Package net.minecraft.client.renderer
Class GameRenderer
java.lang.Object
net.minecraft.client.renderer.GameRenderer
- All Implemented Interfaces:
AutoCloseable
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final ResourceLocationprivate PostChainprivate intprivate floatprivate floatprivate static final booleanprivate booleanprivate floatprivate static final floatprivate booleanstatic final intprivate ItemStackprivate floatprivate floatprivate intfinal ItemInHandRendererprivate longprivate longprivate final LightTexture(package private) static final org.slf4j.Loggerprivate final Cameraprivate final MapRendererprivate static final float(package private) final Minecraftprivate static final ResourceLocationprivate floatprivate final OverlayTextureprivate booleanprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstance(package private) PostChainstatic final floatprivate final RandomSourceprivate booleanprivate final RenderBuffersprivate floatprivate booleanprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate final ResourceManagerprivate final Map<String, ShaderInstance> private floatprivate floatprivate float -
Constructor Summary
ConstructorsConstructorDescriptionGameRenderer(Minecraft p_234219_, ItemInHandRenderer p_234220_, ResourceManager p_234221_, RenderBuffers p_234222_) -
Method Summary
Modifier and TypeMethodDescriptionprivate voidprivate voidvoidcheckEntityPostEffect(Entity p_109107_) voidclose()voiddisplayItemActivation(ItemStack p_109114_) private static HitResultfilterHitResult(HitResult p_319875_, Vec3 p_320631_, double p_319892_) floatgetDarkenWorldAmount(float p_109132_) floatprivate doublestatic floatgetNightVisionScale(LivingEntity p_109109_, float p_109110_) static ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstanceorg.joml.Matrix4fgetProjectionMatrix(double p_254507_) floatstatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancebooleanprivate voidloadBlurEffect(ResourceProvider p_341650_) voidloadEffect(ResourceLocation p_109129_) voidpick(float p_109088_) private HitResultprivate ShaderInstancepreloadShader(ResourceProvider p_172725_, String p_172726_, VertexFormat p_172727_) voidpreloadUiShader(ResourceProvider p_172723_) voidprocessBlurEffect(float p_331160_) (package private) voidreloadShaders(ResourceProvider p_250719_) voidrender(float p_109094_, long p_109095_, boolean p_109096_) private voidrenderConfusionOverlay(GuiGraphics p_282460_, float p_282656_) private voidrenderItemActivationAnimation(int p_109101_, int p_109102_, float p_109103_) private voidrenderItemInHand(Camera p_109122_, float p_109123_, org.joml.Matrix4f p_333953_) voidrenderLevel(float p_109090_, long p_109091_) voidrenderZoomed(float p_172719_, float p_172720_, float p_172721_) voidvoidresetProjectionMatrix(org.joml.Matrix4f p_253668_) voidresize(int p_109098_, int p_109099_) voidsetPanoramicMode(boolean p_172780_) voidsetRenderBlockOutline(boolean p_172776_) voidsetRenderHand(boolean p_172737_) private booleanvoidprivate voidprivate voidtakeAutoScreenshot(Path p_182643_) voidtick()private voidtickFov()voidprivate void
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Field Details
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NAUSEA_LOCATION
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BLUR_LOCATION
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MAX_BLUR_RADIUS
private static final float MAX_BLUR_RADIUS- See Also:
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LOGGER
static final org.slf4j.Logger LOGGER -
DEPTH_BUFFER_DEBUG
private static final boolean DEPTH_BUFFER_DEBUG- See Also:
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PROJECTION_Z_NEAR
public static final float PROJECTION_Z_NEAR- See Also:
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GUI_Z_NEAR
private static final float GUI_Z_NEAR- See Also:
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minecraft
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resourceManager
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random
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renderDistance
private float renderDistance -
itemInHandRenderer
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mapRenderer
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renderBuffers
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confusionAnimationTick
private int confusionAnimationTick -
fov
private float fov -
oldFov
private float oldFov -
darkenWorldAmount
private float darkenWorldAmount -
darkenWorldAmountO
private float darkenWorldAmountO -
renderHand
private boolean renderHand -
renderBlockOutline
private boolean renderBlockOutline -
lastScreenshotAttempt
private long lastScreenshotAttempt -
hasWorldScreenshot
private boolean hasWorldScreenshot -
lastActiveTime
private long lastActiveTime -
lightTexture
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overlayTexture
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panoramicMode
private boolean panoramicMode -
zoom
private float zoom -
zoomX
private float zoomX -
zoomY
private float zoomY -
ITEM_ACTIVATION_ANIMATION_LENGTH
public static final int ITEM_ACTIVATION_ANIMATION_LENGTH- See Also:
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itemActivationItem
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itemActivationTicks
private int itemActivationTicks -
itemActivationOffX
private float itemActivationOffX -
itemActivationOffY
private float itemActivationOffY -
postEffect
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blurEffect
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effectActive
private boolean effectActive -
mainCamera
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blitShader
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shaders
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positionShader
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positionColorShader
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positionColorTexShader
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positionTexShader
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positionTexColorShader
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particleShader
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positionColorLightmapShader
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positionColorTexLightmapShader
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rendertypeSolidShader
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rendertypeCutoutMippedShader
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rendertypeCutoutShader
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rendertypeTranslucentShader
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rendertypeTranslucentMovingBlockShader
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rendertypeArmorCutoutNoCullShader
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rendertypeEntitySolidShader
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rendertypeEntityCutoutShader
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rendertypeEntityCutoutNoCullShader
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rendertypeEntityCutoutNoCullZOffsetShader
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rendertypeItemEntityTranslucentCullShader
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rendertypeEntityTranslucentCullShader
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rendertypeEntityTranslucentShader
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rendertypeEntityTranslucentEmissiveShader
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rendertypeEntitySmoothCutoutShader
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rendertypeBeaconBeamShader
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rendertypeEntityDecalShader
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rendertypeEntityNoOutlineShader
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rendertypeEntityShadowShader
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rendertypeEntityAlphaShader
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rendertypeEyesShader
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rendertypeEnergySwirlShader
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rendertypeBreezeWindShader
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rendertypeLeashShader
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rendertypeWaterMaskShader
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rendertypeOutlineShader
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rendertypeArmorGlintShader
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rendertypeArmorEntityGlintShader
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rendertypeGlintTranslucentShader
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rendertypeGlintShader
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rendertypeGlintDirectShader
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rendertypeEntityGlintShader
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rendertypeEntityGlintDirectShader
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rendertypeTextShader
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rendertypeTextBackgroundShader
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rendertypeTextIntensityShader
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rendertypeTextSeeThroughShader
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rendertypeTextBackgroundSeeThroughShader
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rendertypeTextIntensitySeeThroughShader
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rendertypeLightningShader
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rendertypeTripwireShader
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rendertypeEndPortalShader
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rendertypeEndGatewayShader
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rendertypeCloudsShader
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rendertypeLinesShader
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rendertypeCrumblingShader
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rendertypeGuiShader
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rendertypeGuiOverlayShader
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rendertypeGuiTextHighlightShader
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rendertypeGuiGhostRecipeOverlayShader
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Constructor Details
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GameRenderer
public GameRenderer(Minecraft p_234219_, ItemInHandRenderer p_234220_, ResourceManager p_234221_, RenderBuffers p_234222_)
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Method Details
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close
public void close()- Specified by:
closein interfaceAutoCloseable
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setRenderHand
public void setRenderHand(boolean p_172737_) -
setRenderBlockOutline
public void setRenderBlockOutline(boolean p_172776_) -
setPanoramicMode
public void setPanoramicMode(boolean p_172780_) -
isPanoramicMode
public boolean isPanoramicMode() -
shutdownEffect
public void shutdownEffect() -
togglePostEffect
public void togglePostEffect() -
checkEntityPostEffect
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loadEffect
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loadBlurEffect
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processBlurEffect
public void processBlurEffect(float p_331160_) -
createReloadListener
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preloadUiShader
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preloadShader
private ShaderInstance preloadShader(ResourceProvider p_172725_, String p_172726_, VertexFormat p_172727_) -
reloadShaders
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shutdownShaders
private void shutdownShaders() -
getShader
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tick
public void tick() -
currentEffect
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resize
public void resize(int p_109098_, int p_109099_) -
pick
public void pick(float p_109088_) -
pick
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filterHitResult
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tickFov
private void tickFov() -
getFov
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bobHurt
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bobView
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renderZoomed
public void renderZoomed(float p_172719_, float p_172720_, float p_172721_) -
renderItemInHand
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resetProjectionMatrix
public void resetProjectionMatrix(org.joml.Matrix4f p_253668_) -
getProjectionMatrix
public org.joml.Matrix4f getProjectionMatrix(double p_254507_) -
getDepthFar
public float getDepthFar() -
getNightVisionScale
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render
public void render(float p_109094_, long p_109095_, boolean p_109096_) -
tryTakeScreenshotIfNeeded
private void tryTakeScreenshotIfNeeded() -
takeAutoScreenshot
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shouldRenderBlockOutline
private boolean shouldRenderBlockOutline() -
renderLevel
public void renderLevel(float p_109090_, long p_109091_) -
resetData
public void resetData() -
getMapRenderer
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displayItemActivation
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renderItemActivationAnimation
private void renderItemActivationAnimation(int p_109101_, int p_109102_, float p_109103_) -
renderConfusionOverlay
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getMinecraft
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getDarkenWorldAmount
public float getDarkenWorldAmount(float p_109132_) -
getRenderDistance
public float getRenderDistance() -
getMainCamera
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lightTexture
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overlayTexture
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getPositionShader
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getPositionColorShader
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getPositionColorTexShader
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getPositionTexShader
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getPositionTexColorShader
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getParticleShader
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getPositionColorLightmapShader
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getPositionColorTexLightmapShader
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getRendertypeSolidShader
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getRendertypeCutoutMippedShader
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getRendertypeCutoutShader
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getRendertypeTranslucentShader
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getRendertypeTranslucentMovingBlockShader
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getRendertypeArmorCutoutNoCullShader
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getRendertypeEntitySolidShader
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getRendertypeEntityCutoutShader
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getRendertypeEntityCutoutNoCullShader
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getRendertypeEntityCutoutNoCullZOffsetShader
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getRendertypeItemEntityTranslucentCullShader
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getRendertypeEntityTranslucentCullShader
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getRendertypeEntityTranslucentShader
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getRendertypeEntityTranslucentEmissiveShader
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getRendertypeEntitySmoothCutoutShader
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getRendertypeBeaconBeamShader
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getRendertypeEntityDecalShader
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getRendertypeEntityNoOutlineShader
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getRendertypeEntityShadowShader
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getRendertypeEntityAlphaShader
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getRendertypeEyesShader
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getRendertypeEnergySwirlShader
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getRendertypeBreezeWindShader
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getRendertypeLeashShader
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getRendertypeWaterMaskShader
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getRendertypeOutlineShader
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getRendertypeArmorGlintShader
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getRendertypeArmorEntityGlintShader
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getRendertypeGlintTranslucentShader
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getRendertypeGlintShader
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getRendertypeGlintDirectShader
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getRendertypeEntityGlintShader
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getRendertypeEntityGlintDirectShader
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getRendertypeTextShader
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getRendertypeTextBackgroundShader
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getRendertypeTextIntensityShader
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getRendertypeTextSeeThroughShader
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getRendertypeTextBackgroundSeeThroughShader
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getRendertypeTextIntensitySeeThroughShader
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getRendertypeLightningShader
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getRendertypeTripwireShader
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getRendertypeEndPortalShader
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getRendertypeEndGatewayShader
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getRendertypeCloudsShader
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getRendertypeLinesShader
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getRendertypeCrumblingShader
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getRendertypeGuiShader
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getRendertypeGuiOverlayShader
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getRendertypeGuiTextHighlightShader
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getRendertypeGuiGhostRecipeOverlayShader
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