifecycle lifecycle) -
getWrapper
public static <T extends IForgeRegistryEntry<T>> DefaultedRegistry<T> getWrapper(ResourceKey<? extends Registry<T>> key, com.mojang.serialization.Lifecycle lifecycle, String defKey) -
getBlockItemMap
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getBlockStateIDMap
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getBlockStatePointOfInterestTypeMap
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getSerializerMap
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getStructureMap
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register_impl
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vanillaSnapshot
public static void vanillaSnapshot() -
unfreezeData
public static void unfreezeData() -
freezeData
public static void freezeData() -
revertToFrozen
public static void revertToFrozen() -
revertTo
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revert
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generateRegistryEvents
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preRegistryEventDispatch
public static CompletableFuture<List<Throwable>> preRegistryEventDispatch(Executor executor, IModStateTransition.EventGenerator<? extends RegistryEvent.Register<?>> eventGenerator) -
postRegistryEventDispatch
public static CompletableFuture<List<Throwable>> postRegistryEventDispatch(Executor executor, IModStateTransition.EventGenerator<? extends RegistryEvent.Register<?>> eventGenerator) -
applyHolderLookups
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checkForRevertToVanilla
public static CompletableFuture<List<Throwable>> checkForRevertToVanilla(Executor executor, CompletableFuture<List<Throwable>> listCompletableFuture) -
postVanillaRegisterEvent
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loadRegistry
private static <T extends IForgeRegistryEntry<T>> void loadRegistry(ResourceLocation registryName, RegistryManager from, RegistryManager to, Class<T> regType, boolean freeze) -
injectSnapshot
public static com.google.common.collect.Multimap<ResourceLocation,ResourceLocation> injectSnapshot(Map<ResourceLocation, ForgeRegistry.Snapshot> snapshot, boolean injectFrozenData, boolean isLocalWorld) -
fireRemapEvent
private static void fireRemapEvent(Map<ResourceLocation, Map<ResourceLocation, Integer[]>> remaps, boolean isFreezing) -
loadPersistentDataToStagingRegistry
private static <T extends IForgeRegistryEntry<T>> void loadPersistentDataToStagingRegistry(RegistryManager pool, RegistryManager to, Map<ResourceLocation, Integer[]> remaps, Map<ResourceLocation, Integer> missing, ResourceLocation name, ForgeRegistry.Snapshot snap, Class<T> regType) -
processMissing
private static <T extends IForgeRegistryEntry<T>> void processMissing(Class<T> clazz, ResourceLocation name, RegistryManager STAGING, RegistryEvent.MissingMappings<?> e, Map<ResourceLocation, Integer> missing, Map<ResourceLocation, Integer[]> remaps, Collection<ResourceLocation> defaulted, Collection<ResourceLocation> failed, boolean injectNetworkDummies) -
loadFrozenDataToStagingRegistry
private static <T extends IForgeRegistryEntry<T>> void loadFrozenDataToStagingRegistry(RegistryManager STAGING, ResourceLocation name, Map<ResourceLocation, Integer[]> remaps, Class<T> clazz) -
checkPrefix
Check a name for a domain prefix, and if not present infer it from the current active mod container.- Parameters:
name- The name or resource locationwarnOverrides- If true, logs a warning if domain differs from that of the currently currently active mod container- Returns:
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ResourceLocationwith given or inferred domain
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forceRegistryName
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