Class WeightedBakedModel
java.lang.Object
net.minecraft.client.resources.model.WeightedBakedModel
- All Implemented Interfaces:
BakedModel,IForgeBakedModel,IDynamicBakedModel
-
Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final List<WeightedEntry.Wrapper<BakedModel>>private final intprivate final BakedModel -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionapplyTransform(ItemTransforms.TransformType transformType, PoseStack poseStack, boolean applyLeftHandTransform) Applies a transform for the givenItemTransforms.TransformTypeandapplyLeftHandTransform, and returns the model to be rendered.getParticleIcon(ModelData modelData) getQuads(BlockState p_235058_, Direction p_235059_, RandomSource p_235060_, ModelData modelData, RenderType renderType) A nullRenderTypeis used for the breaking overlay as well as non-standard rendering, so models should return all their quads.getRenderTypes(@NotNull BlockState state, @NotNull RandomSource rand, ModelData data) Gets the set ofrender typesto use when drawing this block in the level.booleanbooleanisGui3d()booleanbooleanuseAmbientOcclusion(BlockState state) booleanuseAmbientOcclusion(BlockState state, RenderType renderType) booleanMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraftforge.client.model.IDynamicBakedModel
getQuadsMethods inherited from interface net.minecraftforge.client.extensions.IForgeBakedModel
getModelData, getRenderPasses, getRenderTypes
-
Field Details
-
totalWeight
private final int totalWeight -
list
-
wrapped
-
-
Constructor Details
-
WeightedBakedModel
-
-
Method Details
-
getQuads
public List<BakedQuad> getQuads(@Nullable BlockState p_235058_, @Nullable Direction p_235059_, RandomSource p_235060_, ModelData modelData, @Nullable RenderType renderType) Description copied from interface:IForgeBakedModelA nullRenderTypeis used for the breaking overlay as well as non-standard rendering, so models should return all their quads.- Specified by:
getQuadsin interfaceIDynamicBakedModel- Specified by:
getQuadsin interfaceIForgeBakedModel
-
useAmbientOcclusion
public boolean useAmbientOcclusion()- Specified by:
useAmbientOcclusionin interfaceBakedModel
-
useAmbientOcclusion
- Specified by:
useAmbientOcclusionin interfaceIForgeBakedModel
-
useAmbientOcclusion
- Specified by:
useAmbientOcclusionin interfaceIForgeBakedModel
-
isGui3d
public boolean isGui3d()- Specified by:
isGui3din interfaceBakedModel
-
usesBlockLight
public boolean usesBlockLight()- Specified by:
usesBlockLightin interfaceBakedModel
-
isCustomRenderer
public boolean isCustomRenderer()- Specified by:
isCustomRendererin interfaceBakedModel
-
getParticleIcon
- Specified by:
getParticleIconin interfaceBakedModel
-
getParticleIcon
- Specified by:
getParticleIconin interfaceIForgeBakedModel
-
getTransforms
- Specified by:
getTransformsin interfaceBakedModel
-
applyTransform
public BakedModel applyTransform(ItemTransforms.TransformType transformType, PoseStack poseStack, boolean applyLeftHandTransform) Description copied from interface:IForgeBakedModelApplies a transform for the givenItemTransforms.TransformTypeandapplyLeftHandTransform, and returns the model to be rendered.- Specified by:
applyTransformin interfaceIForgeBakedModel
-
getRenderTypes
public ChunkRenderTypeSet getRenderTypes(@NotNull @NotNull BlockState state, @NotNull @NotNull RandomSource rand, @NotNull ModelData data) Description copied from interface:IForgeBakedModelGets the set ofrender typesto use when drawing this block in the level. Supported types are those returned byRenderType.chunkBufferLayers().By default, defers query to
ItemBlockRenderTypes.- Specified by:
getRenderTypesin interfaceIForgeBakedModel
-
getOverrides
- Specified by:
getOverridesin interfaceBakedModel
-