Uses of Interface
net.minecraftforge.registries.IForgeRegistryInternal
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Uses of IForgeRegistryInternal in net.minecraftforge.registries
Modifier and TypeMethodDescriptionvoid
GameData.BlockCallbacks.onAdd
(IForgeRegistryInternal<Block> owner, RegistryManager stage, int id, Block block, Block oldBlock) void
GameData.ItemCallbacks.onAdd
(IForgeRegistryInternal<Item> owner, RegistryManager stage, int id, Item item, Item oldItem) void
GameData.PointOfInterestTypeCallbacks.onAdd
(IForgeRegistryInternal<PoiType> owner, RegistryManager stage, int id, PoiType obj, PoiType oldObj) void
GameData.SerializerCallbacks.onAdd
(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage, int id, DataSerializerEntry entry, DataSerializerEntry oldEntry) void
IForgeRegistry.AddCallback.onAdd
(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, V obj, V oldObj) void
NamespacedDefaultedWrapper.Factory.onAdd
(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, V value, V oldValue) void
NamespacedWrapper.Factory.onAdd
(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, V value, V oldValue) void
GameData.BlockCallbacks.onBake
(IForgeRegistryInternal<Block> owner, RegistryManager stage) void
IForgeRegistry.BakeCallback.onBake
(IForgeRegistryInternal<V> owner, RegistryManager stage) void
GameData.BlockCallbacks.onClear
(IForgeRegistryInternal<Block> owner, RegistryManager stage) void
GameData.FeatureCallbacks.onClear
(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage) void
GameData.ItemCallbacks.onClear
(IForgeRegistryInternal<Item> owner, RegistryManager stage) void
GameData.PointOfInterestTypeCallbacks.onClear
(IForgeRegistryInternal<PoiType> owner, RegistryManager stage) void
GameData.SerializerCallbacks.onClear
(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage) void
IForgeRegistry.ClearCallback.onClear
(IForgeRegistryInternal<V> owner, RegistryManager stage) void
GameData.BlockCallbacks.onCreate
(IForgeRegistryInternal<Block> owner, RegistryManager stage) void
GameData.FeatureCallbacks.onCreate
(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage) void
GameData.ItemCallbacks.onCreate
(IForgeRegistryInternal<Item> owner, RegistryManager stage) void
GameData.PointOfInterestTypeCallbacks.onCreate
(IForgeRegistryInternal<PoiType> owner, RegistryManager stage) void
GameData.SerializerCallbacks.onCreate
(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage) void
IForgeRegistry.CreateCallback.onCreate
(IForgeRegistryInternal<V> owner, RegistryManager stage) void
NamespacedDefaultedWrapper.Factory.onCreate
(IForgeRegistryInternal<V> owner, RegistryManager stage) void
NamespacedWrapper.Factory.onCreate
(IForgeRegistryInternal<V> owner, RegistryManager stage) void
GameData.AttributeCallbacks.onValidate
(IForgeRegistryInternal<Attribute> owner, RegistryManager stage, int id, ResourceLocation key, Attribute obj) void
IForgeRegistry.ValidateCallback.onValidate
(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, ResourceLocation key, V obj)