Uses of Class
net.minecraftforge.network.PlayMessages.SpawnEntity
Packages that use PlayMessages.SpawnEntity
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Uses of PlayMessages.SpawnEntity in net.minecraft.world.entity
Fields in net.minecraft.world.entity with type parameters of type PlayMessages.SpawnEntityModifier and TypeFieldDescriptionprivate BiFunction<PlayMessages.SpawnEntity,Level, T> EntityType.Builder.customClientFactoryprivate final BiFunction<PlayMessages.SpawnEntity,Level, T> EntityType.customClientFactoryMethods in net.minecraft.world.entity with parameters of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionEntityType.customClientSpawn(PlayMessages.SpawnEntity packet, Level world) Method parameters in net.minecraft.world.entity with type arguments of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionEntityType.Builder.setCustomClientFactory(BiFunction<PlayMessages.SpawnEntity, Level, T> customClientFactory) By default, entities are spawned clientside viaEntityType.create(Level)}.Constructor parameters in net.minecraft.world.entity with type arguments of type PlayMessages.SpawnEntityModifierConstructorDescriptionEntityType(EntityType.EntityFactory<T> p_251402_, MobCategory p_251431_, boolean p_251439_, boolean p_251973_, boolean p_252007_, boolean p_250908_, com.google.common.collect.ImmutableSet<Block> p_250201_, EntityDimensions p_251742_, int p_250479_, int p_249249_, FeatureFlagSet p_250427_, Predicate<EntityType<?>> velocityUpdateSupplier, ToIntFunction<EntityType<?>> trackingRangeSupplier, ToIntFunction<EntityType<?>> updateIntervalSupplier, BiFunction<PlayMessages.SpawnEntity, Level, T> customClientFactory) -
Uses of PlayMessages.SpawnEntity in net.minecraftforge.network
Methods in net.minecraftforge.network that return PlayMessages.SpawnEntityModifier and TypeMethodDescriptionstatic PlayMessages.SpawnEntityPlayMessages.SpawnEntity.decode(FriendlyByteBuf buf) Methods in net.minecraftforge.network with parameters of type PlayMessages.SpawnEntityModifier and TypeMethodDescriptionstatic voidPlayMessages.SpawnEntity.encode(PlayMessages.SpawnEntity msg, FriendlyByteBuf buf) static voidPlayMessages.SpawnEntity.handle(PlayMessages.SpawnEntity msg, Supplier<NetworkEvent.Context> ctx)