Class EntityItemPickupEvent


public class EntityItemPickupEvent extends PlayerEvent
This event is called when a player collides with a EntityItem on the ground. The event can be canceled, and no further processing will be done. You can set the result of this event to ALLOW which will trigger the processing of achievements, FML's event, play the sound, and kill the entity if all the items are picked up. setResult(ALLOW) is the same as the old setHandled()
  • Field Details

  • Constructor Details

    • EntityItemPickupEvent

      public EntityItemPickupEvent(Player player, ItemEntity item)
  • Method Details