Package net.minecraft

Class SharedConstants

java.lang.Object
net.minecraft.SharedConstants

public class SharedConstants extends Object
  • Field Details

    • SNAPSHOT

      @Deprecated public static final boolean SNAPSHOT
      Deprecated.
      See Also:
    • WORLD_VERSION

      @Deprecated public static final int WORLD_VERSION
      Deprecated.
      See Also:
    • SERIES

      @Deprecated public static final String SERIES
      Deprecated.
      See Also:
    • VERSION_STRING

      @Deprecated public static final String VERSION_STRING
      Deprecated.
      See Also:
    • RELEASE_NETWORK_PROTOCOL_VERSION

      @Deprecated public static final int RELEASE_NETWORK_PROTOCOL_VERSION
      Deprecated.
      See Also:
    • SNAPSHOT_NETWORK_PROTOCOL_VERSION

      @Deprecated public static final int SNAPSHOT_NETWORK_PROTOCOL_VERSION
      Deprecated.
      See Also:
    • SNBT_NAG_VERSION

      public static final int SNBT_NAG_VERSION
      See Also:
    • SNAPSHOT_PROTOCOL_BIT

      private static final int SNAPSHOT_PROTOCOL_BIT
      See Also:
    • CRASH_EAGERLY

      public static final boolean CRASH_EAGERLY
      See Also:
    • RESOURCE_PACK_FORMAT

      @Deprecated public static final int RESOURCE_PACK_FORMAT
      Deprecated.
      See Also:
    • DATA_PACK_FORMAT

      @Deprecated public static final int DATA_PACK_FORMAT
      Deprecated.
      See Also:
    • LANGUAGE_FORMAT

      @Deprecated public static final int LANGUAGE_FORMAT
      Deprecated.
      See Also:
    • REPORT_FORMAT_VERSION

      public static final int REPORT_FORMAT_VERSION
      See Also:
    • DATA_VERSION_TAG

      public static final String DATA_VERSION_TAG
      See Also:
    • USE_NEW_RENDERSYSTEM

      public static final boolean USE_NEW_RENDERSYSTEM
      See Also:
    • MULTITHREADED_RENDERING

      public static final boolean MULTITHREADED_RENDERING
      See Also:
    • FIX_TNT_DUPE

      public static final boolean FIX_TNT_DUPE
      See Also:
    • FIX_SAND_DUPE

      public static final boolean FIX_SAND_DUPE
      See Also:
    • USE_DEBUG_FEATURES

      public static final boolean USE_DEBUG_FEATURES
      See Also:
    • DEBUG_OPEN_INCOMPATIBLE_WORLDS

      public static final boolean DEBUG_OPEN_INCOMPATIBLE_WORLDS
      See Also:
    • DEBUG_ALLOW_LOW_SIM_DISTANCE

      public static final boolean DEBUG_ALLOW_LOW_SIM_DISTANCE
      See Also:
    • DEBUG_HOTKEYS

      public static final boolean DEBUG_HOTKEYS
      See Also:
    • DEBUG_UI_NARRATION

      public static final boolean DEBUG_UI_NARRATION
      See Also:
    • DEBUG_RENDER

      public static final boolean DEBUG_RENDER
      See Also:
    • DEBUG_PATHFINDING

      public static final boolean DEBUG_PATHFINDING
      See Also:
    • DEBUG_WATER

      public static final boolean DEBUG_WATER
      See Also:
    • DEBUG_HEIGHTMAP

      public static final boolean DEBUG_HEIGHTMAP
      See Also:
    • DEBUG_COLLISION

      public static final boolean DEBUG_COLLISION
      See Also:
    • DEBUG_SUPPORT_BLOCKS

      public static final boolean DEBUG_SUPPORT_BLOCKS
      See Also:
    • DEBUG_SHAPES

      public static final boolean DEBUG_SHAPES
      See Also:
    • DEBUG_NEIGHBORSUPDATE

      public static final boolean DEBUG_NEIGHBORSUPDATE
      See Also:
    • DEBUG_STRUCTURES

      public static final boolean DEBUG_STRUCTURES
      See Also:
    • DEBUG_LIGHT

      public static final boolean DEBUG_LIGHT
      See Also:
    • DEBUG_SKY_LIGHT_SECTIONS

      public static final boolean DEBUG_SKY_LIGHT_SECTIONS
      See Also:
    • DEBUG_WORLDGENATTEMPT

      public static final boolean DEBUG_WORLDGENATTEMPT
      See Also:
    • DEBUG_SOLID_FACE

      public static final boolean DEBUG_SOLID_FACE
      See Also:
    • DEBUG_CHUNKS

      public static final boolean DEBUG_CHUNKS
      See Also:
    • DEBUG_GAME_EVENT_LISTENERS

      public static final boolean DEBUG_GAME_EVENT_LISTENERS
      See Also:
    • DEBUG_DUMP_TEXTURE_ATLAS

      public static final boolean DEBUG_DUMP_TEXTURE_ATLAS
      See Also:
    • DEBUG_DUMP_INTERPOLATED_TEXTURE_FRAMES

      public static final boolean DEBUG_DUMP_INTERPOLATED_TEXTURE_FRAMES
      See Also:
    • DEBUG_STRUCTURE_EDIT_MODE

      public static final boolean DEBUG_STRUCTURE_EDIT_MODE
      See Also:
    • DEBUG_SAVE_STRUCTURES_AS_SNBT

      public static final boolean DEBUG_SAVE_STRUCTURES_AS_SNBT
      See Also:
    • DEBUG_SYNCHRONOUS_GL_LOGS

      public static final boolean DEBUG_SYNCHRONOUS_GL_LOGS
      See Also:
    • DEBUG_VERBOSE_SERVER_EVENTS

      public static final boolean DEBUG_VERBOSE_SERVER_EVENTS
      See Also:
    • DEBUG_NAMED_RUNNABLES

      public static final boolean DEBUG_NAMED_RUNNABLES
      See Also:
    • DEBUG_GOAL_SELECTOR

      public static final boolean DEBUG_GOAL_SELECTOR
      See Also:
    • DEBUG_VILLAGE_SECTIONS

      public static final boolean DEBUG_VILLAGE_SECTIONS
      See Also:
    • DEBUG_BRAIN

      public static final boolean DEBUG_BRAIN
      See Also:
    • DEBUG_BEES

      public static final boolean DEBUG_BEES
      See Also:
    • DEBUG_RAIDS

      public static final boolean DEBUG_RAIDS
      See Also:
    • DEBUG_BLOCK_BREAK

      public static final boolean DEBUG_BLOCK_BREAK
      See Also:
    • DEBUG_RESOURCE_LOAD_TIMES

      public static final boolean DEBUG_RESOURCE_LOAD_TIMES
      See Also:
    • DEBUG_MONITOR_TICK_TIMES

      public static final boolean DEBUG_MONITOR_TICK_TIMES
      See Also:
    • DEBUG_KEEP_JIGSAW_BLOCKS_DURING_STRUCTURE_GEN

      public static final boolean DEBUG_KEEP_JIGSAW_BLOCKS_DURING_STRUCTURE_GEN
      See Also:
    • DEBUG_DONT_SAVE_WORLD

      public static final boolean DEBUG_DONT_SAVE_WORLD
      See Also:
    • DEBUG_LARGE_DRIPSTONE

      public static final boolean DEBUG_LARGE_DRIPSTONE
      See Also:
    • DEBUG_CARVERS

      public static final boolean DEBUG_CARVERS
      See Also:
    • DEBUG_ORE_VEINS

      public static final boolean DEBUG_ORE_VEINS
      See Also:
    • DEBUG_SCULK_CATALYST

      public static final boolean DEBUG_SCULK_CATALYST
      See Also:
    • DEBUG_BYPASS_REALMS_VERSION_CHECK

      public static final boolean DEBUG_BYPASS_REALMS_VERSION_CHECK
      See Also:
    • DEBUG_SOCIAL_INTERACTIONS

      public static final boolean DEBUG_SOCIAL_INTERACTIONS
      See Also:
    • DEBUG_VALIDATE_RESOURCE_PATH_CASE

      public static final boolean DEBUG_VALIDATE_RESOURCE_PATH_CASE
      See Also:
    • DEBUG_UNLOCK_ALL_TRADES

      public static final boolean DEBUG_UNLOCK_ALL_TRADES
      See Also:
    • DEBUG_BREEZE_MOB

      public static final boolean DEBUG_BREEZE_MOB
      See Also:
    • DEBUG_TRIAL_SPAWNER_DETECTS_SHEEP_AS_PLAYERS

      public static final boolean DEBUG_TRIAL_SPAWNER_DETECTS_SHEEP_AS_PLAYERS
      See Also:
    • DEBUG_VAULT_DETECTS_SHEEP_AS_PLAYERS

      public static final boolean DEBUG_VAULT_DETECTS_SHEEP_AS_PLAYERS
      See Also:
    • DEBUG_FORCE_ONBOARDING_SCREEN

      public static final boolean DEBUG_FORCE_ONBOARDING_SCREEN
      See Also:
    • DEBUG_IGNORE_LOCAL_MOB_CAP

      public static final boolean DEBUG_IGNORE_LOCAL_MOB_CAP
      See Also:
    • DEBUG_DISABLE_LIQUID_SPREADING

      public static final boolean DEBUG_DISABLE_LIQUID_SPREADING
      See Also:
    • DEBUG_AQUIFERS

      public static final boolean DEBUG_AQUIFERS
      See Also:
    • DEBUG_JFR_PROFILING_ENABLE_LEVEL_LOADING

      public static final boolean DEBUG_JFR_PROFILING_ENABLE_LEVEL_LOADING
      See Also:
    • debugGenerateSquareTerrainWithoutNoise

      public static boolean debugGenerateSquareTerrainWithoutNoise
    • debugGenerateStripedTerrainWithoutNoise

      public static boolean debugGenerateStripedTerrainWithoutNoise
    • DEBUG_ONLY_GENERATE_HALF_THE_WORLD

      public static final boolean DEBUG_ONLY_GENERATE_HALF_THE_WORLD
      See Also:
    • DEBUG_DISABLE_FLUID_GENERATION

      public static final boolean DEBUG_DISABLE_FLUID_GENERATION
      See Also:
    • DEBUG_DISABLE_AQUIFERS

      public static final boolean DEBUG_DISABLE_AQUIFERS
      See Also:
    • DEBUG_DISABLE_SURFACE

      public static final boolean DEBUG_DISABLE_SURFACE
      See Also:
    • DEBUG_DISABLE_CARVERS

      public static final boolean DEBUG_DISABLE_CARVERS
      See Also:
    • DEBUG_DISABLE_STRUCTURES

      public static final boolean DEBUG_DISABLE_STRUCTURES
      See Also:
    • DEBUG_DISABLE_FEATURES

      public static final boolean DEBUG_DISABLE_FEATURES
      See Also:
    • DEBUG_DISABLE_ORE_VEINS

      public static final boolean DEBUG_DISABLE_ORE_VEINS
      See Also:
    • DEBUG_DISABLE_BLENDING

      public static final boolean DEBUG_DISABLE_BLENDING
      See Also:
    • DEBUG_DISABLE_BELOW_ZERO_RETROGENERATION

      public static final boolean DEBUG_DISABLE_BELOW_ZERO_RETROGENERATION
      See Also:
    • DEFAULT_MINECRAFT_PORT

      public static final int DEFAULT_MINECRAFT_PORT
      See Also:
    • INGAME_DEBUG_OUTPUT

      public static final boolean INGAME_DEBUG_OUTPUT
      See Also:
    • DEBUG_SUBTITLES

      public static final boolean DEBUG_SUBTITLES
      See Also:
    • FAKE_MS_LATENCY

      public static final int FAKE_MS_LATENCY
      See Also:
    • FAKE_MS_JITTER

      public static final int FAKE_MS_JITTER
      See Also:
    • NETTY_LEAK_DETECTION

      public static final io.netty.util.ResourceLeakDetector.Level NETTY_LEAK_DETECTION
    • COMMAND_STACK_TRACES

      public static final boolean COMMAND_STACK_TRACES
      See Also:
    • DEBUG_WORLD_RECREATE

      public static final boolean DEBUG_WORLD_RECREATE
      See Also:
    • DEBUG_SHOW_SERVER_DEBUG_VALUES

      public static final boolean DEBUG_SHOW_SERVER_DEBUG_VALUES
      See Also:
    • DEBUG_STORE_CHUNK_STACKTRACES

      public static final boolean DEBUG_STORE_CHUNK_STACKTRACES
      See Also:
    • DEBUG_FEATURE_COUNT

      public static final boolean DEBUG_FEATURE_COUNT
      See Also:
    • DEBUG_RESOURCE_GENERATION_OVERRIDE

      public static final boolean DEBUG_RESOURCE_GENERATION_OVERRIDE
      See Also:
    • DEBUG_FORCE_TELEMETRY

      public static final boolean DEBUG_FORCE_TELEMETRY
      See Also:
    • DEBUG_DONT_SEND_TELEMETRY_TO_BACKEND

      public static final boolean DEBUG_DONT_SEND_TELEMETRY_TO_BACKEND
      See Also:
    • MAXIMUM_TICK_TIME_NANOS

      public static final long MAXIMUM_TICK_TIME_NANOS
    • MAXIMUM_BLOCK_EXPLOSION_RESISTANCE

      public static final float MAXIMUM_BLOCK_EXPLOSION_RESISTANCE
      See Also:
    • USE_WORKFLOWS_HOOKS

      public static final boolean USE_WORKFLOWS_HOOKS
      See Also:
    • USE_DEVONLY

      public static final boolean USE_DEVONLY
      See Also:
    • CHECK_DATA_FIXER_SCHEMA

      public static boolean CHECK_DATA_FIXER_SCHEMA
    • IS_RUNNING_IN_IDE

      public static boolean IS_RUNNING_IN_IDE
    • IS_RUNNING_WITH_JDWP

      public static final boolean IS_RUNNING_WITH_JDWP
    • DATA_FIX_TYPES_TO_OPTIMIZE

      public static Set<com.mojang.datafixers.DSL.TypeReference> DATA_FIX_TYPES_TO_OPTIMIZE
    • WORLD_RESOLUTION

      public static final int WORLD_RESOLUTION
      See Also:
    • MAX_CHAT_LENGTH

      public static final int MAX_CHAT_LENGTH
      See Also:
    • MAX_USER_INPUT_COMMAND_LENGTH

      public static final int MAX_USER_INPUT_COMMAND_LENGTH
      See Also:
    • MAX_FUNCTION_COMMAND_LENGTH

      public static final int MAX_FUNCTION_COMMAND_LENGTH
      See Also:
    • MAX_PLAYER_NAME_LENGTH

      public static final int MAX_PLAYER_NAME_LENGTH
      See Also:
    • MAX_CHAINED_NEIGHBOR_UPDATES

      public static final int MAX_CHAINED_NEIGHBOR_UPDATES
      See Also:
    • MAX_RENDER_DISTANCE

      public static final int MAX_RENDER_DISTANCE
      See Also:
    • ILLEGAL_FILE_CHARACTERS

      public static final char[] ILLEGAL_FILE_CHARACTERS
    • TICKS_PER_SECOND

      public static final int TICKS_PER_SECOND
      See Also:
    • MILLIS_PER_TICK

      public static final int MILLIS_PER_TICK
      See Also:
    • TICKS_PER_MINUTE

      public static final int TICKS_PER_MINUTE
      See Also:
    • TICKS_PER_GAME_DAY

      public static final int TICKS_PER_GAME_DAY
      See Also:
    • AVERAGE_GAME_TICKS_PER_RANDOM_TICK_PER_BLOCK

      public static final float AVERAGE_GAME_TICKS_PER_RANDOM_TICK_PER_BLOCK
      See Also:
    • AVERAGE_RANDOM_TICKS_PER_BLOCK_PER_MINUTE

      public static final float AVERAGE_RANDOM_TICKS_PER_BLOCK_PER_MINUTE
      See Also:
    • AVERAGE_RANDOM_TICKS_PER_BLOCK_PER_GAME_DAY

      public static final float AVERAGE_RANDOM_TICKS_PER_BLOCK_PER_GAME_DAY
      See Also:
    • WORLD_ICON_SIZE

      public static final int WORLD_ICON_SIZE
      See Also:
    • CURRENT_VERSION

      @Nullable private static WorldVersion CURRENT_VERSION
  • Constructor Details

    • SharedConstants

      public SharedConstants()
  • Method Details

    • setVersion

      public static void setVersion(WorldVersion p_183706_)
    • tryDetectVersion

      public static void tryDetectVersion()
    • getCurrentVersion

      public static WorldVersion getCurrentVersion()
    • getProtocolVersion

      public static int getProtocolVersion()
    • debugVoidTerrain

      public static boolean debugVoidTerrain(ChunkPos p_183708_)
    • enableDataFixerOptimizations

      public static void enableDataFixerOptimizations()