Class Sheets

java.lang.Object
net.minecraft.client.renderer.Sheets

public class Sheets extends Object
  • Field Details

    • SHULKER_SHEET

      public static final ResourceLocation SHULKER_SHEET
    • BED_SHEET

      public static final ResourceLocation BED_SHEET
    • SHIELD_SHEET

      public static final ResourceLocation SHIELD_SHEET
    • SIGN_SHEET

      public static final ResourceLocation SIGN_SHEET
    • CHEST_SHEET

      public static final ResourceLocation CHEST_SHEET
    • ARMOR_TRIMS_SHEET

      public static final ResourceLocation ARMOR_TRIMS_SHEET
    • DECORATED_POT_SHEET

      public static final ResourceLocation DECORATED_POT_SHEET
    • SHULKER_BOX_SHEET_TYPE

      private static final RenderType SHULKER_BOX_SHEET_TYPE
    • BED_SHEET_TYPE

      private static final RenderType BED_SHEET_TYPE
    • SHIELD_SHEET_TYPE

      private static final RenderType SHIELD_SHEET_TYPE
    • SIGN_SHEET_TYPE

      private static final RenderType SIGN_SHEET_TYPE
    • CHEST_SHEET_TYPE

      private static final RenderType CHEST_SHEET_TYPE
    • ARMOR_TRIMS_SHEET_TYPE

      private static final RenderType ARMOR_TRIMS_SHEET_TYPE
    • ARMOR_TRIMS_DECAL_SHEET_TYPE

      private static final RenderType ARMOR_TRIMS_DECAL_SHEET_TYPE
    • SOLID_BLOCK_SHEET

      private static final RenderType SOLID_BLOCK_SHEET
    • CUTOUT_BLOCK_SHEET

      private static final RenderType CUTOUT_BLOCK_SHEET
    • TRANSLUCENT_ITEM_CULL_BLOCK_SHEET

      private static final RenderType TRANSLUCENT_ITEM_CULL_BLOCK_SHEET
    • TRANSLUCENT_CULL_BLOCK_SHEET

      private static final RenderType TRANSLUCENT_CULL_BLOCK_SHEET
    • DEFAULT_SHULKER_TEXTURE_LOCATION

      public static final Material DEFAULT_SHULKER_TEXTURE_LOCATION
    • SHULKER_TEXTURE_LOCATION

      public static final List<Material> SHULKER_TEXTURE_LOCATION
    • SIGN_MATERIALS

      public static final Map<WoodType,Material> SIGN_MATERIALS
    • HANGING_SIGN_MATERIALS

      public static final Map<WoodType,Material> HANGING_SIGN_MATERIALS
    • SHIELD_BASE

      public static final Material SHIELD_BASE
    • SHIELD_MATERIALS

      private static final Map<ResourceLocation,Material> SHIELD_MATERIALS
    • DECORATED_POT_MATERIALS

      public static final Map<ResourceKey<String>,Material> DECORATED_POT_MATERIALS
    • BED_TEXTURES

      public static final Material[] BED_TEXTURES
    • CHEST_TRAP_LOCATION

      public static final Material CHEST_TRAP_LOCATION
    • CHEST_TRAP_LOCATION_LEFT

      public static final Material CHEST_TRAP_LOCATION_LEFT
    • CHEST_TRAP_LOCATION_RIGHT

      public static final Material CHEST_TRAP_LOCATION_RIGHT
    • CHEST_XMAS_LOCATION

      public static final Material CHEST_XMAS_LOCATION
    • CHEST_XMAS_LOCATION_LEFT

      public static final Material CHEST_XMAS_LOCATION_LEFT
    • CHEST_XMAS_LOCATION_RIGHT

      public static final Material CHEST_XMAS_LOCATION_RIGHT
    • CHEST_LOCATION

      public static final Material CHEST_LOCATION
    • CHEST_LOCATION_LEFT

      public static final Material CHEST_LOCATION_LEFT
    • CHEST_LOCATION_RIGHT

      public static final Material CHEST_LOCATION_RIGHT
    • ENDER_CHEST_LOCATION

      public static final Material ENDER_CHEST_LOCATION
  • Constructor Details

    • Sheets

      public Sheets()
  • Method Details

    • bannerSheet

      public static RenderType bannerSheet()
    • shieldSheet

      public static RenderType shieldSheet()
    • bedSheet

      public static RenderType bedSheet()
    • shulkerBoxSheet

      public static RenderType shulkerBoxSheet()
    • signSheet

      public static RenderType signSheet()
    • hangingSignSheet

      public static RenderType hangingSignSheet()
    • chestSheet

      public static RenderType chestSheet()
    • armorTrimsSheet

      public static RenderType armorTrimsSheet(boolean p_299909_)
    • solidBlockSheet

      public static RenderType solidBlockSheet()
    • cutoutBlockSheet

      public static RenderType cutoutBlockSheet()
    • translucentItemSheet

      public static RenderType translucentItemSheet()
    • translucentCullBlockSheet

      public static RenderType translucentCullBlockSheet()
    • createSignMaterial

      private static Material createSignMaterial(WoodType p_173386_)
    • createHangingSignMaterial

      private static Material createHangingSignMaterial(WoodType p_251735_)
    • getSignMaterial

      public static Material getSignMaterial(WoodType p_173382_)
    • getHangingSignMaterial

      public static Material getHangingSignMaterial(WoodType p_250958_)
    • getBannerMaterial

      public static Material getBannerMaterial(Holder<BannerPattern> p_332774_)
    • getShieldMaterial

      public static Material getShieldMaterial(Holder<BannerPattern> p_332760_)
    • chestMaterial

      private static Material chestMaterial(String p_110779_)
    • createDecoratedPotMaterial

      private static Material createDecoratedPotMaterial(ResourceKey<String> p_272805_)
    • getDecoratedPotMaterial

      @Nullable public static Material getDecoratedPotMaterial(@Nullable ResourceKey<String> p_273567_)
    • chooseMaterial

      public static Material chooseMaterial(BlockEntity p_110768_, ChestType p_110769_, boolean p_110770_)
    • chooseMaterial

      private static Material chooseMaterial(ChestType p_110772_, Material p_110773_, Material p_110774_, Material p_110775_)
    • addWoodType

      public static void addWoodType(WoodType woodType)
      Not threadsafe. Enqueue it in client setup.