Class SoundEvents

java.lang.Object
net.minecraft.sounds.SoundEvents

public class SoundEvents extends Object
  • Field Details

    • ALLAY_AMBIENT_WITH_ITEM

      public static final SoundEvent ALLAY_AMBIENT_WITH_ITEM
    • ALLAY_AMBIENT_WITHOUT_ITEM

      public static final SoundEvent ALLAY_AMBIENT_WITHOUT_ITEM
    • ALLAY_DEATH

      public static final SoundEvent ALLAY_DEATH
    • ALLAY_HURT

      public static final SoundEvent ALLAY_HURT
    • ALLAY_ITEM_GIVEN

      public static final SoundEvent ALLAY_ITEM_GIVEN
    • ALLAY_ITEM_TAKEN

      public static final SoundEvent ALLAY_ITEM_TAKEN
    • ALLAY_THROW

      public static final SoundEvent ALLAY_THROW
    • AMBIENT_CAVE

      public static final Holder.Reference<SoundEvent> AMBIENT_CAVE
    • AMBIENT_BASALT_DELTAS_ADDITIONS

      public static final Holder.Reference<SoundEvent> AMBIENT_BASALT_DELTAS_ADDITIONS
    • AMBIENT_BASALT_DELTAS_LOOP

      public static final Holder.Reference<SoundEvent> AMBIENT_BASALT_DELTAS_LOOP
    • AMBIENT_BASALT_DELTAS_MOOD

      public static final Holder.Reference<SoundEvent> AMBIENT_BASALT_DELTAS_MOOD
    • AMBIENT_CRIMSON_FOREST_ADDITIONS

      public static final Holder.Reference<SoundEvent> AMBIENT_CRIMSON_FOREST_ADDITIONS
    • AMBIENT_CRIMSON_FOREST_LOOP

      public static final Holder.Reference<SoundEvent> AMBIENT_CRIMSON_FOREST_LOOP
    • AMBIENT_CRIMSON_FOREST_MOOD

      public static final Holder.Reference<SoundEvent> AMBIENT_CRIMSON_FOREST_MOOD
    • AMBIENT_NETHER_WASTES_ADDITIONS

      public static final Holder.Reference<SoundEvent> AMBIENT_NETHER_WASTES_ADDITIONS
    • AMBIENT_NETHER_WASTES_LOOP

      public static final Holder.Reference<SoundEvent> AMBIENT_NETHER_WASTES_LOOP
    • AMBIENT_NETHER_WASTES_MOOD

      public static final Holder.Reference<SoundEvent> AMBIENT_NETHER_WASTES_MOOD
    • AMBIENT_SOUL_SAND_VALLEY_ADDITIONS

      public static final Holder.Reference<SoundEvent> AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
    • AMBIENT_SOUL_SAND_VALLEY_LOOP

      public static final Holder.Reference<SoundEvent> AMBIENT_SOUL_SAND_VALLEY_LOOP
    • AMBIENT_SOUL_SAND_VALLEY_MOOD

      public static final Holder.Reference<SoundEvent> AMBIENT_SOUL_SAND_VALLEY_MOOD
    • AMBIENT_WARPED_FOREST_ADDITIONS

      public static final Holder.Reference<SoundEvent> AMBIENT_WARPED_FOREST_ADDITIONS
    • AMBIENT_WARPED_FOREST_LOOP

      public static final Holder.Reference<SoundEvent> AMBIENT_WARPED_FOREST_LOOP
    • AMBIENT_WARPED_FOREST_MOOD

      public static final Holder.Reference<SoundEvent> AMBIENT_WARPED_FOREST_MOOD
    • AMBIENT_UNDERWATER_ENTER

      public static final SoundEvent AMBIENT_UNDERWATER_ENTER
    • AMBIENT_UNDERWATER_EXIT

      public static final SoundEvent AMBIENT_UNDERWATER_EXIT
    • AMBIENT_UNDERWATER_LOOP

      public static final SoundEvent AMBIENT_UNDERWATER_LOOP
    • AMBIENT_UNDERWATER_LOOP_ADDITIONS

      public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS
    • AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE

      public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
    • AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE

      public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
    • AMETHYST_BLOCK_BREAK

      public static final SoundEvent AMETHYST_BLOCK_BREAK
    • AMETHYST_BLOCK_CHIME

      public static final SoundEvent AMETHYST_BLOCK_CHIME
    • AMETHYST_BLOCK_FALL

      public static final SoundEvent AMETHYST_BLOCK_FALL
    • AMETHYST_BLOCK_HIT

      public static final SoundEvent AMETHYST_BLOCK_HIT
    • AMETHYST_BLOCK_PLACE

      public static final SoundEvent AMETHYST_BLOCK_PLACE
    • AMETHYST_BLOCK_RESONATE

      public static final SoundEvent AMETHYST_BLOCK_RESONATE
    • AMETHYST_BLOCK_STEP

      public static final SoundEvent AMETHYST_BLOCK_STEP
    • AMETHYST_CLUSTER_BREAK

      public static final SoundEvent AMETHYST_CLUSTER_BREAK
    • AMETHYST_CLUSTER_FALL

      public static final SoundEvent AMETHYST_CLUSTER_FALL
    • AMETHYST_CLUSTER_HIT

      public static final SoundEvent AMETHYST_CLUSTER_HIT
    • AMETHYST_CLUSTER_PLACE

      public static final SoundEvent AMETHYST_CLUSTER_PLACE
    • AMETHYST_CLUSTER_STEP

      public static final SoundEvent AMETHYST_CLUSTER_STEP
    • ANCIENT_DEBRIS_BREAK

      public static final SoundEvent ANCIENT_DEBRIS_BREAK
    • ANCIENT_DEBRIS_STEP

      public static final SoundEvent ANCIENT_DEBRIS_STEP
    • ANCIENT_DEBRIS_PLACE

      public static final SoundEvent ANCIENT_DEBRIS_PLACE
    • ANCIENT_DEBRIS_HIT

      public static final SoundEvent ANCIENT_DEBRIS_HIT
    • ANCIENT_DEBRIS_FALL

      public static final SoundEvent ANCIENT_DEBRIS_FALL
    • ANVIL_BREAK

      public static final SoundEvent ANVIL_BREAK
    • ANVIL_DESTROY

      public static final SoundEvent ANVIL_DESTROY
    • ANVIL_FALL

      public static final SoundEvent ANVIL_FALL
    • ANVIL_HIT

      public static final SoundEvent ANVIL_HIT
    • ANVIL_LAND

      public static final SoundEvent ANVIL_LAND
    • ANVIL_PLACE

      public static final SoundEvent ANVIL_PLACE
    • ANVIL_STEP

      public static final SoundEvent ANVIL_STEP
    • ANVIL_USE

      public static final SoundEvent ANVIL_USE
    • ARMADILLO_EAT

      public static final SoundEvent ARMADILLO_EAT
    • ARMADILLO_HURT

      public static final SoundEvent ARMADILLO_HURT
    • ARMADILLO_HURT_REDUCED

      public static final SoundEvent ARMADILLO_HURT_REDUCED
    • ARMADILLO_AMBIENT

      public static final SoundEvent ARMADILLO_AMBIENT
    • ARMADILLO_STEP

      public static final SoundEvent ARMADILLO_STEP
    • ARMADILLO_DEATH

      public static final SoundEvent ARMADILLO_DEATH
    • ARMADILLO_ROLL

      public static final SoundEvent ARMADILLO_ROLL
    • ARMADILLO_LAND

      public static final SoundEvent ARMADILLO_LAND
    • ARMADILLO_SCUTE_DROP

      public static final SoundEvent ARMADILLO_SCUTE_DROP
    • ARMADILLO_UNROLL_FINISH

      public static final SoundEvent ARMADILLO_UNROLL_FINISH
    • ARMADILLO_PEEK

      public static final SoundEvent ARMADILLO_PEEK
    • ARMADILLO_UNROLL_START

      public static final SoundEvent ARMADILLO_UNROLL_START
    • ARMADILLO_BRUSH

      public static final SoundEvent ARMADILLO_BRUSH
    • ARMOR_EQUIP_CHAIN

      public static final Holder<SoundEvent> ARMOR_EQUIP_CHAIN
    • ARMOR_EQUIP_DIAMOND

      public static final Holder<SoundEvent> ARMOR_EQUIP_DIAMOND
    • ARMOR_EQUIP_ELYTRA

      public static final Holder<SoundEvent> ARMOR_EQUIP_ELYTRA
    • ARMOR_EQUIP_GENERIC

      public static final Holder<SoundEvent> ARMOR_EQUIP_GENERIC
    • ARMOR_EQUIP_GOLD

      public static final Holder<SoundEvent> ARMOR_EQUIP_GOLD
    • ARMOR_EQUIP_IRON

      public static final Holder<SoundEvent> ARMOR_EQUIP_IRON
    • ARMOR_EQUIP_LEATHER

      public static final Holder<SoundEvent> ARMOR_EQUIP_LEATHER
    • ARMOR_EQUIP_NETHERITE

      public static final Holder<SoundEvent> ARMOR_EQUIP_NETHERITE
    • ARMOR_EQUIP_TURTLE

      public static final Holder<SoundEvent> ARMOR_EQUIP_TURTLE
    • ARMOR_EQUIP_WOLF

      public static final Holder<SoundEvent> ARMOR_EQUIP_WOLF
    • ARMOR_UNEQUIP_WOLF

      public static final SoundEvent ARMOR_UNEQUIP_WOLF
    • ARMOR_STAND_BREAK

      public static final SoundEvent ARMOR_STAND_BREAK
    • ARMOR_STAND_FALL

      public static final SoundEvent ARMOR_STAND_FALL
    • ARMOR_STAND_HIT

      public static final SoundEvent ARMOR_STAND_HIT
    • ARMOR_STAND_PLACE

      public static final SoundEvent ARMOR_STAND_PLACE
    • ARROW_HIT

      public static final SoundEvent ARROW_HIT
    • ARROW_HIT_PLAYER

      public static final SoundEvent ARROW_HIT_PLAYER
    • ARROW_SHOOT

      public static final SoundEvent ARROW_SHOOT
    • AXE_STRIP

      public static final SoundEvent AXE_STRIP
    • AXE_SCRAPE

      public static final SoundEvent AXE_SCRAPE
    • AXE_WAX_OFF

      public static final SoundEvent AXE_WAX_OFF
    • AXOLOTL_ATTACK

      public static final SoundEvent AXOLOTL_ATTACK
    • AXOLOTL_DEATH

      public static final SoundEvent AXOLOTL_DEATH
    • AXOLOTL_HURT

      public static final SoundEvent AXOLOTL_HURT
    • AXOLOTL_IDLE_AIR

      public static final SoundEvent AXOLOTL_IDLE_AIR
    • AXOLOTL_IDLE_WATER

      public static final SoundEvent AXOLOTL_IDLE_WATER
    • AXOLOTL_SPLASH

      public static final SoundEvent AXOLOTL_SPLASH
    • AXOLOTL_SWIM

      public static final SoundEvent AXOLOTL_SWIM
    • AZALEA_BREAK

      public static final SoundEvent AZALEA_BREAK
    • AZALEA_FALL

      public static final SoundEvent AZALEA_FALL
    • AZALEA_HIT

      public static final SoundEvent AZALEA_HIT
    • AZALEA_PLACE

      public static final SoundEvent AZALEA_PLACE
    • AZALEA_STEP

      public static final SoundEvent AZALEA_STEP
    • AZALEA_LEAVES_BREAK

      public static final SoundEvent AZALEA_LEAVES_BREAK
    • AZALEA_LEAVES_FALL

      public static final SoundEvent AZALEA_LEAVES_FALL
    • AZALEA_LEAVES_HIT

      public static final SoundEvent AZALEA_LEAVES_HIT
    • AZALEA_LEAVES_PLACE

      public static final SoundEvent AZALEA_LEAVES_PLACE
    • AZALEA_LEAVES_STEP

      public static final SoundEvent AZALEA_LEAVES_STEP
    • BAMBOO_BREAK

      public static final SoundEvent BAMBOO_BREAK
    • BAMBOO_FALL

      public static final SoundEvent BAMBOO_FALL
    • BAMBOO_HIT

      public static final SoundEvent BAMBOO_HIT
    • BAMBOO_PLACE

      public static final SoundEvent BAMBOO_PLACE
    • BAMBOO_STEP

      public static final SoundEvent BAMBOO_STEP
    • BAMBOO_SAPLING_BREAK

      public static final SoundEvent BAMBOO_SAPLING_BREAK
    • BAMBOO_SAPLING_HIT

      public static final SoundEvent BAMBOO_SAPLING_HIT
    • BAMBOO_SAPLING_PLACE

      public static final SoundEvent BAMBOO_SAPLING_PLACE
    • BAMBOO_WOOD_BREAK

      public static final SoundEvent BAMBOO_WOOD_BREAK
    • BAMBOO_WOOD_FALL

      public static final SoundEvent BAMBOO_WOOD_FALL
    • BAMBOO_WOOD_HIT

      public static final SoundEvent BAMBOO_WOOD_HIT
    • BAMBOO_WOOD_PLACE

      public static final SoundEvent BAMBOO_WOOD_PLACE
    • BAMBOO_WOOD_STEP

      public static final SoundEvent BAMBOO_WOOD_STEP
    • BAMBOO_WOOD_DOOR_CLOSE

      public static final SoundEvent BAMBOO_WOOD_DOOR_CLOSE
    • BAMBOO_WOOD_DOOR_OPEN

      public static final SoundEvent BAMBOO_WOOD_DOOR_OPEN
    • BAMBOO_WOOD_TRAPDOOR_CLOSE

      public static final SoundEvent BAMBOO_WOOD_TRAPDOOR_CLOSE
    • BAMBOO_WOOD_TRAPDOOR_OPEN

      public static final SoundEvent BAMBOO_WOOD_TRAPDOOR_OPEN
    • BAMBOO_WOOD_BUTTON_CLICK_OFF

      public static final SoundEvent BAMBOO_WOOD_BUTTON_CLICK_OFF
    • BAMBOO_WOOD_BUTTON_CLICK_ON

      public static final SoundEvent BAMBOO_WOOD_BUTTON_CLICK_ON
    • BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF

      public static final SoundEvent BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
    • BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON

      public static final SoundEvent BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
    • BAMBOO_WOOD_FENCE_GATE_CLOSE

      public static final SoundEvent BAMBOO_WOOD_FENCE_GATE_CLOSE
    • BAMBOO_WOOD_FENCE_GATE_OPEN

      public static final SoundEvent BAMBOO_WOOD_FENCE_GATE_OPEN
    • BARREL_CLOSE

      public static final SoundEvent BARREL_CLOSE
    • BARREL_OPEN

      public static final SoundEvent BARREL_OPEN
    • BASALT_BREAK

      public static final SoundEvent BASALT_BREAK
    • BASALT_STEP

      public static final SoundEvent BASALT_STEP
    • BASALT_PLACE

      public static final SoundEvent BASALT_PLACE
    • BASALT_HIT

      public static final SoundEvent BASALT_HIT
    • BASALT_FALL

      public static final SoundEvent BASALT_FALL
    • BAT_AMBIENT

      public static final SoundEvent BAT_AMBIENT
    • BAT_DEATH

      public static final SoundEvent BAT_DEATH
    • BAT_HURT

      public static final SoundEvent BAT_HURT
    • BAT_LOOP

      public static final SoundEvent BAT_LOOP
    • BAT_TAKEOFF

      public static final SoundEvent BAT_TAKEOFF
    • BEACON_ACTIVATE

      public static final SoundEvent BEACON_ACTIVATE
    • BEACON_AMBIENT

      public static final SoundEvent BEACON_AMBIENT
    • BEACON_DEACTIVATE

      public static final SoundEvent BEACON_DEACTIVATE
    • BEACON_POWER_SELECT

      public static final SoundEvent BEACON_POWER_SELECT
    • BEE_DEATH

      public static final SoundEvent BEE_DEATH
    • BEE_HURT

      public static final SoundEvent BEE_HURT
    • BEE_LOOP_AGGRESSIVE

      public static final SoundEvent BEE_LOOP_AGGRESSIVE
    • BEE_LOOP

      public static final SoundEvent BEE_LOOP
    • BEE_STING

      public static final SoundEvent BEE_STING
    • BEE_POLLINATE

      public static final SoundEvent BEE_POLLINATE
    • BEEHIVE_DRIP

      public static final SoundEvent BEEHIVE_DRIP
    • BEEHIVE_ENTER

      public static final SoundEvent BEEHIVE_ENTER
    • BEEHIVE_EXIT

      public static final SoundEvent BEEHIVE_EXIT
    • BEEHIVE_SHEAR

      public static final SoundEvent BEEHIVE_SHEAR
    • BEEHIVE_WORK

      public static final SoundEvent BEEHIVE_WORK
    • BELL_BLOCK

      public static final SoundEvent BELL_BLOCK
    • BELL_RESONATE

      public static final SoundEvent BELL_RESONATE
    • BIG_DRIPLEAF_BREAK

      public static final SoundEvent BIG_DRIPLEAF_BREAK
    • BIG_DRIPLEAF_FALL

      public static final SoundEvent BIG_DRIPLEAF_FALL
    • BIG_DRIPLEAF_HIT

      public static final SoundEvent BIG_DRIPLEAF_HIT
    • BIG_DRIPLEAF_PLACE

      public static final SoundEvent BIG_DRIPLEAF_PLACE
    • BIG_DRIPLEAF_STEP

      public static final SoundEvent BIG_DRIPLEAF_STEP
    • BLAZE_AMBIENT

      public static final SoundEvent BLAZE_AMBIENT
    • BLAZE_BURN

      public static final SoundEvent BLAZE_BURN
    • BLAZE_DEATH

      public static final SoundEvent BLAZE_DEATH
    • BLAZE_HURT

      public static final SoundEvent BLAZE_HURT
    • BLAZE_SHOOT

      public static final SoundEvent BLAZE_SHOOT
    • BOAT_PADDLE_LAND

      public static final SoundEvent BOAT_PADDLE_LAND
    • BOAT_PADDLE_WATER

      public static final SoundEvent BOAT_PADDLE_WATER
    • BOGGED_AMBIENT

      public static final SoundEvent BOGGED_AMBIENT
    • BOGGED_DEATH

      public static final SoundEvent BOGGED_DEATH
    • BOGGED_HURT

      public static final SoundEvent BOGGED_HURT
    • BOGGED_SHEAR

      public static final SoundEvent BOGGED_SHEAR
    • BOGGED_STEP

      public static final SoundEvent BOGGED_STEP
    • BONE_BLOCK_BREAK

      public static final SoundEvent BONE_BLOCK_BREAK
    • BONE_BLOCK_FALL

      public static final SoundEvent BONE_BLOCK_FALL
    • BONE_BLOCK_HIT

      public static final SoundEvent BONE_BLOCK_HIT
    • BONE_BLOCK_PLACE

      public static final SoundEvent BONE_BLOCK_PLACE
    • BONE_BLOCK_STEP

      public static final SoundEvent BONE_BLOCK_STEP
    • BONE_MEAL_USE

      public static final SoundEvent BONE_MEAL_USE
    • BOOK_PAGE_TURN

      public static final SoundEvent BOOK_PAGE_TURN
    • BOOK_PUT

      public static final SoundEvent BOOK_PUT
    • BLASTFURNACE_FIRE_CRACKLE

      public static final SoundEvent BLASTFURNACE_FIRE_CRACKLE
    • BOTTLE_EMPTY

      public static final SoundEvent BOTTLE_EMPTY
    • BOTTLE_FILL

      public static final SoundEvent BOTTLE_FILL
    • BOTTLE_FILL_DRAGONBREATH

      public static final SoundEvent BOTTLE_FILL_DRAGONBREATH
    • BREEZE_CHARGE

      public static final SoundEvent BREEZE_CHARGE
    • BREEZE_DEFLECT

      public static final SoundEvent BREEZE_DEFLECT
    • BREEZE_INHALE

      public static final SoundEvent BREEZE_INHALE
    • BREEZE_IDLE_GROUND

      public static final SoundEvent BREEZE_IDLE_GROUND
    • BREEZE_IDLE_AIR

      public static final SoundEvent BREEZE_IDLE_AIR
    • BREEZE_SHOOT

      public static final SoundEvent BREEZE_SHOOT
    • BREEZE_JUMP

      public static final SoundEvent BREEZE_JUMP
    • BREEZE_LAND

      public static final SoundEvent BREEZE_LAND
    • BREEZE_SLIDE

      public static final SoundEvent BREEZE_SLIDE
    • BREEZE_DEATH

      public static final SoundEvent BREEZE_DEATH
    • BREEZE_HURT

      public static final SoundEvent BREEZE_HURT
    • BREEZE_WHIRL

      public static final SoundEvent BREEZE_WHIRL
    • BREEZE_WIND_CHARGE_BURST

      public static final Holder.Reference<SoundEvent> BREEZE_WIND_CHARGE_BURST
    • BREWING_STAND_BREW

      public static final SoundEvent BREWING_STAND_BREW
    • BRUSH_GENERIC

      public static final SoundEvent BRUSH_GENERIC
    • BRUSH_SAND

      public static final SoundEvent BRUSH_SAND
    • BRUSH_GRAVEL

      public static final SoundEvent BRUSH_GRAVEL
    • BRUSH_SAND_COMPLETED

      public static final SoundEvent BRUSH_SAND_COMPLETED
    • BRUSH_GRAVEL_COMPLETED

      public static final SoundEvent BRUSH_GRAVEL_COMPLETED
    • BUBBLE_COLUMN_BUBBLE_POP

      public static final SoundEvent BUBBLE_COLUMN_BUBBLE_POP
    • BUBBLE_COLUMN_UPWARDS_AMBIENT

      public static final SoundEvent BUBBLE_COLUMN_UPWARDS_AMBIENT
    • BUBBLE_COLUMN_UPWARDS_INSIDE

      public static final SoundEvent BUBBLE_COLUMN_UPWARDS_INSIDE
    • BUBBLE_COLUMN_WHIRLPOOL_AMBIENT

      public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
    • BUBBLE_COLUMN_WHIRLPOOL_INSIDE

      public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_INSIDE
    • BUCKET_EMPTY

      public static final SoundEvent BUCKET_EMPTY
    • BUCKET_EMPTY_AXOLOTL

      public static final SoundEvent BUCKET_EMPTY_AXOLOTL
    • BUCKET_EMPTY_FISH

      public static final SoundEvent BUCKET_EMPTY_FISH
    • BUCKET_EMPTY_LAVA

      public static final SoundEvent BUCKET_EMPTY_LAVA
    • BUCKET_EMPTY_POWDER_SNOW

      public static final SoundEvent BUCKET_EMPTY_POWDER_SNOW
    • BUCKET_EMPTY_TADPOLE

      public static final SoundEvent BUCKET_EMPTY_TADPOLE
    • BUCKET_FILL

      public static final SoundEvent BUCKET_FILL
    • BUCKET_FILL_AXOLOTL

      public static final SoundEvent BUCKET_FILL_AXOLOTL
    • BUCKET_FILL_FISH

      public static final SoundEvent BUCKET_FILL_FISH
    • BUCKET_FILL_LAVA

      public static final SoundEvent BUCKET_FILL_LAVA
    • BUCKET_FILL_POWDER_SNOW

      public static final SoundEvent BUCKET_FILL_POWDER_SNOW
    • BUCKET_FILL_TADPOLE

      public static final SoundEvent BUCKET_FILL_TADPOLE
    • BUNDLE_DROP_CONTENTS

      public static final SoundEvent BUNDLE_DROP_CONTENTS
    • BUNDLE_INSERT

      public static final SoundEvent BUNDLE_INSERT
    • BUNDLE_REMOVE_ONE

      public static final SoundEvent BUNDLE_REMOVE_ONE
    • CAKE_ADD_CANDLE

      public static final SoundEvent CAKE_ADD_CANDLE
    • CALCITE_BREAK

      public static final SoundEvent CALCITE_BREAK
    • CALCITE_STEP

      public static final SoundEvent CALCITE_STEP
    • CALCITE_PLACE

      public static final SoundEvent CALCITE_PLACE
    • CALCITE_HIT

      public static final SoundEvent CALCITE_HIT
    • CALCITE_FALL

      public static final SoundEvent CALCITE_FALL
    • CAMEL_AMBIENT

      public static final SoundEvent CAMEL_AMBIENT
    • CAMEL_DASH

      public static final SoundEvent CAMEL_DASH
    • CAMEL_DASH_READY

      public static final SoundEvent CAMEL_DASH_READY
    • CAMEL_DEATH

      public static final SoundEvent CAMEL_DEATH
    • CAMEL_EAT

      public static final SoundEvent CAMEL_EAT
    • CAMEL_HURT

      public static final SoundEvent CAMEL_HURT
    • CAMEL_SADDLE

      public static final SoundEvent CAMEL_SADDLE
    • CAMEL_SIT

      public static final SoundEvent CAMEL_SIT
    • CAMEL_STAND

      public static final SoundEvent CAMEL_STAND
    • CAMEL_STEP

      public static final SoundEvent CAMEL_STEP
    • CAMEL_STEP_SAND

      public static final SoundEvent CAMEL_STEP_SAND
    • CAMPFIRE_CRACKLE

      public static final SoundEvent CAMPFIRE_CRACKLE
    • CANDLE_AMBIENT

      public static final SoundEvent CANDLE_AMBIENT
    • CANDLE_BREAK

      public static final SoundEvent CANDLE_BREAK
    • CANDLE_EXTINGUISH

      public static final SoundEvent CANDLE_EXTINGUISH
    • CANDLE_FALL

      public static final SoundEvent CANDLE_FALL
    • CANDLE_HIT

      public static final SoundEvent CANDLE_HIT
    • CANDLE_PLACE

      public static final SoundEvent CANDLE_PLACE
    • CANDLE_STEP

      public static final SoundEvent CANDLE_STEP
    • CAT_AMBIENT

      public static final SoundEvent CAT_AMBIENT
    • CAT_STRAY_AMBIENT

      public static final SoundEvent CAT_STRAY_AMBIENT
    • CAT_DEATH

      public static final SoundEvent CAT_DEATH
    • CAT_EAT

      public static final SoundEvent CAT_EAT
    • CAT_HISS

      public static final SoundEvent CAT_HISS
    • CAT_BEG_FOR_FOOD

      public static final SoundEvent CAT_BEG_FOR_FOOD
    • CAT_HURT

      public static final SoundEvent CAT_HURT
    • CAT_PURR

      public static final SoundEvent CAT_PURR
    • CAT_PURREOW

      public static final SoundEvent CAT_PURREOW
    • CAVE_VINES_BREAK

      public static final SoundEvent CAVE_VINES_BREAK
    • CAVE_VINES_FALL

      public static final SoundEvent CAVE_VINES_FALL
    • CAVE_VINES_HIT

      public static final SoundEvent CAVE_VINES_HIT
    • CAVE_VINES_PLACE

      public static final SoundEvent CAVE_VINES_PLACE
    • CAVE_VINES_STEP

      public static final SoundEvent CAVE_VINES_STEP
    • CAVE_VINES_PICK_BERRIES

      public static final SoundEvent CAVE_VINES_PICK_BERRIES
    • CHAIN_BREAK

      public static final SoundEvent CHAIN_BREAK
    • CHAIN_FALL

      public static final SoundEvent CHAIN_FALL
    • CHAIN_HIT

      public static final SoundEvent CHAIN_HIT
    • CHAIN_PLACE

      public static final SoundEvent CHAIN_PLACE
    • CHAIN_STEP

      public static final SoundEvent CHAIN_STEP
    • CHERRY_WOOD_BREAK

      public static final SoundEvent CHERRY_WOOD_BREAK
    • CHERRY_WOOD_FALL

      public static final SoundEvent CHERRY_WOOD_FALL
    • CHERRY_WOOD_HIT

      public static final SoundEvent CHERRY_WOOD_HIT
    • CHERRY_WOOD_PLACE

      public static final SoundEvent CHERRY_WOOD_PLACE
    • CHERRY_WOOD_STEP

      public static final SoundEvent CHERRY_WOOD_STEP
    • CHERRY_SAPLING_BREAK

      public static final SoundEvent CHERRY_SAPLING_BREAK
    • CHERRY_SAPLING_FALL

      public static final SoundEvent CHERRY_SAPLING_FALL
    • CHERRY_SAPLING_HIT

      public static final SoundEvent CHERRY_SAPLING_HIT
    • CHERRY_SAPLING_PLACE

      public static final SoundEvent CHERRY_SAPLING_PLACE
    • CHERRY_SAPLING_STEP

      public static final SoundEvent CHERRY_SAPLING_STEP
    • CHERRY_LEAVES_BREAK

      public static final SoundEvent CHERRY_LEAVES_BREAK
    • CHERRY_LEAVES_FALL

      public static final SoundEvent CHERRY_LEAVES_FALL
    • CHERRY_LEAVES_HIT

      public static final SoundEvent CHERRY_LEAVES_HIT
    • CHERRY_LEAVES_PLACE

      public static final SoundEvent CHERRY_LEAVES_PLACE
    • CHERRY_LEAVES_STEP

      public static final SoundEvent CHERRY_LEAVES_STEP
    • CHERRY_WOOD_HANGING_SIGN_STEP

      public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_STEP
    • CHERRY_WOOD_HANGING_SIGN_BREAK

      public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_BREAK
    • CHERRY_WOOD_HANGING_SIGN_FALL

      public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_FALL
    • CHERRY_WOOD_HANGING_SIGN_HIT

      public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_HIT
    • CHERRY_WOOD_HANGING_SIGN_PLACE

      public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_PLACE
    • CHERRY_WOOD_DOOR_CLOSE

      public static final SoundEvent CHERRY_WOOD_DOOR_CLOSE
    • CHERRY_WOOD_DOOR_OPEN

      public static final SoundEvent CHERRY_WOOD_DOOR_OPEN
    • CHERRY_WOOD_TRAPDOOR_CLOSE

      public static final SoundEvent CHERRY_WOOD_TRAPDOOR_CLOSE
    • CHERRY_WOOD_TRAPDOOR_OPEN

      public static final SoundEvent CHERRY_WOOD_TRAPDOOR_OPEN
    • CHERRY_WOOD_BUTTON_CLICK_OFF

      public static final SoundEvent CHERRY_WOOD_BUTTON_CLICK_OFF
    • CHERRY_WOOD_BUTTON_CLICK_ON

      public static final SoundEvent CHERRY_WOOD_BUTTON_CLICK_ON
    • CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF

      public static final SoundEvent CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
    • CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON

      public static final SoundEvent CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
    • CHERRY_WOOD_FENCE_GATE_CLOSE

      public static final SoundEvent CHERRY_WOOD_FENCE_GATE_CLOSE
    • CHERRY_WOOD_FENCE_GATE_OPEN

      public static final SoundEvent CHERRY_WOOD_FENCE_GATE_OPEN
    • CHEST_CLOSE

      public static final SoundEvent CHEST_CLOSE
    • CHEST_LOCKED

      public static final SoundEvent CHEST_LOCKED
    • CHEST_OPEN

      public static final SoundEvent CHEST_OPEN
    • CHICKEN_AMBIENT

      public static final SoundEvent CHICKEN_AMBIENT
    • CHICKEN_DEATH

      public static final SoundEvent CHICKEN_DEATH
    • CHICKEN_EGG

      public static final SoundEvent CHICKEN_EGG
    • CHICKEN_HURT

      public static final SoundEvent CHICKEN_HURT
    • CHICKEN_STEP

      public static final SoundEvent CHICKEN_STEP
    • CHISELED_BOOKSHELF_BREAK

      public static final SoundEvent CHISELED_BOOKSHELF_BREAK
    • CHISELED_BOOKSHELF_FALL

      public static final SoundEvent CHISELED_BOOKSHELF_FALL
    • CHISELED_BOOKSHELF_HIT

      public static final SoundEvent CHISELED_BOOKSHELF_HIT
    • CHISELED_BOOKSHELF_INSERT

      public static final SoundEvent CHISELED_BOOKSHELF_INSERT
    • CHISELED_BOOKSHELF_INSERT_ENCHANTED

      public static final SoundEvent CHISELED_BOOKSHELF_INSERT_ENCHANTED
    • CHISELED_BOOKSHELF_STEP

      public static final SoundEvent CHISELED_BOOKSHELF_STEP
    • CHISELED_BOOKSHELF_PICKUP

      public static final SoundEvent CHISELED_BOOKSHELF_PICKUP
    • CHISELED_BOOKSHELF_PICKUP_ENCHANTED

      public static final SoundEvent CHISELED_BOOKSHELF_PICKUP_ENCHANTED
    • CHISELED_BOOKSHELF_PLACE

      public static final SoundEvent CHISELED_BOOKSHELF_PLACE
    • CHORUS_FLOWER_DEATH

      public static final SoundEvent CHORUS_FLOWER_DEATH
    • CHORUS_FLOWER_GROW

      public static final SoundEvent CHORUS_FLOWER_GROW
    • CHORUS_FRUIT_TELEPORT

      public static final SoundEvent CHORUS_FRUIT_TELEPORT
    • COBWEB_BREAK

      public static final SoundEvent COBWEB_BREAK
    • COBWEB_STEP

      public static final SoundEvent COBWEB_STEP
    • COBWEB_PLACE

      public static final SoundEvent COBWEB_PLACE
    • COBWEB_HIT

      public static final SoundEvent COBWEB_HIT
    • COBWEB_FALL

      public static final SoundEvent COBWEB_FALL
    • COD_AMBIENT

      public static final SoundEvent COD_AMBIENT
    • COD_DEATH

      public static final SoundEvent COD_DEATH
    • COD_FLOP

      public static final SoundEvent COD_FLOP
    • COD_HURT

      public static final SoundEvent COD_HURT
    • COMPARATOR_CLICK

      public static final SoundEvent COMPARATOR_CLICK
    • COMPOSTER_EMPTY

      public static final SoundEvent COMPOSTER_EMPTY
    • COMPOSTER_FILL

      public static final SoundEvent COMPOSTER_FILL
    • COMPOSTER_FILL_SUCCESS

      public static final SoundEvent COMPOSTER_FILL_SUCCESS
    • COMPOSTER_READY

      public static final SoundEvent COMPOSTER_READY
    • CONDUIT_ACTIVATE

      public static final SoundEvent CONDUIT_ACTIVATE
    • CONDUIT_AMBIENT

      public static final SoundEvent CONDUIT_AMBIENT
    • CONDUIT_AMBIENT_SHORT

      public static final SoundEvent CONDUIT_AMBIENT_SHORT
    • CONDUIT_ATTACK_TARGET

      public static final SoundEvent CONDUIT_ATTACK_TARGET
    • CONDUIT_DEACTIVATE

      public static final SoundEvent CONDUIT_DEACTIVATE
    • COPPER_BULB_BREAK

      public static final SoundEvent COPPER_BULB_BREAK
    • COPPER_BULB_STEP

      public static final SoundEvent COPPER_BULB_STEP
    • COPPER_BULB_PLACE

      public static final SoundEvent COPPER_BULB_PLACE
    • COPPER_BULB_HIT

      public static final SoundEvent COPPER_BULB_HIT
    • COPPER_BULB_FALL

      public static final SoundEvent COPPER_BULB_FALL
    • COPPER_BULB_TURN_ON

      public static final SoundEvent COPPER_BULB_TURN_ON
    • COPPER_BULB_TURN_OFF

      public static final SoundEvent COPPER_BULB_TURN_OFF
    • COPPER_BREAK

      public static final SoundEvent COPPER_BREAK
    • COPPER_STEP

      public static final SoundEvent COPPER_STEP
    • COPPER_PLACE

      public static final SoundEvent COPPER_PLACE
    • COPPER_HIT

      public static final SoundEvent COPPER_HIT
    • COPPER_FALL

      public static final SoundEvent COPPER_FALL
    • COPPER_DOOR_CLOSE

      public static final SoundEvent COPPER_DOOR_CLOSE
    • COPPER_DOOR_OPEN

      public static final SoundEvent COPPER_DOOR_OPEN
    • COPPER_GRATE_BREAK

      public static final SoundEvent COPPER_GRATE_BREAK
    • COPPER_GRATE_STEP

      public static final SoundEvent COPPER_GRATE_STEP
    • COPPER_GRATE_PLACE

      public static final SoundEvent COPPER_GRATE_PLACE
    • COPPER_GRATE_HIT

      public static final SoundEvent COPPER_GRATE_HIT
    • COPPER_GRATE_FALL

      public static final SoundEvent COPPER_GRATE_FALL
    • COPPER_TRAPDOOR_CLOSE

      public static final SoundEvent COPPER_TRAPDOOR_CLOSE
    • COPPER_TRAPDOOR_OPEN

      public static final SoundEvent COPPER_TRAPDOOR_OPEN
    • CORAL_BLOCK_BREAK

      public static final SoundEvent CORAL_BLOCK_BREAK
    • CORAL_BLOCK_FALL

      public static final SoundEvent CORAL_BLOCK_FALL
    • CORAL_BLOCK_HIT

      public static final SoundEvent CORAL_BLOCK_HIT
    • CORAL_BLOCK_PLACE

      public static final SoundEvent CORAL_BLOCK_PLACE
    • CORAL_BLOCK_STEP

      public static final SoundEvent CORAL_BLOCK_STEP
    • COW_AMBIENT

      public static final SoundEvent COW_AMBIENT
    • COW_DEATH

      public static final SoundEvent COW_DEATH
    • COW_HURT

      public static final SoundEvent COW_HURT
    • COW_MILK

      public static final SoundEvent COW_MILK
    • COW_STEP

      public static final SoundEvent COW_STEP
    • CRAFTER_CRAFT

      public static final SoundEvent CRAFTER_CRAFT
    • CRAFTER_FAIL

      public static final SoundEvent CRAFTER_FAIL
    • CREEPER_DEATH

      public static final SoundEvent CREEPER_DEATH
    • CREEPER_HURT

      public static final SoundEvent CREEPER_HURT
    • CREEPER_PRIMED

      public static final SoundEvent CREEPER_PRIMED
    • CROP_BREAK

      public static final SoundEvent CROP_BREAK
    • CROP_PLANTED

      public static final SoundEvent CROP_PLANTED
    • CROSSBOW_HIT

      public static final SoundEvent CROSSBOW_HIT
    • CROSSBOW_LOADING_END

      public static final SoundEvent CROSSBOW_LOADING_END
    • CROSSBOW_LOADING_MIDDLE

      public static final SoundEvent CROSSBOW_LOADING_MIDDLE
    • CROSSBOW_LOADING_START

      public static final SoundEvent CROSSBOW_LOADING_START
    • CROSSBOW_QUICK_CHARGE_1

      public static final SoundEvent CROSSBOW_QUICK_CHARGE_1
    • CROSSBOW_QUICK_CHARGE_2

      public static final SoundEvent CROSSBOW_QUICK_CHARGE_2
    • CROSSBOW_QUICK_CHARGE_3

      public static final SoundEvent CROSSBOW_QUICK_CHARGE_3
    • CROSSBOW_SHOOT

      public static final SoundEvent CROSSBOW_SHOOT
    • DECORATED_POT_BREAK

      public static final SoundEvent DECORATED_POT_BREAK
    • DECORATED_POT_FALL

      public static final SoundEvent DECORATED_POT_FALL
    • DECORATED_POT_HIT

      public static final SoundEvent DECORATED_POT_HIT
    • DECORATED_POT_INSERT

      public static final SoundEvent DECORATED_POT_INSERT
    • DECORATED_POT_INSERT_FAIL

      public static final SoundEvent DECORATED_POT_INSERT_FAIL
    • DECORATED_POT_STEP

      public static final SoundEvent DECORATED_POT_STEP
    • DECORATED_POT_PLACE

      public static final SoundEvent DECORATED_POT_PLACE
    • DECORATED_POT_SHATTER

      public static final SoundEvent DECORATED_POT_SHATTER
    • DEEPSLATE_BRICKS_BREAK

      public static final SoundEvent DEEPSLATE_BRICKS_BREAK
    • DEEPSLATE_BRICKS_FALL

      public static final SoundEvent DEEPSLATE_BRICKS_FALL
    • DEEPSLATE_BRICKS_HIT

      public static final SoundEvent DEEPSLATE_BRICKS_HIT
    • DEEPSLATE_BRICKS_PLACE

      public static final SoundEvent DEEPSLATE_BRICKS_PLACE
    • DEEPSLATE_BRICKS_STEP

      public static final SoundEvent DEEPSLATE_BRICKS_STEP
    • DEEPSLATE_BREAK

      public static final SoundEvent DEEPSLATE_BREAK
    • DEEPSLATE_FALL

      public static final SoundEvent DEEPSLATE_FALL
    • DEEPSLATE_HIT

      public static final SoundEvent DEEPSLATE_HIT
    • DEEPSLATE_PLACE

      public static final SoundEvent DEEPSLATE_PLACE
    • DEEPSLATE_STEP

      public static final SoundEvent DEEPSLATE_STEP
    • DEEPSLATE_TILES_BREAK

      public static final SoundEvent DEEPSLATE_TILES_BREAK
    • DEEPSLATE_TILES_FALL

      public static final SoundEvent DEEPSLATE_TILES_FALL
    • DEEPSLATE_TILES_HIT

      public static final SoundEvent DEEPSLATE_TILES_HIT
    • DEEPSLATE_TILES_PLACE

      public static final SoundEvent DEEPSLATE_TILES_PLACE
    • DEEPSLATE_TILES_STEP

      public static final SoundEvent DEEPSLATE_TILES_STEP
    • DISPENSER_DISPENSE

      public static final SoundEvent DISPENSER_DISPENSE
    • DISPENSER_FAIL

      public static final SoundEvent DISPENSER_FAIL
    • DISPENSER_LAUNCH

      public static final SoundEvent DISPENSER_LAUNCH
    • DOLPHIN_AMBIENT

      public static final SoundEvent DOLPHIN_AMBIENT
    • DOLPHIN_AMBIENT_WATER

      public static final SoundEvent DOLPHIN_AMBIENT_WATER
    • DOLPHIN_ATTACK

      public static final SoundEvent DOLPHIN_ATTACK
    • DOLPHIN_DEATH

      public static final SoundEvent DOLPHIN_DEATH
    • DOLPHIN_EAT

      public static final SoundEvent DOLPHIN_EAT
    • DOLPHIN_HURT

      public static final SoundEvent DOLPHIN_HURT
    • DOLPHIN_JUMP

      public static final SoundEvent DOLPHIN_JUMP
    • DOLPHIN_PLAY

      public static final SoundEvent DOLPHIN_PLAY
    • DOLPHIN_SPLASH

      public static final SoundEvent DOLPHIN_SPLASH
    • DOLPHIN_SWIM

      public static final SoundEvent DOLPHIN_SWIM
    • DONKEY_AMBIENT

      public static final SoundEvent DONKEY_AMBIENT
    • DONKEY_ANGRY

      public static final SoundEvent DONKEY_ANGRY
    • DONKEY_CHEST

      public static final SoundEvent DONKEY_CHEST
    • DONKEY_DEATH

      public static final SoundEvent DONKEY_DEATH
    • DONKEY_EAT

      public static final SoundEvent DONKEY_EAT
    • DONKEY_HURT

      public static final SoundEvent DONKEY_HURT
    • DONKEY_JUMP

      public static final SoundEvent DONKEY_JUMP
    • DRIPSTONE_BLOCK_BREAK

      public static final SoundEvent DRIPSTONE_BLOCK_BREAK
    • DRIPSTONE_BLOCK_STEP

      public static final SoundEvent DRIPSTONE_BLOCK_STEP
    • DRIPSTONE_BLOCK_PLACE

      public static final SoundEvent DRIPSTONE_BLOCK_PLACE
    • DRIPSTONE_BLOCK_HIT

      public static final SoundEvent DRIPSTONE_BLOCK_HIT
    • DRIPSTONE_BLOCK_FALL

      public static final SoundEvent DRIPSTONE_BLOCK_FALL
    • POINTED_DRIPSTONE_BREAK

      public static final SoundEvent POINTED_DRIPSTONE_BREAK
    • POINTED_DRIPSTONE_STEP

      public static final SoundEvent POINTED_DRIPSTONE_STEP
    • POINTED_DRIPSTONE_PLACE

      public static final SoundEvent POINTED_DRIPSTONE_PLACE
    • POINTED_DRIPSTONE_HIT

      public static final SoundEvent POINTED_DRIPSTONE_HIT
    • POINTED_DRIPSTONE_FALL

      public static final SoundEvent POINTED_DRIPSTONE_FALL
    • POINTED_DRIPSTONE_LAND

      public static final SoundEvent POINTED_DRIPSTONE_LAND
    • POINTED_DRIPSTONE_DRIP_LAVA

      public static final SoundEvent POINTED_DRIPSTONE_DRIP_LAVA
    • POINTED_DRIPSTONE_DRIP_WATER

      public static final SoundEvent POINTED_DRIPSTONE_DRIP_WATER
    • POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON

      public static final SoundEvent POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
    • POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON

      public static final SoundEvent POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
    • BIG_DRIPLEAF_TILT_DOWN

      public static final SoundEvent BIG_DRIPLEAF_TILT_DOWN
    • BIG_DRIPLEAF_TILT_UP

      public static final SoundEvent BIG_DRIPLEAF_TILT_UP
    • DROWNED_AMBIENT

      public static final SoundEvent DROWNED_AMBIENT
    • DROWNED_AMBIENT_WATER

      public static final SoundEvent DROWNED_AMBIENT_WATER
    • DROWNED_DEATH

      public static final SoundEvent DROWNED_DEATH
    • DROWNED_DEATH_WATER

      public static final SoundEvent DROWNED_DEATH_WATER
    • DROWNED_HURT

      public static final SoundEvent DROWNED_HURT
    • DROWNED_HURT_WATER

      public static final SoundEvent DROWNED_HURT_WATER
    • DROWNED_SHOOT

      public static final SoundEvent DROWNED_SHOOT
    • DROWNED_STEP

      public static final SoundEvent DROWNED_STEP
    • DROWNED_SWIM

      public static final SoundEvent DROWNED_SWIM
    • DYE_USE

      public static final SoundEvent DYE_USE
    • EGG_THROW

      public static final SoundEvent EGG_THROW
    • ELDER_GUARDIAN_AMBIENT

      public static final SoundEvent ELDER_GUARDIAN_AMBIENT
    • ELDER_GUARDIAN_AMBIENT_LAND

      public static final SoundEvent ELDER_GUARDIAN_AMBIENT_LAND
    • ELDER_GUARDIAN_CURSE

      public static final SoundEvent ELDER_GUARDIAN_CURSE
    • ELDER_GUARDIAN_DEATH

      public static final SoundEvent ELDER_GUARDIAN_DEATH
    • ELDER_GUARDIAN_DEATH_LAND

      public static final SoundEvent ELDER_GUARDIAN_DEATH_LAND
    • ELDER_GUARDIAN_FLOP

      public static final SoundEvent ELDER_GUARDIAN_FLOP
    • ELDER_GUARDIAN_HURT

      public static final SoundEvent ELDER_GUARDIAN_HURT
    • ELDER_GUARDIAN_HURT_LAND

      public static final SoundEvent ELDER_GUARDIAN_HURT_LAND
    • ELYTRA_FLYING

      public static final SoundEvent ELYTRA_FLYING
    • ENCHANTMENT_TABLE_USE

      public static final SoundEvent ENCHANTMENT_TABLE_USE
    • ENDER_CHEST_CLOSE

      public static final SoundEvent ENDER_CHEST_CLOSE
    • ENDER_CHEST_OPEN

      public static final SoundEvent ENDER_CHEST_OPEN
    • ENDER_DRAGON_AMBIENT

      public static final SoundEvent ENDER_DRAGON_AMBIENT
    • ENDER_DRAGON_DEATH

      public static final SoundEvent ENDER_DRAGON_DEATH
    • DRAGON_FIREBALL_EXPLODE

      public static final SoundEvent DRAGON_FIREBALL_EXPLODE
    • ENDER_DRAGON_FLAP

      public static final SoundEvent ENDER_DRAGON_FLAP
    • ENDER_DRAGON_GROWL

      public static final SoundEvent ENDER_DRAGON_GROWL
    • ENDER_DRAGON_HURT

      public static final SoundEvent ENDER_DRAGON_HURT
    • ENDER_DRAGON_SHOOT

      public static final SoundEvent ENDER_DRAGON_SHOOT
    • ENDER_EYE_DEATH

      public static final SoundEvent ENDER_EYE_DEATH
    • ENDER_EYE_LAUNCH

      public static final SoundEvent ENDER_EYE_LAUNCH
    • ENDERMAN_AMBIENT

      public static final SoundEvent ENDERMAN_AMBIENT
    • ENDERMAN_DEATH

      public static final SoundEvent ENDERMAN_DEATH
    • ENDERMAN_HURT

      public static final SoundEvent ENDERMAN_HURT
    • ENDERMAN_SCREAM

      public static final SoundEvent ENDERMAN_SCREAM
    • ENDERMAN_STARE

      public static final SoundEvent ENDERMAN_STARE
    • ENDERMAN_TELEPORT

      public static final SoundEvent ENDERMAN_TELEPORT
    • ENDERMITE_AMBIENT

      public static final SoundEvent ENDERMITE_AMBIENT
    • ENDERMITE_DEATH

      public static final SoundEvent ENDERMITE_DEATH
    • ENDERMITE_HURT

      public static final SoundEvent ENDERMITE_HURT
    • ENDERMITE_STEP

      public static final SoundEvent ENDERMITE_STEP
    • ENDER_PEARL_THROW

      public static final SoundEvent ENDER_PEARL_THROW
    • END_GATEWAY_SPAWN

      public static final SoundEvent END_GATEWAY_SPAWN
    • END_PORTAL_FRAME_FILL

      public static final SoundEvent END_PORTAL_FRAME_FILL
    • END_PORTAL_SPAWN

      public static final SoundEvent END_PORTAL_SPAWN
    • EVOKER_AMBIENT

      public static final SoundEvent EVOKER_AMBIENT
    • EVOKER_CAST_SPELL

      public static final SoundEvent EVOKER_CAST_SPELL
    • EVOKER_CELEBRATE

      public static final SoundEvent EVOKER_CELEBRATE
    • EVOKER_DEATH

      public static final SoundEvent EVOKER_DEATH
    • EVOKER_FANGS_ATTACK

      public static final SoundEvent EVOKER_FANGS_ATTACK
    • EVOKER_HURT

      public static final SoundEvent EVOKER_HURT
    • EVOKER_PREPARE_ATTACK

      public static final SoundEvent EVOKER_PREPARE_ATTACK
    • EVOKER_PREPARE_SUMMON

      public static final SoundEvent EVOKER_PREPARE_SUMMON
    • EVOKER_PREPARE_WOLOLO

      public static final SoundEvent EVOKER_PREPARE_WOLOLO
    • EXPERIENCE_BOTTLE_THROW

      public static final SoundEvent EXPERIENCE_BOTTLE_THROW
    • EXPERIENCE_ORB_PICKUP

      public static final SoundEvent EXPERIENCE_ORB_PICKUP
    • FENCE_GATE_CLOSE

      public static final SoundEvent FENCE_GATE_CLOSE
    • FENCE_GATE_OPEN

      public static final SoundEvent FENCE_GATE_OPEN
    • FIRECHARGE_USE

      public static final SoundEvent FIRECHARGE_USE
    • FIREWORK_ROCKET_BLAST

      public static final SoundEvent FIREWORK_ROCKET_BLAST
    • FIREWORK_ROCKET_BLAST_FAR

      public static final SoundEvent FIREWORK_ROCKET_BLAST_FAR
    • FIREWORK_ROCKET_LARGE_BLAST

      public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST
    • FIREWORK_ROCKET_LARGE_BLAST_FAR

      public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST_FAR
    • FIREWORK_ROCKET_LAUNCH

      public static final SoundEvent FIREWORK_ROCKET_LAUNCH
    • FIREWORK_ROCKET_SHOOT

      public static final SoundEvent FIREWORK_ROCKET_SHOOT
    • FIREWORK_ROCKET_TWINKLE

      public static final SoundEvent FIREWORK_ROCKET_TWINKLE
    • FIREWORK_ROCKET_TWINKLE_FAR

      public static final SoundEvent FIREWORK_ROCKET_TWINKLE_FAR
    • FIRE_AMBIENT

      public static final SoundEvent FIRE_AMBIENT
    • FIRE_EXTINGUISH

      public static final SoundEvent FIRE_EXTINGUISH
    • FISH_SWIM

      public static final SoundEvent FISH_SWIM
    • FISHING_BOBBER_RETRIEVE

      public static final SoundEvent FISHING_BOBBER_RETRIEVE
    • FISHING_BOBBER_SPLASH

      public static final SoundEvent FISHING_BOBBER_SPLASH
    • FISHING_BOBBER_THROW

      public static final SoundEvent FISHING_BOBBER_THROW
    • FLINTANDSTEEL_USE

      public static final SoundEvent FLINTANDSTEEL_USE
    • FLOWERING_AZALEA_BREAK

      public static final SoundEvent FLOWERING_AZALEA_BREAK
    • FLOWERING_AZALEA_FALL

      public static final SoundEvent FLOWERING_AZALEA_FALL
    • FLOWERING_AZALEA_HIT

      public static final SoundEvent FLOWERING_AZALEA_HIT
    • FLOWERING_AZALEA_PLACE

      public static final SoundEvent FLOWERING_AZALEA_PLACE
    • FLOWERING_AZALEA_STEP

      public static final SoundEvent FLOWERING_AZALEA_STEP
    • FOX_AGGRO

      public static final SoundEvent FOX_AGGRO
    • FOX_AMBIENT

      public static final SoundEvent FOX_AMBIENT
    • FOX_BITE

      public static final SoundEvent FOX_BITE
    • FOX_DEATH

      public static final SoundEvent FOX_DEATH
    • FOX_EAT

      public static final SoundEvent FOX_EAT
    • FOX_HURT

      public static final SoundEvent FOX_HURT
    • FOX_SCREECH

      public static final SoundEvent FOX_SCREECH
    • FOX_SLEEP

      public static final SoundEvent FOX_SLEEP
    • FOX_SNIFF

      public static final SoundEvent FOX_SNIFF
    • FOX_SPIT

      public static final SoundEvent FOX_SPIT
    • FOX_TELEPORT

      public static final SoundEvent FOX_TELEPORT
    • SUSPICIOUS_SAND_BREAK

      public static final SoundEvent SUSPICIOUS_SAND_BREAK
    • SUSPICIOUS_SAND_STEP

      public static final SoundEvent SUSPICIOUS_SAND_STEP
    • SUSPICIOUS_SAND_PLACE

      public static final SoundEvent SUSPICIOUS_SAND_PLACE
    • SUSPICIOUS_SAND_HIT

      public static final SoundEvent SUSPICIOUS_SAND_HIT
    • SUSPICIOUS_SAND_FALL

      public static final SoundEvent SUSPICIOUS_SAND_FALL
    • SUSPICIOUS_GRAVEL_BREAK

      public static final SoundEvent SUSPICIOUS_GRAVEL_BREAK
    • SUSPICIOUS_GRAVEL_STEP

      public static final SoundEvent SUSPICIOUS_GRAVEL_STEP
    • SUSPICIOUS_GRAVEL_PLACE

      public static final SoundEvent SUSPICIOUS_GRAVEL_PLACE
    • SUSPICIOUS_GRAVEL_HIT

      public static final SoundEvent SUSPICIOUS_GRAVEL_HIT
    • SUSPICIOUS_GRAVEL_FALL

      public static final SoundEvent SUSPICIOUS_GRAVEL_FALL
    • FROGLIGHT_BREAK

      public static final SoundEvent FROGLIGHT_BREAK
    • FROGLIGHT_FALL

      public static final SoundEvent FROGLIGHT_FALL
    • FROGLIGHT_HIT

      public static final SoundEvent FROGLIGHT_HIT
    • FROGLIGHT_PLACE

      public static final SoundEvent FROGLIGHT_PLACE
    • FROGLIGHT_STEP

      public static final SoundEvent FROGLIGHT_STEP
    • FROGSPAWNSTEP

      public static final SoundEvent FROGSPAWNSTEP
    • FROGSPAWN_BREAK

      public static final SoundEvent FROGSPAWN_BREAK
    • FROGSPAWN_FALL

      public static final SoundEvent FROGSPAWN_FALL
    • FROGSPAWN_HATCH

      public static final SoundEvent FROGSPAWN_HATCH
    • FROGSPAWN_HIT

      public static final SoundEvent FROGSPAWN_HIT
    • FROGSPAWN_PLACE

      public static final SoundEvent FROGSPAWN_PLACE
    • FROG_AMBIENT

      public static final SoundEvent FROG_AMBIENT
    • FROG_DEATH

      public static final SoundEvent FROG_DEATH
    • FROG_EAT

      public static final SoundEvent FROG_EAT
    • FROG_HURT

      public static final SoundEvent FROG_HURT
    • FROG_LAY_SPAWN

      public static final SoundEvent FROG_LAY_SPAWN
    • FROG_LONG_JUMP

      public static final SoundEvent FROG_LONG_JUMP
    • FROG_STEP

      public static final SoundEvent FROG_STEP
    • FROG_TONGUE

      public static final SoundEvent FROG_TONGUE
    • ROOTS_BREAK

      public static final SoundEvent ROOTS_BREAK
    • ROOTS_STEP

      public static final SoundEvent ROOTS_STEP
    • ROOTS_PLACE

      public static final SoundEvent ROOTS_PLACE
    • ROOTS_HIT

      public static final SoundEvent ROOTS_HIT
    • ROOTS_FALL

      public static final SoundEvent ROOTS_FALL
    • FURNACE_FIRE_CRACKLE

      public static final SoundEvent FURNACE_FIRE_CRACKLE
    • GENERIC_BIG_FALL

      public static final SoundEvent GENERIC_BIG_FALL
    • GENERIC_BURN

      public static final SoundEvent GENERIC_BURN
    • GENERIC_DEATH

      public static final SoundEvent GENERIC_DEATH
    • GENERIC_DRINK

      public static final SoundEvent GENERIC_DRINK
    • GENERIC_EAT

      public static final SoundEvent GENERIC_EAT
    • GENERIC_EXPLODE

      public static final Holder.Reference<SoundEvent> GENERIC_EXPLODE
    • GENERIC_EXTINGUISH_FIRE

      public static final SoundEvent GENERIC_EXTINGUISH_FIRE
    • GENERIC_HURT

      public static final SoundEvent GENERIC_HURT
    • GENERIC_SMALL_FALL

      public static final SoundEvent GENERIC_SMALL_FALL
    • GENERIC_SPLASH

      public static final SoundEvent GENERIC_SPLASH
    • GENERIC_SWIM

      public static final SoundEvent GENERIC_SWIM
    • GHAST_AMBIENT

      public static final SoundEvent GHAST_AMBIENT
    • GHAST_DEATH

      public static final SoundEvent GHAST_DEATH
    • GHAST_HURT

      public static final SoundEvent GHAST_HURT
    • GHAST_SCREAM

      public static final SoundEvent GHAST_SCREAM
    • GHAST_SHOOT

      public static final SoundEvent GHAST_SHOOT
    • GHAST_WARN

      public static final SoundEvent GHAST_WARN
    • GILDED_BLACKSTONE_BREAK

      public static final SoundEvent GILDED_BLACKSTONE_BREAK
    • GILDED_BLACKSTONE_FALL

      public static final SoundEvent GILDED_BLACKSTONE_FALL
    • GILDED_BLACKSTONE_HIT

      public static final SoundEvent GILDED_BLACKSTONE_HIT
    • GILDED_BLACKSTONE_PLACE

      public static final SoundEvent GILDED_BLACKSTONE_PLACE
    • GILDED_BLACKSTONE_STEP

      public static final SoundEvent GILDED_BLACKSTONE_STEP
    • GLASS_BREAK

      public static final SoundEvent GLASS_BREAK
    • GLASS_FALL

      public static final SoundEvent GLASS_FALL
    • GLASS_HIT

      public static final SoundEvent GLASS_HIT
    • GLASS_PLACE

      public static final SoundEvent GLASS_PLACE
    • GLASS_STEP

      public static final SoundEvent GLASS_STEP
    • GLOW_INK_SAC_USE

      public static final SoundEvent GLOW_INK_SAC_USE
    • GLOW_ITEM_FRAME_ADD_ITEM

      public static final SoundEvent GLOW_ITEM_FRAME_ADD_ITEM
    • GLOW_ITEM_FRAME_BREAK

      public static final SoundEvent GLOW_ITEM_FRAME_BREAK
    • GLOW_ITEM_FRAME_PLACE

      public static final SoundEvent GLOW_ITEM_FRAME_PLACE
    • GLOW_ITEM_FRAME_REMOVE_ITEM

      public static final SoundEvent GLOW_ITEM_FRAME_REMOVE_ITEM
    • GLOW_ITEM_FRAME_ROTATE_ITEM

      public static final SoundEvent GLOW_ITEM_FRAME_ROTATE_ITEM
    • GLOW_SQUID_AMBIENT

      public static final SoundEvent GLOW_SQUID_AMBIENT
    • GLOW_SQUID_DEATH

      public static final SoundEvent GLOW_SQUID_DEATH
    • GLOW_SQUID_HURT

      public static final SoundEvent GLOW_SQUID_HURT
    • GLOW_SQUID_SQUIRT

      public static final SoundEvent GLOW_SQUID_SQUIRT
    • GOAT_AMBIENT

      public static final SoundEvent GOAT_AMBIENT
    • GOAT_DEATH

      public static final SoundEvent GOAT_DEATH
    • GOAT_EAT

      public static final SoundEvent GOAT_EAT
    • GOAT_HURT

      public static final SoundEvent GOAT_HURT
    • GOAT_LONG_JUMP

      public static final SoundEvent GOAT_LONG_JUMP
    • GOAT_MILK

      public static final SoundEvent GOAT_MILK
    • GOAT_PREPARE_RAM

      public static final SoundEvent GOAT_PREPARE_RAM
    • GOAT_RAM_IMPACT

      public static final SoundEvent GOAT_RAM_IMPACT
    • GOAT_HORN_BREAK

      public static final SoundEvent GOAT_HORN_BREAK
    • GOAT_HORN_PLAY

      public static final SoundEvent GOAT_HORN_PLAY
    • GOAT_SCREAMING_AMBIENT

      public static final SoundEvent GOAT_SCREAMING_AMBIENT
    • GOAT_SCREAMING_DEATH

      public static final SoundEvent GOAT_SCREAMING_DEATH
    • GOAT_SCREAMING_EAT

      public static final SoundEvent GOAT_SCREAMING_EAT
    • GOAT_SCREAMING_HURT

      public static final SoundEvent GOAT_SCREAMING_HURT
    • GOAT_SCREAMING_LONG_JUMP

      public static final SoundEvent GOAT_SCREAMING_LONG_JUMP
    • GOAT_SCREAMING_MILK

      public static final SoundEvent GOAT_SCREAMING_MILK
    • GOAT_SCREAMING_PREPARE_RAM

      public static final SoundEvent GOAT_SCREAMING_PREPARE_RAM
    • GOAT_SCREAMING_RAM_IMPACT

      public static final SoundEvent GOAT_SCREAMING_RAM_IMPACT
    • GOAT_SCREAMING_HORN_BREAK

      public static final SoundEvent GOAT_SCREAMING_HORN_BREAK
    • GOAT_STEP

      public static final SoundEvent GOAT_STEP
    • GRASS_BREAK

      public static final SoundEvent GRASS_BREAK
    • GRASS_FALL

      public static final SoundEvent GRASS_FALL
    • GRASS_HIT

      public static final SoundEvent GRASS_HIT
    • GRASS_PLACE

      public static final SoundEvent GRASS_PLACE
    • GRASS_STEP

      public static final SoundEvent GRASS_STEP
    • GRAVEL_BREAK

      public static final SoundEvent GRAVEL_BREAK
    • GRAVEL_FALL

      public static final SoundEvent GRAVEL_FALL
    • GRAVEL_HIT

      public static final SoundEvent GRAVEL_HIT
    • GRAVEL_PLACE

      public static final SoundEvent GRAVEL_PLACE
    • GRAVEL_STEP

      public static final SoundEvent GRAVEL_STEP
    • GRINDSTONE_USE

      public static final SoundEvent GRINDSTONE_USE
    • GROWING_PLANT_CROP

      public static final SoundEvent GROWING_PLANT_CROP
    • GUARDIAN_AMBIENT

      public static final SoundEvent GUARDIAN_AMBIENT
    • GUARDIAN_AMBIENT_LAND

      public static final SoundEvent GUARDIAN_AMBIENT_LAND
    • GUARDIAN_ATTACK

      public static final SoundEvent GUARDIAN_ATTACK
    • GUARDIAN_DEATH

      public static final SoundEvent GUARDIAN_DEATH
    • GUARDIAN_DEATH_LAND

      public static final SoundEvent GUARDIAN_DEATH_LAND
    • GUARDIAN_FLOP

      public static final SoundEvent GUARDIAN_FLOP
    • GUARDIAN_HURT

      public static final SoundEvent GUARDIAN_HURT
    • GUARDIAN_HURT_LAND

      public static final SoundEvent GUARDIAN_HURT_LAND
    • HANGING_ROOTS_BREAK

      public static final SoundEvent HANGING_ROOTS_BREAK
    • HANGING_ROOTS_FALL

      public static final SoundEvent HANGING_ROOTS_FALL
    • HANGING_ROOTS_HIT

      public static final SoundEvent HANGING_ROOTS_HIT
    • HANGING_ROOTS_PLACE

      public static final SoundEvent HANGING_ROOTS_PLACE
    • HANGING_ROOTS_STEP

      public static final SoundEvent HANGING_ROOTS_STEP
    • HANGING_SIGN_STEP

      public static final SoundEvent HANGING_SIGN_STEP
    • HANGING_SIGN_BREAK

      public static final SoundEvent HANGING_SIGN_BREAK
    • HANGING_SIGN_FALL

      public static final SoundEvent HANGING_SIGN_FALL
    • HANGING_SIGN_HIT

      public static final SoundEvent HANGING_SIGN_HIT
    • HANGING_SIGN_PLACE

      public static final SoundEvent HANGING_SIGN_PLACE
    • HEAVY_CORE_BREAK

      public static final SoundEvent HEAVY_CORE_BREAK
    • HEAVY_CORE_FALL

      public static final SoundEvent HEAVY_CORE_FALL
    • HEAVY_CORE_HIT

      public static final SoundEvent HEAVY_CORE_HIT
    • HEAVY_CORE_PLACE

      public static final SoundEvent HEAVY_CORE_PLACE
    • HEAVY_CORE_STEP

      public static final SoundEvent HEAVY_CORE_STEP
    • NETHER_WOOD_HANGING_SIGN_STEP

      public static final SoundEvent NETHER_WOOD_HANGING_SIGN_STEP
    • NETHER_WOOD_HANGING_SIGN_BREAK

      public static final SoundEvent NETHER_WOOD_HANGING_SIGN_BREAK
    • NETHER_WOOD_HANGING_SIGN_FALL

      public static final SoundEvent NETHER_WOOD_HANGING_SIGN_FALL
    • NETHER_WOOD_HANGING_SIGN_HIT

      public static final SoundEvent NETHER_WOOD_HANGING_SIGN_HIT
    • NETHER_WOOD_HANGING_SIGN_PLACE

      public static final SoundEvent NETHER_WOOD_HANGING_SIGN_PLACE
    • BAMBOO_WOOD_HANGING_SIGN_STEP

      public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_STEP
    • BAMBOO_WOOD_HANGING_SIGN_BREAK

      public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_BREAK
    • BAMBOO_WOOD_HANGING_SIGN_FALL

      public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_FALL
    • BAMBOO_WOOD_HANGING_SIGN_HIT

      public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_HIT
    • BAMBOO_WOOD_HANGING_SIGN_PLACE

      public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_PLACE
    • TRIAL_SPAWNER_BREAK

      public static final SoundEvent TRIAL_SPAWNER_BREAK
    • TRIAL_SPAWNER_STEP

      public static final SoundEvent TRIAL_SPAWNER_STEP
    • TRIAL_SPAWNER_PLACE

      public static final SoundEvent TRIAL_SPAWNER_PLACE
    • TRIAL_SPAWNER_HIT

      public static final SoundEvent TRIAL_SPAWNER_HIT
    • TRIAL_SPAWNER_FALL

      public static final SoundEvent TRIAL_SPAWNER_FALL
    • TRIAL_SPAWNER_SPAWN_MOB

      public static final SoundEvent TRIAL_SPAWNER_SPAWN_MOB
    • TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM

      public static final SoundEvent TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM
    • TRIAL_SPAWNER_SPAWN_ITEM

      public static final SoundEvent TRIAL_SPAWNER_SPAWN_ITEM
    • TRIAL_SPAWNER_SPAWN_ITEM_BEGIN

      public static final SoundEvent TRIAL_SPAWNER_SPAWN_ITEM_BEGIN
    • TRIAL_SPAWNER_DETECT_PLAYER

      public static final SoundEvent TRIAL_SPAWNER_DETECT_PLAYER
    • TRIAL_SPAWNER_OMINOUS_ACTIVATE

      public static final SoundEvent TRIAL_SPAWNER_OMINOUS_ACTIVATE
    • TRIAL_SPAWNER_AMBIENT

      public static final SoundEvent TRIAL_SPAWNER_AMBIENT
    • TRIAL_SPAWNER_AMBIENT_OMINOUS

      public static final SoundEvent TRIAL_SPAWNER_AMBIENT_OMINOUS
    • TRIAL_SPAWNER_OPEN_SHUTTER

      public static final SoundEvent TRIAL_SPAWNER_OPEN_SHUTTER
    • TRIAL_SPAWNER_CLOSE_SHUTTER

      public static final SoundEvent TRIAL_SPAWNER_CLOSE_SHUTTER
    • TRIAL_SPAWNER_EJECT_ITEM

      public static final SoundEvent TRIAL_SPAWNER_EJECT_ITEM
    • HOE_TILL

      public static final SoundEvent HOE_TILL
    • HOGLIN_AMBIENT

      public static final SoundEvent HOGLIN_AMBIENT
    • HOGLIN_ANGRY

      public static final SoundEvent HOGLIN_ANGRY
    • HOGLIN_ATTACK

      public static final SoundEvent HOGLIN_ATTACK
    • HOGLIN_CONVERTED_TO_ZOMBIFIED

      public static final SoundEvent HOGLIN_CONVERTED_TO_ZOMBIFIED
    • HOGLIN_DEATH

      public static final SoundEvent HOGLIN_DEATH
    • HOGLIN_HURT

      public static final SoundEvent HOGLIN_HURT
    • HOGLIN_RETREAT

      public static final SoundEvent HOGLIN_RETREAT
    • HOGLIN_STEP

      public static final SoundEvent HOGLIN_STEP
    • HONEY_BLOCK_BREAK

      public static final SoundEvent HONEY_BLOCK_BREAK
    • HONEY_BLOCK_FALL

      public static final SoundEvent HONEY_BLOCK_FALL
    • HONEY_BLOCK_HIT

      public static final SoundEvent HONEY_BLOCK_HIT
    • HONEY_BLOCK_PLACE

      public static final SoundEvent HONEY_BLOCK_PLACE
    • HONEY_BLOCK_SLIDE

      public static final SoundEvent HONEY_BLOCK_SLIDE
    • HONEY_BLOCK_STEP

      public static final SoundEvent HONEY_BLOCK_STEP
    • HONEYCOMB_WAX_ON

      public static final SoundEvent HONEYCOMB_WAX_ON
    • HONEY_DRINK

      public static final SoundEvent HONEY_DRINK
    • GOAT_HORN_VARIANT_COUNT

      public static final int GOAT_HORN_VARIANT_COUNT
      See Also:
    • GOAT_HORN_SOUND_VARIANTS

      public static final com.google.common.collect.ImmutableList<Holder.Reference<SoundEvent>> GOAT_HORN_SOUND_VARIANTS
    • HORSE_AMBIENT

      public static final SoundEvent HORSE_AMBIENT
    • HORSE_ANGRY

      public static final SoundEvent HORSE_ANGRY
    • HORSE_ARMOR

      public static final SoundEvent HORSE_ARMOR
    • HORSE_BREATHE

      public static final SoundEvent HORSE_BREATHE
    • HORSE_DEATH

      public static final SoundEvent HORSE_DEATH
    • HORSE_EAT

      public static final SoundEvent HORSE_EAT
    • HORSE_GALLOP

      public static final SoundEvent HORSE_GALLOP
    • HORSE_HURT

      public static final SoundEvent HORSE_HURT
    • HORSE_JUMP

      public static final SoundEvent HORSE_JUMP
    • HORSE_LAND

      public static final SoundEvent HORSE_LAND
    • HORSE_SADDLE

      public static final SoundEvent HORSE_SADDLE
    • HORSE_STEP

      public static final SoundEvent HORSE_STEP
    • HORSE_STEP_WOOD

      public static final SoundEvent HORSE_STEP_WOOD
    • HOSTILE_BIG_FALL

      public static final SoundEvent HOSTILE_BIG_FALL
    • HOSTILE_DEATH

      public static final SoundEvent HOSTILE_DEATH
    • HOSTILE_HURT

      public static final SoundEvent HOSTILE_HURT
    • HOSTILE_SMALL_FALL

      public static final SoundEvent HOSTILE_SMALL_FALL
    • HOSTILE_SPLASH

      public static final SoundEvent HOSTILE_SPLASH
    • HOSTILE_SWIM

      public static final SoundEvent HOSTILE_SWIM
    • HUSK_AMBIENT

      public static final SoundEvent HUSK_AMBIENT
    • HUSK_CONVERTED_TO_ZOMBIE

      public static final SoundEvent HUSK_CONVERTED_TO_ZOMBIE
    • HUSK_DEATH

      public static final SoundEvent HUSK_DEATH
    • HUSK_HURT

      public static final SoundEvent HUSK_HURT
    • HUSK_STEP

      public static final SoundEvent HUSK_STEP
    • ILLUSIONER_AMBIENT

      public static final SoundEvent ILLUSIONER_AMBIENT
    • ILLUSIONER_CAST_SPELL

      public static final SoundEvent ILLUSIONER_CAST_SPELL
    • ILLUSIONER_DEATH

      public static final SoundEvent ILLUSIONER_DEATH
    • ILLUSIONER_HURT

      public static final SoundEvent ILLUSIONER_HURT
    • ILLUSIONER_MIRROR_MOVE

      public static final SoundEvent ILLUSIONER_MIRROR_MOVE
    • ILLUSIONER_PREPARE_BLINDNESS

      public static final SoundEvent ILLUSIONER_PREPARE_BLINDNESS
    • ILLUSIONER_PREPARE_MIRROR

      public static final SoundEvent ILLUSIONER_PREPARE_MIRROR
    • INK_SAC_USE

      public static final SoundEvent INK_SAC_USE
    • IRON_DOOR_CLOSE

      public static final SoundEvent IRON_DOOR_CLOSE
    • IRON_DOOR_OPEN

      public static final SoundEvent IRON_DOOR_OPEN
    • IRON_GOLEM_ATTACK

      public static final SoundEvent IRON_GOLEM_ATTACK
    • IRON_GOLEM_DAMAGE

      public static final SoundEvent IRON_GOLEM_DAMAGE
    • IRON_GOLEM_DEATH

      public static final SoundEvent IRON_GOLEM_DEATH
    • IRON_GOLEM_HURT

      public static final SoundEvent IRON_GOLEM_HURT
    • IRON_GOLEM_REPAIR

      public static final SoundEvent IRON_GOLEM_REPAIR
    • IRON_GOLEM_STEP

      public static final SoundEvent IRON_GOLEM_STEP
    • IRON_TRAPDOOR_CLOSE

      public static final SoundEvent IRON_TRAPDOOR_CLOSE
    • IRON_TRAPDOOR_OPEN

      public static final SoundEvent IRON_TRAPDOOR_OPEN
    • ITEM_FRAME_ADD_ITEM

      public static final SoundEvent ITEM_FRAME_ADD_ITEM
    • ITEM_FRAME_BREAK

      public static final SoundEvent ITEM_FRAME_BREAK
    • ITEM_FRAME_PLACE

      public static final SoundEvent ITEM_FRAME_PLACE
    • ITEM_FRAME_REMOVE_ITEM

      public static final SoundEvent ITEM_FRAME_REMOVE_ITEM
    • ITEM_FRAME_ROTATE_ITEM

      public static final SoundEvent ITEM_FRAME_ROTATE_ITEM
    • ITEM_BREAK

      public static final SoundEvent ITEM_BREAK
    • ITEM_PICKUP

      public static final SoundEvent ITEM_PICKUP
    • LADDER_BREAK

      public static final SoundEvent LADDER_BREAK
    • LADDER_FALL

      public static final SoundEvent LADDER_FALL
    • LADDER_HIT

      public static final SoundEvent LADDER_HIT
    • LADDER_PLACE

      public static final SoundEvent LADDER_PLACE
    • LADDER_STEP

      public static final SoundEvent LADDER_STEP
    • LANTERN_BREAK

      public static final SoundEvent LANTERN_BREAK
    • LANTERN_FALL

      public static final SoundEvent LANTERN_FALL
    • LANTERN_HIT

      public static final SoundEvent LANTERN_HIT
    • LANTERN_PLACE

      public static final SoundEvent LANTERN_PLACE
    • LANTERN_STEP

      public static final SoundEvent LANTERN_STEP
    • LARGE_AMETHYST_BUD_BREAK

      public static final SoundEvent LARGE_AMETHYST_BUD_BREAK
    • LARGE_AMETHYST_BUD_PLACE

      public static final SoundEvent LARGE_AMETHYST_BUD_PLACE
    • LAVA_AMBIENT

      public static final SoundEvent LAVA_AMBIENT
    • LAVA_EXTINGUISH

      public static final SoundEvent LAVA_EXTINGUISH
    • LAVA_POP

      public static final SoundEvent LAVA_POP
    • LEASH_KNOT_BREAK

      public static final SoundEvent LEASH_KNOT_BREAK
    • LEASH_KNOT_PLACE

      public static final SoundEvent LEASH_KNOT_PLACE
    • LEVER_CLICK

      public static final SoundEvent LEVER_CLICK
    • LIGHTNING_BOLT_IMPACT

      public static final SoundEvent LIGHTNING_BOLT_IMPACT
    • LIGHTNING_BOLT_THUNDER

      public static final SoundEvent LIGHTNING_BOLT_THUNDER
    • LINGERING_POTION_THROW

      public static final SoundEvent LINGERING_POTION_THROW
    • LLAMA_AMBIENT

      public static final SoundEvent LLAMA_AMBIENT
    • LLAMA_ANGRY

      public static final SoundEvent LLAMA_ANGRY
    • LLAMA_CHEST

      public static final SoundEvent LLAMA_CHEST
    • LLAMA_DEATH

      public static final SoundEvent LLAMA_DEATH
    • LLAMA_EAT

      public static final SoundEvent LLAMA_EAT
    • LLAMA_HURT

      public static final SoundEvent LLAMA_HURT
    • LLAMA_SPIT

      public static final SoundEvent LLAMA_SPIT
    • LLAMA_STEP

      public static final SoundEvent LLAMA_STEP
    • LLAMA_SWAG

      public static final Holder<SoundEvent> LLAMA_SWAG
    • MAGMA_CUBE_DEATH_SMALL

      public static final SoundEvent MAGMA_CUBE_DEATH_SMALL
    • LODESTONE_BREAK

      public static final SoundEvent LODESTONE_BREAK
    • LODESTONE_STEP

      public static final SoundEvent LODESTONE_STEP
    • LODESTONE_PLACE

      public static final SoundEvent LODESTONE_PLACE
    • LODESTONE_HIT

      public static final SoundEvent LODESTONE_HIT
    • LODESTONE_FALL

      public static final SoundEvent LODESTONE_FALL
    • LODESTONE_COMPASS_LOCK

      public static final SoundEvent LODESTONE_COMPASS_LOCK
    • MACE_SMASH_AIR

      public static final SoundEvent MACE_SMASH_AIR
    • MACE_SMASH_GROUND

      public static final SoundEvent MACE_SMASH_GROUND
    • MACE_SMASH_GROUND_HEAVY

      public static final SoundEvent MACE_SMASH_GROUND_HEAVY
    • MAGMA_CUBE_DEATH

      public static final SoundEvent MAGMA_CUBE_DEATH
    • MAGMA_CUBE_HURT

      public static final SoundEvent MAGMA_CUBE_HURT
    • MAGMA_CUBE_HURT_SMALL

      public static final SoundEvent MAGMA_CUBE_HURT_SMALL
    • MAGMA_CUBE_JUMP

      public static final SoundEvent MAGMA_CUBE_JUMP
    • MAGMA_CUBE_SQUISH

      public static final SoundEvent MAGMA_CUBE_SQUISH
    • MAGMA_CUBE_SQUISH_SMALL

      public static final SoundEvent MAGMA_CUBE_SQUISH_SMALL
    • MANGROVE_ROOTS_BREAK

      public static final SoundEvent MANGROVE_ROOTS_BREAK
    • MANGROVE_ROOTS_FALL

      public static final SoundEvent MANGROVE_ROOTS_FALL
    • MANGROVE_ROOTS_HIT

      public static final SoundEvent MANGROVE_ROOTS_HIT
    • MANGROVE_ROOTS_PLACE

      public static final SoundEvent MANGROVE_ROOTS_PLACE
    • MANGROVE_ROOTS_STEP

      public static final SoundEvent MANGROVE_ROOTS_STEP
    • MEDIUM_AMETHYST_BUD_BREAK

      public static final SoundEvent MEDIUM_AMETHYST_BUD_BREAK
    • MEDIUM_AMETHYST_BUD_PLACE

      public static final SoundEvent MEDIUM_AMETHYST_BUD_PLACE
    • METAL_BREAK

      public static final SoundEvent METAL_BREAK
    • METAL_FALL

      public static final SoundEvent METAL_FALL
    • METAL_HIT

      public static final SoundEvent METAL_HIT
    • METAL_PLACE

      public static final SoundEvent METAL_PLACE
    • METAL_PRESSURE_PLATE_CLICK_OFF

      public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_OFF
    • METAL_PRESSURE_PLATE_CLICK_ON

      public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_ON
    • METAL_STEP

      public static final SoundEvent METAL_STEP
    • MINECART_INSIDE_UNDERWATER

      public static final SoundEvent MINECART_INSIDE_UNDERWATER
    • MINECART_INSIDE

      public static final SoundEvent MINECART_INSIDE
    • MINECART_RIDING

      public static final SoundEvent MINECART_RIDING
    • MOOSHROOM_CONVERT

      public static final SoundEvent MOOSHROOM_CONVERT
    • MOOSHROOM_EAT

      public static final SoundEvent MOOSHROOM_EAT
    • MOOSHROOM_MILK

      public static final SoundEvent MOOSHROOM_MILK
    • MOOSHROOM_MILK_SUSPICIOUSLY

      public static final SoundEvent MOOSHROOM_MILK_SUSPICIOUSLY
    • MOOSHROOM_SHEAR

      public static final SoundEvent MOOSHROOM_SHEAR
    • MOSS_CARPET_BREAK

      public static final SoundEvent MOSS_CARPET_BREAK
    • MOSS_CARPET_FALL

      public static final SoundEvent MOSS_CARPET_FALL
    • MOSS_CARPET_HIT

      public static final SoundEvent MOSS_CARPET_HIT
    • MOSS_CARPET_PLACE

      public static final SoundEvent MOSS_CARPET_PLACE
    • MOSS_CARPET_STEP

      public static final SoundEvent MOSS_CARPET_STEP
    • PINK_PETALS_BREAK

      public static final SoundEvent PINK_PETALS_BREAK
    • PINK_PETALS_FALL

      public static final SoundEvent PINK_PETALS_FALL
    • PINK_PETALS_HIT

      public static final SoundEvent PINK_PETALS_HIT
    • PINK_PETALS_PLACE

      public static final SoundEvent PINK_PETALS_PLACE
    • PINK_PETALS_STEP

      public static final SoundEvent PINK_PETALS_STEP
    • MOSS_BREAK

      public static final SoundEvent MOSS_BREAK
    • MOSS_FALL

      public static final SoundEvent MOSS_FALL
    • MOSS_HIT

      public static final SoundEvent MOSS_HIT
    • MOSS_PLACE

      public static final SoundEvent MOSS_PLACE
    • MOSS_STEP

      public static final SoundEvent MOSS_STEP
    • MUD_BREAK

      public static final SoundEvent MUD_BREAK
    • MUD_FALL

      public static final SoundEvent MUD_FALL
    • MUD_HIT

      public static final SoundEvent MUD_HIT
    • MUD_PLACE

      public static final SoundEvent MUD_PLACE
    • MUD_STEP

      public static final SoundEvent MUD_STEP
    • MUD_BRICKS_BREAK

      public static final SoundEvent MUD_BRICKS_BREAK
    • MUD_BRICKS_FALL

      public static final SoundEvent MUD_BRICKS_FALL
    • MUD_BRICKS_HIT

      public static final SoundEvent MUD_BRICKS_HIT
    • MUD_BRICKS_PLACE

      public static final SoundEvent MUD_BRICKS_PLACE
    • MUD_BRICKS_STEP

      public static final SoundEvent MUD_BRICKS_STEP
    • MUDDY_MANGROVE_ROOTS_BREAK

      public static final SoundEvent MUDDY_MANGROVE_ROOTS_BREAK
    • MUDDY_MANGROVE_ROOTS_FALL

      public static final SoundEvent MUDDY_MANGROVE_ROOTS_FALL
    • MUDDY_MANGROVE_ROOTS_HIT

      public static final SoundEvent MUDDY_MANGROVE_ROOTS_HIT
    • MUDDY_MANGROVE_ROOTS_PLACE

      public static final SoundEvent MUDDY_MANGROVE_ROOTS_PLACE
    • MUDDY_MANGROVE_ROOTS_STEP

      public static final SoundEvent MUDDY_MANGROVE_ROOTS_STEP
    • MULE_AMBIENT

      public static final SoundEvent MULE_AMBIENT
    • MULE_ANGRY

      public static final SoundEvent MULE_ANGRY
    • MULE_CHEST

      public static final SoundEvent MULE_CHEST
    • MULE_DEATH

      public static final SoundEvent MULE_DEATH
    • MULE_EAT

      public static final SoundEvent MULE_EAT
    • MULE_HURT

      public static final SoundEvent MULE_HURT
    • MULE_JUMP

      public static final SoundEvent MULE_JUMP
    • MUSIC_CREATIVE

      public static final Holder.Reference<SoundEvent> MUSIC_CREATIVE
    • MUSIC_CREDITS

      public static final Holder.Reference<SoundEvent> MUSIC_CREDITS
    • MUSIC_DISC_5

      public static final SoundEvent MUSIC_DISC_5
    • MUSIC_DISC_11

      public static final SoundEvent MUSIC_DISC_11
    • MUSIC_DISC_13

      public static final SoundEvent MUSIC_DISC_13
    • MUSIC_DISC_BLOCKS

      public static final SoundEvent MUSIC_DISC_BLOCKS
    • MUSIC_DISC_CAT

      public static final SoundEvent MUSIC_DISC_CAT
    • MUSIC_DISC_CHIRP

      public static final SoundEvent MUSIC_DISC_CHIRP
    • MUSIC_DISC_FAR

      public static final SoundEvent MUSIC_DISC_FAR
    • MUSIC_DISC_MALL

      public static final SoundEvent MUSIC_DISC_MALL
    • MUSIC_DISC_MELLOHI

      public static final SoundEvent MUSIC_DISC_MELLOHI
    • MUSIC_DISC_PIGSTEP

      public static final SoundEvent MUSIC_DISC_PIGSTEP
    • MUSIC_DISC_STAL

      public static final SoundEvent MUSIC_DISC_STAL
    • MUSIC_DISC_STRAD

      public static final SoundEvent MUSIC_DISC_STRAD
    • MUSIC_DISC_WAIT

      public static final SoundEvent MUSIC_DISC_WAIT
    • MUSIC_DISC_WARD

      public static final SoundEvent MUSIC_DISC_WARD
    • MUSIC_DISC_OTHERSIDE

      public static final SoundEvent MUSIC_DISC_OTHERSIDE
    • MUSIC_DISC_RELIC

      public static final SoundEvent MUSIC_DISC_RELIC
    • MUSIC_DRAGON

      public static final Holder.Reference<SoundEvent> MUSIC_DRAGON
    • MUSIC_END

      public static final Holder.Reference<SoundEvent> MUSIC_END
    • MUSIC_GAME

      public static final Holder.Reference<SoundEvent> MUSIC_GAME
    • MUSIC_MENU

      public static final Holder.Reference<SoundEvent> MUSIC_MENU
    • MUSIC_BIOME_BASALT_DELTAS

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_BASALT_DELTAS
    • MUSIC_BIOME_CRIMSON_FOREST

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_CRIMSON_FOREST
    • MUSIC_BIOME_DEEP_DARK

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_DEEP_DARK
    • MUSIC_BIOME_DRIPSTONE_CAVES

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_DRIPSTONE_CAVES
    • MUSIC_BIOME_GROVE

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_GROVE
    • MUSIC_BIOME_JAGGED_PEAKS

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_JAGGED_PEAKS
    • MUSIC_BIOME_LUSH_CAVES

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_LUSH_CAVES
    • MUSIC_BIOME_SWAMP

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SWAMP
    • MUSIC_BIOME_FOREST

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_FOREST
    • MUSIC_BIOME_OLD_GROWTH_TAIGA

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_OLD_GROWTH_TAIGA
    • MUSIC_BIOME_MEADOW

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_MEADOW
    • MUSIC_BIOME_CHERRY_GROVE

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_CHERRY_GROVE
    • MUSIC_BIOME_NETHER_WASTES

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_NETHER_WASTES
    • MUSIC_BIOME_FROZEN_PEAKS

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_FROZEN_PEAKS
    • MUSIC_BIOME_SNOWY_SLOPES

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SNOWY_SLOPES
    • MUSIC_BIOME_SOUL_SAND_VALLEY

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SOUL_SAND_VALLEY
    • MUSIC_BIOME_STONY_PEAKS

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_STONY_PEAKS
    • MUSIC_BIOME_WARPED_FOREST

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_WARPED_FOREST
    • MUSIC_BIOME_FLOWER_FOREST

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_FLOWER_FOREST
    • MUSIC_BIOME_DESERT

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_DESERT
    • MUSIC_BIOME_BADLANDS

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_BADLANDS
    • MUSIC_BIOME_JUNGLE

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_JUNGLE
    • MUSIC_BIOME_SPARSE_JUNGLE

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SPARSE_JUNGLE
    • MUSIC_BIOME_BAMBOO_JUNGLE

      public static final Holder.Reference<SoundEvent> MUSIC_BIOME_BAMBOO_JUNGLE
    • MUSIC_UNDER_WATER

      public static final Holder.Reference<SoundEvent> MUSIC_UNDER_WATER
    • NETHER_BRICKS_BREAK

      public static final SoundEvent NETHER_BRICKS_BREAK
    • NETHER_BRICKS_STEP

      public static final SoundEvent NETHER_BRICKS_STEP
    • NETHER_BRICKS_PLACE

      public static final SoundEvent NETHER_BRICKS_PLACE
    • NETHER_BRICKS_HIT

      public static final SoundEvent NETHER_BRICKS_HIT
    • NETHER_BRICKS_FALL

      public static final SoundEvent NETHER_BRICKS_FALL
    • NETHER_WART_BREAK

      public static final SoundEvent NETHER_WART_BREAK
    • NETHER_WART_PLANTED

      public static final SoundEvent NETHER_WART_PLANTED
    • NETHER_WOOD_BREAK

      public static final SoundEvent NETHER_WOOD_BREAK
    • NETHER_WOOD_FALL

      public static final SoundEvent NETHER_WOOD_FALL
    • NETHER_WOOD_HIT

      public static final SoundEvent NETHER_WOOD_HIT
    • NETHER_WOOD_PLACE

      public static final SoundEvent NETHER_WOOD_PLACE
    • NETHER_WOOD_STEP

      public static final SoundEvent NETHER_WOOD_STEP
    • NETHER_WOOD_DOOR_CLOSE

      public static final SoundEvent NETHER_WOOD_DOOR_CLOSE
    • NETHER_WOOD_DOOR_OPEN

      public static final SoundEvent NETHER_WOOD_DOOR_OPEN
    • NETHER_WOOD_TRAPDOOR_CLOSE

      public static final SoundEvent NETHER_WOOD_TRAPDOOR_CLOSE
    • NETHER_WOOD_TRAPDOOR_OPEN

      public static final SoundEvent NETHER_WOOD_TRAPDOOR_OPEN
    • NETHER_WOOD_BUTTON_CLICK_OFF

      public static final SoundEvent NETHER_WOOD_BUTTON_CLICK_OFF
    • NETHER_WOOD_BUTTON_CLICK_ON

      public static final SoundEvent NETHER_WOOD_BUTTON_CLICK_ON
    • NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF

      public static final SoundEvent NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
    • NETHER_WOOD_PRESSURE_PLATE_CLICK_ON

      public static final SoundEvent NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
    • NETHER_WOOD_FENCE_GATE_CLOSE

      public static final SoundEvent NETHER_WOOD_FENCE_GATE_CLOSE
    • NETHER_WOOD_FENCE_GATE_OPEN

      public static final SoundEvent NETHER_WOOD_FENCE_GATE_OPEN
    • EMPTY

      public static final SoundEvent EMPTY
    • PACKED_MUD_BREAK

      public static final SoundEvent PACKED_MUD_BREAK
    • PACKED_MUD_FALL

      public static final SoundEvent PACKED_MUD_FALL
    • PACKED_MUD_HIT

      public static final SoundEvent PACKED_MUD_HIT
    • PACKED_MUD_PLACE

      public static final SoundEvent PACKED_MUD_PLACE
    • PACKED_MUD_STEP

      public static final SoundEvent PACKED_MUD_STEP
    • STEM_BREAK

      public static final SoundEvent STEM_BREAK
    • STEM_STEP

      public static final SoundEvent STEM_STEP
    • STEM_PLACE

      public static final SoundEvent STEM_PLACE
    • STEM_HIT

      public static final SoundEvent STEM_HIT
    • STEM_FALL

      public static final SoundEvent STEM_FALL
    • NYLIUM_BREAK

      public static final SoundEvent NYLIUM_BREAK
    • NYLIUM_STEP

      public static final SoundEvent NYLIUM_STEP
    • NYLIUM_PLACE

      public static final SoundEvent NYLIUM_PLACE
    • NYLIUM_HIT

      public static final SoundEvent NYLIUM_HIT
    • NYLIUM_FALL

      public static final SoundEvent NYLIUM_FALL
    • NETHER_SPROUTS_BREAK

      public static final SoundEvent NETHER_SPROUTS_BREAK
    • NETHER_SPROUTS_STEP

      public static final SoundEvent NETHER_SPROUTS_STEP
    • NETHER_SPROUTS_PLACE

      public static final SoundEvent NETHER_SPROUTS_PLACE
    • NETHER_SPROUTS_HIT

      public static final SoundEvent NETHER_SPROUTS_HIT
    • NETHER_SPROUTS_FALL

      public static final SoundEvent NETHER_SPROUTS_FALL
    • FUNGUS_BREAK

      public static final SoundEvent FUNGUS_BREAK
    • FUNGUS_STEP

      public static final SoundEvent FUNGUS_STEP
    • FUNGUS_PLACE

      public static final SoundEvent FUNGUS_PLACE
    • FUNGUS_HIT

      public static final SoundEvent FUNGUS_HIT
    • FUNGUS_FALL

      public static final SoundEvent FUNGUS_FALL
    • WEEPING_VINES_BREAK

      public static final SoundEvent WEEPING_VINES_BREAK
    • WEEPING_VINES_STEP

      public static final SoundEvent WEEPING_VINES_STEP
    • WEEPING_VINES_PLACE

      public static final SoundEvent WEEPING_VINES_PLACE
    • WEEPING_VINES_HIT

      public static final SoundEvent WEEPING_VINES_HIT
    • WEEPING_VINES_FALL

      public static final SoundEvent WEEPING_VINES_FALL
    • WART_BLOCK_BREAK

      public static final SoundEvent WART_BLOCK_BREAK
    • WART_BLOCK_STEP

      public static final SoundEvent WART_BLOCK_STEP
    • WART_BLOCK_PLACE

      public static final SoundEvent WART_BLOCK_PLACE
    • WART_BLOCK_HIT

      public static final SoundEvent WART_BLOCK_HIT
    • WART_BLOCK_FALL

      public static final SoundEvent WART_BLOCK_FALL
    • NETHERITE_BLOCK_BREAK

      public static final SoundEvent NETHERITE_BLOCK_BREAK
    • NETHERITE_BLOCK_STEP

      public static final SoundEvent NETHERITE_BLOCK_STEP
    • NETHERITE_BLOCK_PLACE

      public static final SoundEvent NETHERITE_BLOCK_PLACE
    • NETHERITE_BLOCK_HIT

      public static final SoundEvent NETHERITE_BLOCK_HIT
    • NETHERITE_BLOCK_FALL

      public static final SoundEvent NETHERITE_BLOCK_FALL
    • NETHERRACK_BREAK

      public static final SoundEvent NETHERRACK_BREAK
    • NETHERRACK_STEP

      public static final SoundEvent NETHERRACK_STEP
    • NETHERRACK_PLACE

      public static final SoundEvent NETHERRACK_PLACE
    • NETHERRACK_HIT

      public static final SoundEvent NETHERRACK_HIT
    • NETHERRACK_FALL

      public static final SoundEvent NETHERRACK_FALL
    • NOTE_BLOCK_BASEDRUM

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BASEDRUM
    • NOTE_BLOCK_BASS

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BASS
    • NOTE_BLOCK_BELL

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BELL
    • NOTE_BLOCK_CHIME

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_CHIME
    • NOTE_BLOCK_FLUTE

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_FLUTE
    • NOTE_BLOCK_GUITAR

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_GUITAR
    • NOTE_BLOCK_HARP

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_HARP
    • NOTE_BLOCK_HAT

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_HAT
    • NOTE_BLOCK_PLING

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_PLING
    • NOTE_BLOCK_SNARE

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_SNARE
    • NOTE_BLOCK_XYLOPHONE

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_XYLOPHONE
    • NOTE_BLOCK_IRON_XYLOPHONE

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IRON_XYLOPHONE
    • NOTE_BLOCK_COW_BELL

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_COW_BELL
    • NOTE_BLOCK_DIDGERIDOO

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_DIDGERIDOO
    • NOTE_BLOCK_BIT

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BIT
    • NOTE_BLOCK_BANJO

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BANJO
    • NOTE_BLOCK_IMITATE_ZOMBIE

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_ZOMBIE
    • NOTE_BLOCK_IMITATE_SKELETON

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_SKELETON
    • NOTE_BLOCK_IMITATE_CREEPER

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_CREEPER
    • NOTE_BLOCK_IMITATE_ENDER_DRAGON

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_ENDER_DRAGON
    • NOTE_BLOCK_IMITATE_WITHER_SKELETON

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_WITHER_SKELETON
    • NOTE_BLOCK_IMITATE_PIGLIN

      public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_PIGLIN
    • OCELOT_HURT

      public static final SoundEvent OCELOT_HURT
    • OCELOT_AMBIENT

      public static final SoundEvent OCELOT_AMBIENT
    • OCELOT_DEATH

      public static final SoundEvent OCELOT_DEATH
    • OMINOUS_BOTTLE_DISPOSE

      public static final SoundEvent OMINOUS_BOTTLE_DISPOSE
    • PAINTING_BREAK

      public static final SoundEvent PAINTING_BREAK
    • PAINTING_PLACE

      public static final SoundEvent PAINTING_PLACE
    • PANDA_PRE_SNEEZE

      public static final SoundEvent PANDA_PRE_SNEEZE
    • PANDA_SNEEZE

      public static final SoundEvent PANDA_SNEEZE
    • PANDA_AMBIENT

      public static final SoundEvent PANDA_AMBIENT
    • PANDA_DEATH

      public static final SoundEvent PANDA_DEATH
    • PANDA_EAT

      public static final SoundEvent PANDA_EAT
    • PANDA_STEP

      public static final SoundEvent PANDA_STEP
    • PANDA_CANT_BREED

      public static final SoundEvent PANDA_CANT_BREED
    • PANDA_AGGRESSIVE_AMBIENT

      public static final SoundEvent PANDA_AGGRESSIVE_AMBIENT
    • PANDA_WORRIED_AMBIENT

      public static final SoundEvent PANDA_WORRIED_AMBIENT
    • PANDA_HURT

      public static final SoundEvent PANDA_HURT
    • PANDA_BITE

      public static final SoundEvent PANDA_BITE
    • PARROT_AMBIENT

      public static final SoundEvent PARROT_AMBIENT
    • PARROT_DEATH

      public static final SoundEvent PARROT_DEATH
    • PARROT_EAT

      public static final SoundEvent PARROT_EAT
    • PARROT_FLY

      public static final SoundEvent PARROT_FLY
    • PARROT_HURT

      public static final SoundEvent PARROT_HURT
    • PARROT_IMITATE_BLAZE

      public static final SoundEvent PARROT_IMITATE_BLAZE
    • PARROT_IMITATE_BOGGED

      public static final SoundEvent PARROT_IMITATE_BOGGED
    • PARROT_IMITATE_BREEZE

      public static final SoundEvent PARROT_IMITATE_BREEZE
    • PARROT_IMITATE_CREEPER

      public static final SoundEvent PARROT_IMITATE_CREEPER
    • PARROT_IMITATE_DROWNED

      public static final SoundEvent PARROT_IMITATE_DROWNED
    • PARROT_IMITATE_ELDER_GUARDIAN

      public static final SoundEvent PARROT_IMITATE_ELDER_GUARDIAN
    • PARROT_IMITATE_ENDER_DRAGON

      public static final SoundEvent PARROT_IMITATE_ENDER_DRAGON
    • PARROT_IMITATE_ENDERMITE

      public static final SoundEvent PARROT_IMITATE_ENDERMITE
    • PARROT_IMITATE_EVOKER

      public static final SoundEvent PARROT_IMITATE_EVOKER
    • PARROT_IMITATE_GHAST

      public static final SoundEvent PARROT_IMITATE_GHAST
    • PARROT_IMITATE_GUARDIAN

      public static final SoundEvent PARROT_IMITATE_GUARDIAN
    • PARROT_IMITATE_HOGLIN

      public static final SoundEvent PARROT_IMITATE_HOGLIN
    • PARROT_IMITATE_HUSK

      public static final SoundEvent PARROT_IMITATE_HUSK
    • PARROT_IMITATE_ILLUSIONER

      public static final SoundEvent PARROT_IMITATE_ILLUSIONER
    • PARROT_IMITATE_MAGMA_CUBE

      public static final SoundEvent PARROT_IMITATE_MAGMA_CUBE
    • PARROT_IMITATE_PHANTOM

      public static final SoundEvent PARROT_IMITATE_PHANTOM
    • PARROT_IMITATE_PIGLIN

      public static final SoundEvent PARROT_IMITATE_PIGLIN
    • PARROT_IMITATE_PIGLIN_BRUTE

      public static final SoundEvent PARROT_IMITATE_PIGLIN_BRUTE
    • PARROT_IMITATE_PILLAGER

      public static final SoundEvent PARROT_IMITATE_PILLAGER
    • PARROT_IMITATE_RAVAGER

      public static final SoundEvent PARROT_IMITATE_RAVAGER
    • PARROT_IMITATE_SHULKER

      public static final SoundEvent PARROT_IMITATE_SHULKER
    • PARROT_IMITATE_SILVERFISH

      public static final SoundEvent PARROT_IMITATE_SILVERFISH
    • PARROT_IMITATE_SKELETON

      public static final SoundEvent PARROT_IMITATE_SKELETON
    • PARROT_IMITATE_SLIME

      public static final SoundEvent PARROT_IMITATE_SLIME
    • PARROT_IMITATE_SPIDER

      public static final SoundEvent PARROT_IMITATE_SPIDER
    • PARROT_IMITATE_STRAY

      public static final SoundEvent PARROT_IMITATE_STRAY
    • PARROT_IMITATE_VEX

      public static final SoundEvent PARROT_IMITATE_VEX
    • PARROT_IMITATE_VINDICATOR

      public static final SoundEvent PARROT_IMITATE_VINDICATOR
    • PARROT_IMITATE_WARDEN

      public static final SoundEvent PARROT_IMITATE_WARDEN
    • PARROT_IMITATE_WITCH

      public static final SoundEvent PARROT_IMITATE_WITCH
    • PARROT_IMITATE_WITHER

      public static final SoundEvent PARROT_IMITATE_WITHER
    • PARROT_IMITATE_WITHER_SKELETON

      public static final SoundEvent PARROT_IMITATE_WITHER_SKELETON
    • PARROT_IMITATE_ZOGLIN

      public static final SoundEvent PARROT_IMITATE_ZOGLIN
    • PARROT_IMITATE_ZOMBIE

      public static final SoundEvent PARROT_IMITATE_ZOMBIE
    • PARROT_IMITATE_ZOMBIE_VILLAGER

      public static final SoundEvent PARROT_IMITATE_ZOMBIE_VILLAGER
    • PARROT_STEP

      public static final SoundEvent PARROT_STEP
    • PHANTOM_AMBIENT

      public static final SoundEvent PHANTOM_AMBIENT
    • PHANTOM_BITE

      public static final SoundEvent PHANTOM_BITE
    • PHANTOM_DEATH

      public static final SoundEvent PHANTOM_DEATH
    • PHANTOM_FLAP

      public static final SoundEvent PHANTOM_FLAP
    • PHANTOM_HURT

      public static final SoundEvent PHANTOM_HURT
    • PHANTOM_SWOOP

      public static final SoundEvent PHANTOM_SWOOP
    • PIG_AMBIENT

      public static final SoundEvent PIG_AMBIENT
    • PIG_DEATH

      public static final SoundEvent PIG_DEATH
    • PIG_HURT

      public static final SoundEvent PIG_HURT
    • PIG_SADDLE

      public static final SoundEvent PIG_SADDLE
    • PIG_STEP

      public static final SoundEvent PIG_STEP
    • PIGLIN_ADMIRING_ITEM

      public static final SoundEvent PIGLIN_ADMIRING_ITEM
    • PIGLIN_AMBIENT

      public static final SoundEvent PIGLIN_AMBIENT
    • PIGLIN_ANGRY

      public static final SoundEvent PIGLIN_ANGRY
    • PIGLIN_CELEBRATE

      public static final SoundEvent PIGLIN_CELEBRATE
    • PIGLIN_DEATH

      public static final SoundEvent PIGLIN_DEATH
    • PIGLIN_JEALOUS

      public static final SoundEvent PIGLIN_JEALOUS
    • PIGLIN_HURT

      public static final SoundEvent PIGLIN_HURT
    • PIGLIN_RETREAT

      public static final SoundEvent PIGLIN_RETREAT
    • PIGLIN_STEP

      public static final SoundEvent PIGLIN_STEP
    • PIGLIN_CONVERTED_TO_ZOMBIFIED

      public static final SoundEvent PIGLIN_CONVERTED_TO_ZOMBIFIED
    • PIGLIN_BRUTE_AMBIENT

      public static final SoundEvent PIGLIN_BRUTE_AMBIENT
    • PIGLIN_BRUTE_ANGRY

      public static final SoundEvent PIGLIN_BRUTE_ANGRY
    • PIGLIN_BRUTE_DEATH

      public static final SoundEvent PIGLIN_BRUTE_DEATH
    • PIGLIN_BRUTE_HURT

      public static final SoundEvent PIGLIN_BRUTE_HURT
    • PIGLIN_BRUTE_STEP

      public static final SoundEvent PIGLIN_BRUTE_STEP
    • PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED

      public static final SoundEvent PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
    • PILLAGER_AMBIENT

      public static final SoundEvent PILLAGER_AMBIENT
    • PILLAGER_CELEBRATE

      public static final SoundEvent PILLAGER_CELEBRATE
    • PILLAGER_DEATH

      public static final SoundEvent PILLAGER_DEATH
    • PILLAGER_HURT

      public static final SoundEvent PILLAGER_HURT
    • PISTON_CONTRACT

      public static final SoundEvent PISTON_CONTRACT
    • PISTON_EXTEND

      public static final SoundEvent PISTON_EXTEND
    • PLAYER_ATTACK_CRIT

      public static final SoundEvent PLAYER_ATTACK_CRIT
    • PLAYER_ATTACK_KNOCKBACK

      public static final SoundEvent PLAYER_ATTACK_KNOCKBACK
    • PLAYER_ATTACK_NODAMAGE

      public static final SoundEvent PLAYER_ATTACK_NODAMAGE
    • PLAYER_ATTACK_STRONG

      public static final SoundEvent PLAYER_ATTACK_STRONG
    • PLAYER_ATTACK_SWEEP

      public static final SoundEvent PLAYER_ATTACK_SWEEP
    • PLAYER_ATTACK_WEAK

      public static final SoundEvent PLAYER_ATTACK_WEAK
    • PLAYER_BIG_FALL

      public static final SoundEvent PLAYER_BIG_FALL
    • PLAYER_BREATH

      public static final SoundEvent PLAYER_BREATH
    • PLAYER_BURP

      public static final SoundEvent PLAYER_BURP
    • PLAYER_DEATH

      public static final SoundEvent PLAYER_DEATH
    • PLAYER_HURT

      public static final SoundEvent PLAYER_HURT
    • PLAYER_HURT_DROWN

      public static final SoundEvent PLAYER_HURT_DROWN
    • PLAYER_HURT_FREEZE

      public static final SoundEvent PLAYER_HURT_FREEZE
    • PLAYER_HURT_ON_FIRE

      public static final SoundEvent PLAYER_HURT_ON_FIRE
    • PLAYER_HURT_SWEET_BERRY_BUSH

      public static final SoundEvent PLAYER_HURT_SWEET_BERRY_BUSH
    • PLAYER_LEVELUP

      public static final SoundEvent PLAYER_LEVELUP
    • PLAYER_SMALL_FALL

      public static final SoundEvent PLAYER_SMALL_FALL
    • PLAYER_SPLASH

      public static final SoundEvent PLAYER_SPLASH
    • PLAYER_SPLASH_HIGH_SPEED

      public static final SoundEvent PLAYER_SPLASH_HIGH_SPEED
    • PLAYER_SWIM

      public static final SoundEvent PLAYER_SWIM
    • PLAYER_TELEPORT

      public static final SoundEvent PLAYER_TELEPORT
    • POLAR_BEAR_AMBIENT

      public static final SoundEvent POLAR_BEAR_AMBIENT
    • POLAR_BEAR_AMBIENT_BABY

      public static final SoundEvent POLAR_BEAR_AMBIENT_BABY
    • POLAR_BEAR_DEATH

      public static final SoundEvent POLAR_BEAR_DEATH
    • POLAR_BEAR_HURT

      public static final SoundEvent POLAR_BEAR_HURT
    • POLAR_BEAR_STEP

      public static final SoundEvent POLAR_BEAR_STEP
    • POLAR_BEAR_WARNING

      public static final SoundEvent POLAR_BEAR_WARNING
    • POLISHED_DEEPSLATE_BREAK

      public static final SoundEvent POLISHED_DEEPSLATE_BREAK
    • POLISHED_DEEPSLATE_FALL

      public static final SoundEvent POLISHED_DEEPSLATE_FALL
    • POLISHED_DEEPSLATE_HIT

      public static final SoundEvent POLISHED_DEEPSLATE_HIT
    • POLISHED_DEEPSLATE_PLACE

      public static final SoundEvent POLISHED_DEEPSLATE_PLACE
    • POLISHED_DEEPSLATE_STEP

      public static final SoundEvent POLISHED_DEEPSLATE_STEP
    • PORTAL_AMBIENT

      public static final SoundEvent PORTAL_AMBIENT
    • PORTAL_TRAVEL

      public static final SoundEvent PORTAL_TRAVEL
    • PORTAL_TRIGGER

      public static final SoundEvent PORTAL_TRIGGER
    • POWDER_SNOW_BREAK

      public static final SoundEvent POWDER_SNOW_BREAK
    • POWDER_SNOW_FALL

      public static final SoundEvent POWDER_SNOW_FALL
    • POWDER_SNOW_HIT

      public static final SoundEvent POWDER_SNOW_HIT
    • POWDER_SNOW_PLACE

      public static final SoundEvent POWDER_SNOW_PLACE
    • POWDER_SNOW_STEP

      public static final SoundEvent POWDER_SNOW_STEP
    • PUFFER_FISH_AMBIENT

      public static final SoundEvent PUFFER_FISH_AMBIENT
    • PUFFER_FISH_BLOW_OUT

      public static final SoundEvent PUFFER_FISH_BLOW_OUT
    • PUFFER_FISH_BLOW_UP

      public static final SoundEvent PUFFER_FISH_BLOW_UP
    • PUFFER_FISH_DEATH

      public static final SoundEvent PUFFER_FISH_DEATH
    • PUFFER_FISH_FLOP

      public static final SoundEvent PUFFER_FISH_FLOP
    • PUFFER_FISH_HURT

      public static final SoundEvent PUFFER_FISH_HURT
    • PUFFER_FISH_STING

      public static final SoundEvent PUFFER_FISH_STING
    • PUMPKIN_CARVE

      public static final SoundEvent PUMPKIN_CARVE
    • RABBIT_AMBIENT

      public static final SoundEvent RABBIT_AMBIENT
    • RABBIT_ATTACK

      public static final SoundEvent RABBIT_ATTACK
    • RABBIT_DEATH

      public static final SoundEvent RABBIT_DEATH
    • RABBIT_HURT

      public static final SoundEvent RABBIT_HURT
    • RABBIT_JUMP

      public static final SoundEvent RABBIT_JUMP
    • RAID_HORN

      public static final Holder.Reference<SoundEvent> RAID_HORN
    • RAVAGER_AMBIENT

      public static final SoundEvent RAVAGER_AMBIENT
    • RAVAGER_ATTACK

      public static final SoundEvent RAVAGER_ATTACK
    • RAVAGER_CELEBRATE

      public static final SoundEvent RAVAGER_CELEBRATE
    • RAVAGER_DEATH

      public static final SoundEvent RAVAGER_DEATH
    • RAVAGER_HURT

      public static final SoundEvent RAVAGER_HURT
    • RAVAGER_STEP

      public static final SoundEvent RAVAGER_STEP
    • RAVAGER_STUNNED

      public static final SoundEvent RAVAGER_STUNNED
    • RAVAGER_ROAR

      public static final SoundEvent RAVAGER_ROAR
    • NETHER_GOLD_ORE_BREAK

      public static final SoundEvent NETHER_GOLD_ORE_BREAK
    • NETHER_GOLD_ORE_FALL

      public static final SoundEvent NETHER_GOLD_ORE_FALL
    • NETHER_GOLD_ORE_HIT

      public static final SoundEvent NETHER_GOLD_ORE_HIT
    • NETHER_GOLD_ORE_PLACE

      public static final SoundEvent NETHER_GOLD_ORE_PLACE
    • NETHER_GOLD_ORE_STEP

      public static final SoundEvent NETHER_GOLD_ORE_STEP
    • NETHER_ORE_BREAK

      public static final SoundEvent NETHER_ORE_BREAK
    • NETHER_ORE_FALL

      public static final SoundEvent NETHER_ORE_FALL
    • NETHER_ORE_HIT

      public static final SoundEvent NETHER_ORE_HIT
    • NETHER_ORE_PLACE

      public static final SoundEvent NETHER_ORE_PLACE
    • NETHER_ORE_STEP

      public static final SoundEvent NETHER_ORE_STEP
    • REDSTONE_TORCH_BURNOUT

      public static final SoundEvent REDSTONE_TORCH_BURNOUT
    • RESPAWN_ANCHOR_AMBIENT

      public static final SoundEvent RESPAWN_ANCHOR_AMBIENT
    • RESPAWN_ANCHOR_CHARGE

      public static final SoundEvent RESPAWN_ANCHOR_CHARGE
    • RESPAWN_ANCHOR_DEPLETE

      public static final Holder.Reference<SoundEvent> RESPAWN_ANCHOR_DEPLETE
    • RESPAWN_ANCHOR_SET_SPAWN

      public static final SoundEvent RESPAWN_ANCHOR_SET_SPAWN
    • ROOTED_DIRT_BREAK

      public static final SoundEvent ROOTED_DIRT_BREAK
    • ROOTED_DIRT_FALL

      public static final SoundEvent ROOTED_DIRT_FALL
    • ROOTED_DIRT_HIT

      public static final SoundEvent ROOTED_DIRT_HIT
    • ROOTED_DIRT_PLACE

      public static final SoundEvent ROOTED_DIRT_PLACE
    • ROOTED_DIRT_STEP

      public static final SoundEvent ROOTED_DIRT_STEP
    • SALMON_AMBIENT

      public static final SoundEvent SALMON_AMBIENT
    • SALMON_DEATH

      public static final SoundEvent SALMON_DEATH
    • SALMON_FLOP

      public static final SoundEvent SALMON_FLOP
    • SALMON_HURT

      public static final SoundEvent SALMON_HURT
    • SAND_BREAK

      public static final SoundEvent SAND_BREAK
    • SAND_FALL

      public static final SoundEvent SAND_FALL
    • SAND_HIT

      public static final SoundEvent SAND_HIT
    • SAND_PLACE

      public static final SoundEvent SAND_PLACE
    • SAND_STEP

      public static final SoundEvent SAND_STEP
    • SCAFFOLDING_BREAK

      public static final SoundEvent SCAFFOLDING_BREAK
    • SCAFFOLDING_FALL

      public static final SoundEvent SCAFFOLDING_FALL
    • SCAFFOLDING_HIT

      public static final SoundEvent SCAFFOLDING_HIT
    • SCAFFOLDING_PLACE

      public static final SoundEvent SCAFFOLDING_PLACE
    • SCAFFOLDING_STEP

      public static final SoundEvent SCAFFOLDING_STEP
    • SCULK_BLOCK_SPREAD

      public static final SoundEvent SCULK_BLOCK_SPREAD
    • SCULK_BLOCK_CHARGE

      public static final SoundEvent SCULK_BLOCK_CHARGE
    • SCULK_BLOCK_BREAK

      public static final SoundEvent SCULK_BLOCK_BREAK
    • SCULK_BLOCK_FALL

      public static final SoundEvent SCULK_BLOCK_FALL
    • SCULK_BLOCK_HIT

      public static final SoundEvent SCULK_BLOCK_HIT
    • SCULK_BLOCK_PLACE

      public static final SoundEvent SCULK_BLOCK_PLACE
    • SCULK_BLOCK_STEP

      public static final SoundEvent SCULK_BLOCK_STEP
    • SCULK_CATALYST_BLOOM

      public static final SoundEvent SCULK_CATALYST_BLOOM
    • SCULK_CATALYST_BREAK

      public static final SoundEvent SCULK_CATALYST_BREAK
    • SCULK_CATALYST_FALL

      public static final SoundEvent SCULK_CATALYST_FALL
    • SCULK_CATALYST_HIT

      public static final SoundEvent SCULK_CATALYST_HIT
    • SCULK_CATALYST_PLACE

      public static final SoundEvent SCULK_CATALYST_PLACE
    • SCULK_CATALYST_STEP

      public static final SoundEvent SCULK_CATALYST_STEP
    • SCULK_CLICKING

      public static final SoundEvent SCULK_CLICKING
    • SCULK_CLICKING_STOP

      public static final SoundEvent SCULK_CLICKING_STOP
    • SCULK_SENSOR_BREAK

      public static final SoundEvent SCULK_SENSOR_BREAK
    • SCULK_SENSOR_FALL

      public static final SoundEvent SCULK_SENSOR_FALL
    • SCULK_SENSOR_HIT

      public static final SoundEvent SCULK_SENSOR_HIT
    • SCULK_SENSOR_PLACE

      public static final SoundEvent SCULK_SENSOR_PLACE
    • SCULK_SENSOR_STEP

      public static final SoundEvent SCULK_SENSOR_STEP
    • SCULK_SHRIEKER_BREAK

      public static final SoundEvent SCULK_SHRIEKER_BREAK
    • SCULK_SHRIEKER_FALL

      public static final SoundEvent SCULK_SHRIEKER_FALL
    • SCULK_SHRIEKER_HIT

      public static final SoundEvent SCULK_SHRIEKER_HIT
    • SCULK_SHRIEKER_PLACE

      public static final SoundEvent SCULK_SHRIEKER_PLACE
    • SCULK_SHRIEKER_SHRIEK

      public static final SoundEvent SCULK_SHRIEKER_SHRIEK
    • SCULK_SHRIEKER_STEP

      public static final SoundEvent SCULK_SHRIEKER_STEP
    • SCULK_VEIN_BREAK

      public static final SoundEvent SCULK_VEIN_BREAK
    • SCULK_VEIN_FALL

      public static final SoundEvent SCULK_VEIN_FALL
    • SCULK_VEIN_HIT

      public static final SoundEvent SCULK_VEIN_HIT
    • SCULK_VEIN_PLACE

      public static final SoundEvent SCULK_VEIN_PLACE
    • SCULK_VEIN_STEP

      public static final SoundEvent SCULK_VEIN_STEP
    • SHEEP_AMBIENT

      public static final SoundEvent SHEEP_AMBIENT
    • SHEEP_DEATH

      public static final SoundEvent SHEEP_DEATH
    • SHEEP_HURT

      public static final SoundEvent SHEEP_HURT
    • SHEEP_SHEAR

      public static final SoundEvent SHEEP_SHEAR
    • SHEEP_STEP

      public static final SoundEvent SHEEP_STEP
    • SHIELD_BLOCK

      public static final SoundEvent SHIELD_BLOCK
    • SHIELD_BREAK

      public static final SoundEvent SHIELD_BREAK
    • SHROOMLIGHT_BREAK

      public static final SoundEvent SHROOMLIGHT_BREAK
    • SHROOMLIGHT_STEP

      public static final SoundEvent SHROOMLIGHT_STEP
    • SHROOMLIGHT_PLACE

      public static final SoundEvent SHROOMLIGHT_PLACE
    • SHROOMLIGHT_HIT

      public static final SoundEvent SHROOMLIGHT_HIT
    • SHROOMLIGHT_FALL

      public static final SoundEvent SHROOMLIGHT_FALL
    • SHOVEL_FLATTEN

      public static final SoundEvent SHOVEL_FLATTEN
    • SHULKER_AMBIENT

      public static final SoundEvent SHULKER_AMBIENT
    • SHULKER_BOX_CLOSE

      public static final SoundEvent SHULKER_BOX_CLOSE
    • SHULKER_BOX_OPEN

      public static final SoundEvent SHULKER_BOX_OPEN
    • SHULKER_BULLET_HIT

      public static final SoundEvent SHULKER_BULLET_HIT
    • SHULKER_BULLET_HURT

      public static final SoundEvent SHULKER_BULLET_HURT
    • SHULKER_CLOSE

      public static final SoundEvent SHULKER_CLOSE
    • SHULKER_DEATH

      public static final SoundEvent SHULKER_DEATH
    • SHULKER_HURT

      public static final SoundEvent SHULKER_HURT
    • SHULKER_HURT_CLOSED

      public static final SoundEvent SHULKER_HURT_CLOSED
    • SHULKER_OPEN

      public static final SoundEvent SHULKER_OPEN
    • SHULKER_SHOOT

      public static final SoundEvent SHULKER_SHOOT
    • SHULKER_TELEPORT

      public static final SoundEvent SHULKER_TELEPORT
    • SILVERFISH_AMBIENT

      public static final SoundEvent SILVERFISH_AMBIENT
    • SILVERFISH_DEATH

      public static final SoundEvent SILVERFISH_DEATH
    • SILVERFISH_HURT

      public static final SoundEvent SILVERFISH_HURT
    • SILVERFISH_STEP

      public static final SoundEvent SILVERFISH_STEP
    • SKELETON_AMBIENT

      public static final SoundEvent SKELETON_AMBIENT
    • SKELETON_CONVERTED_TO_STRAY

      public static final SoundEvent SKELETON_CONVERTED_TO_STRAY
    • SKELETON_DEATH

      public static final SoundEvent SKELETON_DEATH
    • SKELETON_HORSE_AMBIENT

      public static final SoundEvent SKELETON_HORSE_AMBIENT
    • SKELETON_HORSE_DEATH

      public static final SoundEvent SKELETON_HORSE_DEATH
    • SKELETON_HORSE_HURT

      public static final SoundEvent SKELETON_HORSE_HURT
    • SKELETON_HORSE_SWIM

      public static final SoundEvent SKELETON_HORSE_SWIM
    • SKELETON_HORSE_AMBIENT_WATER

      public static final SoundEvent SKELETON_HORSE_AMBIENT_WATER
    • SKELETON_HORSE_GALLOP_WATER

      public static final SoundEvent SKELETON_HORSE_GALLOP_WATER
    • SKELETON_HORSE_JUMP_WATER

      public static final SoundEvent SKELETON_HORSE_JUMP_WATER
    • SKELETON_HORSE_STEP_WATER

      public static final SoundEvent SKELETON_HORSE_STEP_WATER
    • SKELETON_HURT

      public static final SoundEvent SKELETON_HURT
    • SKELETON_SHOOT

      public static final SoundEvent SKELETON_SHOOT
    • SKELETON_STEP

      public static final SoundEvent SKELETON_STEP
    • SLIME_ATTACK

      public static final SoundEvent SLIME_ATTACK
    • SLIME_DEATH

      public static final SoundEvent SLIME_DEATH
    • SLIME_HURT

      public static final SoundEvent SLIME_HURT
    • SLIME_JUMP

      public static final SoundEvent SLIME_JUMP
    • SLIME_SQUISH

      public static final SoundEvent SLIME_SQUISH
    • SLIME_BLOCK_BREAK

      public static final SoundEvent SLIME_BLOCK_BREAK
    • SLIME_BLOCK_FALL

      public static final SoundEvent SLIME_BLOCK_FALL
    • SLIME_BLOCK_HIT

      public static final SoundEvent SLIME_BLOCK_HIT
    • SLIME_BLOCK_PLACE

      public static final SoundEvent SLIME_BLOCK_PLACE
    • SLIME_BLOCK_STEP

      public static final SoundEvent SLIME_BLOCK_STEP
    • SMALL_AMETHYST_BUD_BREAK

      public static final SoundEvent SMALL_AMETHYST_BUD_BREAK
    • SMALL_AMETHYST_BUD_PLACE

      public static final SoundEvent SMALL_AMETHYST_BUD_PLACE
    • SMALL_DRIPLEAF_BREAK

      public static final SoundEvent SMALL_DRIPLEAF_BREAK
    • SMALL_DRIPLEAF_FALL

      public static final SoundEvent SMALL_DRIPLEAF_FALL
    • SMALL_DRIPLEAF_HIT

      public static final SoundEvent SMALL_DRIPLEAF_HIT
    • SMALL_DRIPLEAF_PLACE

      public static final SoundEvent SMALL_DRIPLEAF_PLACE
    • SMALL_DRIPLEAF_STEP

      public static final SoundEvent SMALL_DRIPLEAF_STEP
    • SOUL_SAND_BREAK

      public static final SoundEvent SOUL_SAND_BREAK
    • SOUL_SAND_STEP

      public static final SoundEvent SOUL_SAND_STEP
    • SOUL_SAND_PLACE

      public static final SoundEvent SOUL_SAND_PLACE
    • SOUL_SAND_HIT

      public static final SoundEvent SOUL_SAND_HIT
    • SOUL_SAND_FALL

      public static final SoundEvent SOUL_SAND_FALL
    • SOUL_SOIL_BREAK

      public static final SoundEvent SOUL_SOIL_BREAK
    • SOUL_SOIL_STEP

      public static final SoundEvent SOUL_SOIL_STEP
    • SOUL_SOIL_PLACE

      public static final SoundEvent SOUL_SOIL_PLACE
    • SOUL_SOIL_HIT

      public static final SoundEvent SOUL_SOIL_HIT
    • SOUL_SOIL_FALL

      public static final SoundEvent SOUL_SOIL_FALL
    • SOUL_ESCAPE

      public static final SoundEvent SOUL_ESCAPE
    • SPORE_BLOSSOM_BREAK

      public static final SoundEvent SPORE_BLOSSOM_BREAK
    • SPORE_BLOSSOM_FALL

      public static final SoundEvent SPORE_BLOSSOM_FALL
    • SPORE_BLOSSOM_HIT

      public static final SoundEvent SPORE_BLOSSOM_HIT
    • SPORE_BLOSSOM_PLACE

      public static final SoundEvent SPORE_BLOSSOM_PLACE
    • SPORE_BLOSSOM_STEP

      public static final SoundEvent SPORE_BLOSSOM_STEP
    • STRIDER_AMBIENT

      public static final SoundEvent STRIDER_AMBIENT
    • STRIDER_HAPPY

      public static final SoundEvent STRIDER_HAPPY
    • STRIDER_RETREAT

      public static final SoundEvent STRIDER_RETREAT
    • STRIDER_DEATH

      public static final SoundEvent STRIDER_DEATH
    • STRIDER_HURT

      public static final SoundEvent STRIDER_HURT
    • STRIDER_STEP

      public static final SoundEvent STRIDER_STEP
    • STRIDER_STEP_LAVA

      public static final SoundEvent STRIDER_STEP_LAVA
    • STRIDER_EAT

      public static final SoundEvent STRIDER_EAT
    • STRIDER_SADDLE

      public static final SoundEvent STRIDER_SADDLE
    • SLIME_DEATH_SMALL

      public static final SoundEvent SLIME_DEATH_SMALL
    • SLIME_HURT_SMALL

      public static final SoundEvent SLIME_HURT_SMALL
    • SLIME_JUMP_SMALL

      public static final SoundEvent SLIME_JUMP_SMALL
    • SLIME_SQUISH_SMALL

      public static final SoundEvent SLIME_SQUISH_SMALL
    • SMITHING_TABLE_USE

      public static final SoundEvent SMITHING_TABLE_USE
    • SMOKER_SMOKE

      public static final SoundEvent SMOKER_SMOKE
    • SNIFFER_STEP

      public static final SoundEvent SNIFFER_STEP
    • SNIFFER_EAT

      public static final SoundEvent SNIFFER_EAT
    • SNIFFER_IDLE

      public static final SoundEvent SNIFFER_IDLE
    • SNIFFER_HURT

      public static final SoundEvent SNIFFER_HURT
    • SNIFFER_DEATH

      public static final SoundEvent SNIFFER_DEATH
    • SNIFFER_DROP_SEED

      public static final SoundEvent SNIFFER_DROP_SEED
    • SNIFFER_SCENTING

      public static final SoundEvent SNIFFER_SCENTING
    • SNIFFER_SNIFFING

      public static final SoundEvent SNIFFER_SNIFFING
    • SNIFFER_SEARCHING

      public static final SoundEvent SNIFFER_SEARCHING
    • SNIFFER_DIGGING

      public static final SoundEvent SNIFFER_DIGGING
    • SNIFFER_DIGGING_STOP

      public static final SoundEvent SNIFFER_DIGGING_STOP
    • SNIFFER_HAPPY

      public static final SoundEvent SNIFFER_HAPPY
    • SNIFFER_EGG_PLOP

      public static final SoundEvent SNIFFER_EGG_PLOP
    • SNIFFER_EGG_CRACK

      public static final SoundEvent SNIFFER_EGG_CRACK
    • SNIFFER_EGG_HATCH

      public static final SoundEvent SNIFFER_EGG_HATCH
    • SNOWBALL_THROW

      public static final SoundEvent SNOWBALL_THROW
    • SNOW_BREAK

      public static final SoundEvent SNOW_BREAK
    • SNOW_FALL

      public static final SoundEvent SNOW_FALL
    • SNOW_GOLEM_AMBIENT

      public static final SoundEvent SNOW_GOLEM_AMBIENT
    • SNOW_GOLEM_DEATH

      public static final SoundEvent SNOW_GOLEM_DEATH
    • SNOW_GOLEM_HURT

      public static final SoundEvent SNOW_GOLEM_HURT
    • SNOW_GOLEM_SHOOT

      public static final SoundEvent SNOW_GOLEM_SHOOT
    • SNOW_GOLEM_SHEAR

      public static final SoundEvent SNOW_GOLEM_SHEAR
    • SNOW_HIT

      public static final SoundEvent SNOW_HIT
    • SNOW_PLACE

      public static final SoundEvent SNOW_PLACE
    • SNOW_STEP

      public static final SoundEvent SNOW_STEP
    • SPIDER_AMBIENT

      public static final SoundEvent SPIDER_AMBIENT
    • SPIDER_DEATH

      public static final SoundEvent SPIDER_DEATH
    • SPIDER_HURT

      public static final SoundEvent SPIDER_HURT
    • SPIDER_STEP

      public static final SoundEvent SPIDER_STEP
    • SPLASH_POTION_BREAK

      public static final SoundEvent SPLASH_POTION_BREAK
    • SPLASH_POTION_THROW

      public static final SoundEvent SPLASH_POTION_THROW
    • SPONGE_BREAK

      public static final SoundEvent SPONGE_BREAK
    • SPONGE_FALL

      public static final SoundEvent SPONGE_FALL
    • SPONGE_HIT

      public static final SoundEvent SPONGE_HIT
    • SPONGE_PLACE

      public static final SoundEvent SPONGE_PLACE
    • SPONGE_STEP

      public static final SoundEvent SPONGE_STEP
    • SPONGE_ABSORB

      public static final SoundEvent SPONGE_ABSORB
    • SPYGLASS_USE

      public static final SoundEvent SPYGLASS_USE
    • SPYGLASS_STOP_USING

      public static final SoundEvent SPYGLASS_STOP_USING
    • SQUID_AMBIENT

      public static final SoundEvent SQUID_AMBIENT
    • SQUID_DEATH

      public static final SoundEvent SQUID_DEATH
    • SQUID_HURT

      public static final SoundEvent SQUID_HURT
    • SQUID_SQUIRT

      public static final SoundEvent SQUID_SQUIRT
    • STONE_BREAK

      public static final SoundEvent STONE_BREAK
    • STONE_BUTTON_CLICK_OFF

      public static final SoundEvent STONE_BUTTON_CLICK_OFF
    • STONE_BUTTON_CLICK_ON

      public static final SoundEvent STONE_BUTTON_CLICK_ON
    • STONE_FALL

      public static final SoundEvent STONE_FALL
    • STONE_HIT

      public static final SoundEvent STONE_HIT
    • STONE_PLACE

      public static final SoundEvent STONE_PLACE
    • STONE_PRESSURE_PLATE_CLICK_OFF

      public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_OFF
    • STONE_PRESSURE_PLATE_CLICK_ON

      public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_ON
    • STONE_STEP

      public static final SoundEvent STONE_STEP
    • STRAY_AMBIENT

      public static final SoundEvent STRAY_AMBIENT
    • STRAY_DEATH

      public static final SoundEvent STRAY_DEATH
    • STRAY_HURT

      public static final SoundEvent STRAY_HURT
    • STRAY_STEP

      public static final SoundEvent STRAY_STEP
    • SWEET_BERRY_BUSH_BREAK

      public static final SoundEvent SWEET_BERRY_BUSH_BREAK
    • SWEET_BERRY_BUSH_PLACE

      public static final SoundEvent SWEET_BERRY_BUSH_PLACE
    • SWEET_BERRY_BUSH_PICK_BERRIES

      public static final SoundEvent SWEET_BERRY_BUSH_PICK_BERRIES
    • TADPOLE_DEATH

      public static final SoundEvent TADPOLE_DEATH
    • TADPOLE_FLOP

      public static final SoundEvent TADPOLE_FLOP
    • TADPOLE_GROW_UP

      public static final SoundEvent TADPOLE_GROW_UP
    • TADPOLE_HURT

      public static final SoundEvent TADPOLE_HURT
    • THORNS_HIT

      public static final SoundEvent THORNS_HIT
    • TNT_PRIMED

      public static final SoundEvent TNT_PRIMED
    • TOTEM_USE

      public static final SoundEvent TOTEM_USE
    • TRIDENT_HIT

      public static final SoundEvent TRIDENT_HIT
    • TRIDENT_HIT_GROUND

      public static final SoundEvent TRIDENT_HIT_GROUND
    • TRIDENT_RETURN

      public static final SoundEvent TRIDENT_RETURN
    • TRIDENT_RIPTIDE_1

      public static final SoundEvent TRIDENT_RIPTIDE_1
    • TRIDENT_RIPTIDE_2

      public static final SoundEvent TRIDENT_RIPTIDE_2
    • TRIDENT_RIPTIDE_3

      public static final SoundEvent TRIDENT_RIPTIDE_3
    • TRIDENT_THROW

      public static final SoundEvent TRIDENT_THROW
    • TRIDENT_THUNDER

      public static final SoundEvent TRIDENT_THUNDER
    • TRIPWIRE_ATTACH

      public static final SoundEvent TRIPWIRE_ATTACH
    • TRIPWIRE_CLICK_OFF

      public static final SoundEvent TRIPWIRE_CLICK_OFF
    • TRIPWIRE_CLICK_ON

      public static final SoundEvent TRIPWIRE_CLICK_ON
    • TRIPWIRE_DETACH

      public static final SoundEvent TRIPWIRE_DETACH
    • TROPICAL_FISH_AMBIENT

      public static final SoundEvent TROPICAL_FISH_AMBIENT
    • TROPICAL_FISH_DEATH

      public static final SoundEvent TROPICAL_FISH_DEATH
    • TROPICAL_FISH_FLOP

      public static final SoundEvent TROPICAL_FISH_FLOP
    • TROPICAL_FISH_HURT

      public static final SoundEvent TROPICAL_FISH_HURT
    • TUFF_BREAK

      public static final SoundEvent TUFF_BREAK
    • TUFF_STEP

      public static final SoundEvent TUFF_STEP
    • TUFF_PLACE

      public static final SoundEvent TUFF_PLACE
    • TUFF_HIT

      public static final SoundEvent TUFF_HIT
    • TUFF_FALL

      public static final SoundEvent TUFF_FALL
    • TUFF_BRICKS_BREAK

      public static final SoundEvent TUFF_BRICKS_BREAK
    • TUFF_BRICKS_FALL

      public static final SoundEvent TUFF_BRICKS_FALL
    • TUFF_BRICKS_HIT

      public static final SoundEvent TUFF_BRICKS_HIT
    • TUFF_BRICKS_PLACE

      public static final SoundEvent TUFF_BRICKS_PLACE
    • TUFF_BRICKS_STEP

      public static final SoundEvent TUFF_BRICKS_STEP
    • POLISHED_TUFF_BREAK

      public static final SoundEvent POLISHED_TUFF_BREAK
    • POLISHED_TUFF_FALL

      public static final SoundEvent POLISHED_TUFF_FALL
    • POLISHED_TUFF_HIT

      public static final SoundEvent POLISHED_TUFF_HIT
    • POLISHED_TUFF_PLACE

      public static final SoundEvent POLISHED_TUFF_PLACE
    • POLISHED_TUFF_STEP

      public static final SoundEvent POLISHED_TUFF_STEP
    • TURTLE_AMBIENT_LAND

      public static final SoundEvent TURTLE_AMBIENT_LAND
    • TURTLE_DEATH

      public static final SoundEvent TURTLE_DEATH
    • TURTLE_DEATH_BABY

      public static final SoundEvent TURTLE_DEATH_BABY
    • TURTLE_EGG_BREAK

      public static final SoundEvent TURTLE_EGG_BREAK
    • TURTLE_EGG_CRACK

      public static final SoundEvent TURTLE_EGG_CRACK
    • TURTLE_EGG_HATCH

      public static final SoundEvent TURTLE_EGG_HATCH
    • TURTLE_HURT

      public static final SoundEvent TURTLE_HURT
    • TURTLE_HURT_BABY

      public static final SoundEvent TURTLE_HURT_BABY
    • TURTLE_LAY_EGG

      public static final SoundEvent TURTLE_LAY_EGG
    • TURTLE_SHAMBLE

      public static final SoundEvent TURTLE_SHAMBLE
    • TURTLE_SHAMBLE_BABY

      public static final SoundEvent TURTLE_SHAMBLE_BABY
    • TURTLE_SWIM

      public static final SoundEvent TURTLE_SWIM
    • UI_BUTTON_CLICK

      public static final Holder.Reference<SoundEvent> UI_BUTTON_CLICK
    • UI_LOOM_SELECT_PATTERN

      public static final SoundEvent UI_LOOM_SELECT_PATTERN
    • UI_LOOM_TAKE_RESULT

      public static final SoundEvent UI_LOOM_TAKE_RESULT
    • UI_CARTOGRAPHY_TABLE_TAKE_RESULT

      public static final SoundEvent UI_CARTOGRAPHY_TABLE_TAKE_RESULT
    • UI_STONECUTTER_TAKE_RESULT

      public static final SoundEvent UI_STONECUTTER_TAKE_RESULT
    • UI_STONECUTTER_SELECT_RECIPE

      public static final SoundEvent UI_STONECUTTER_SELECT_RECIPE
    • UI_TOAST_CHALLENGE_COMPLETE

      public static final SoundEvent UI_TOAST_CHALLENGE_COMPLETE
    • UI_TOAST_IN

      public static final SoundEvent UI_TOAST_IN
    • UI_TOAST_OUT

      public static final SoundEvent UI_TOAST_OUT
    • VAULT_ACTIVATE

      public static final SoundEvent VAULT_ACTIVATE
    • VAULT_AMBIENT

      public static final SoundEvent VAULT_AMBIENT
    • VAULT_BREAK

      public static final SoundEvent VAULT_BREAK
    • VAULT_CLOSE_SHUTTER

      public static final SoundEvent VAULT_CLOSE_SHUTTER
    • VAULT_DEACTIVATE

      public static final SoundEvent VAULT_DEACTIVATE
    • VAULT_EJECT_ITEM

      public static final SoundEvent VAULT_EJECT_ITEM
    • VAULT_FALL

      public static final SoundEvent VAULT_FALL
    • VAULT_HIT

      public static final SoundEvent VAULT_HIT
    • VAULT_INSERT_ITEM

      public static final SoundEvent VAULT_INSERT_ITEM
    • VAULT_INSERT_ITEM_FAIL

      public static final SoundEvent VAULT_INSERT_ITEM_FAIL
    • VAULT_OPEN_SHUTTER

      public static final SoundEvent VAULT_OPEN_SHUTTER
    • VAULT_PLACE

      public static final SoundEvent VAULT_PLACE
    • VAULT_STEP

      public static final SoundEvent VAULT_STEP
    • VEX_AMBIENT

      public static final SoundEvent VEX_AMBIENT
    • VEX_CHARGE

      public static final SoundEvent VEX_CHARGE
    • VEX_DEATH

      public static final SoundEvent VEX_DEATH
    • VEX_HURT

      public static final SoundEvent VEX_HURT
    • VILLAGER_AMBIENT

      public static final SoundEvent VILLAGER_AMBIENT
    • VILLAGER_CELEBRATE

      public static final SoundEvent VILLAGER_CELEBRATE
    • VILLAGER_DEATH

      public static final SoundEvent VILLAGER_DEATH
    • VILLAGER_HURT

      public static final SoundEvent VILLAGER_HURT
    • VILLAGER_NO

      public static final SoundEvent VILLAGER_NO
    • VILLAGER_TRADE

      public static final SoundEvent VILLAGER_TRADE
    • VILLAGER_YES

      public static final SoundEvent VILLAGER_YES
    • VILLAGER_WORK_ARMORER

      public static final SoundEvent VILLAGER_WORK_ARMORER
    • VILLAGER_WORK_BUTCHER

      public static final SoundEvent VILLAGER_WORK_BUTCHER
    • VILLAGER_WORK_CARTOGRAPHER

      public static final SoundEvent VILLAGER_WORK_CARTOGRAPHER
    • VILLAGER_WORK_CLERIC

      public static final SoundEvent VILLAGER_WORK_CLERIC
    • VILLAGER_WORK_FARMER

      public static final SoundEvent VILLAGER_WORK_FARMER
    • VILLAGER_WORK_FISHERMAN

      public static final SoundEvent VILLAGER_WORK_FISHERMAN
    • VILLAGER_WORK_FLETCHER

      public static final SoundEvent VILLAGER_WORK_FLETCHER
    • VILLAGER_WORK_LEATHERWORKER

      public static final SoundEvent VILLAGER_WORK_LEATHERWORKER
    • VILLAGER_WORK_LIBRARIAN

      public static final SoundEvent VILLAGER_WORK_LIBRARIAN
    • VILLAGER_WORK_MASON

      public static final SoundEvent VILLAGER_WORK_MASON
    • VILLAGER_WORK_SHEPHERD

      public static final SoundEvent VILLAGER_WORK_SHEPHERD
    • VILLAGER_WORK_TOOLSMITH

      public static final SoundEvent VILLAGER_WORK_TOOLSMITH
    • VILLAGER_WORK_WEAPONSMITH

      public static final SoundEvent VILLAGER_WORK_WEAPONSMITH
    • VINDICATOR_AMBIENT

      public static final SoundEvent VINDICATOR_AMBIENT
    • VINDICATOR_CELEBRATE

      public static final SoundEvent VINDICATOR_CELEBRATE
    • VINDICATOR_DEATH

      public static final SoundEvent VINDICATOR_DEATH
    • VINDICATOR_HURT

      public static final SoundEvent VINDICATOR_HURT
    • VINE_BREAK

      public static final SoundEvent VINE_BREAK
    • VINE_FALL

      public static final SoundEvent VINE_FALL
    • VINE_HIT

      public static final SoundEvent VINE_HIT
    • VINE_PLACE

      public static final SoundEvent VINE_PLACE
    • VINE_STEP

      public static final SoundEvent VINE_STEP
    • LILY_PAD_PLACE

      public static final SoundEvent LILY_PAD_PLACE
    • WANDERING_TRADER_AMBIENT

      public static final SoundEvent WANDERING_TRADER_AMBIENT
    • WANDERING_TRADER_DEATH

      public static final SoundEvent WANDERING_TRADER_DEATH
    • WANDERING_TRADER_DISAPPEARED

      public static final SoundEvent WANDERING_TRADER_DISAPPEARED
    • WANDERING_TRADER_DRINK_MILK

      public static final SoundEvent WANDERING_TRADER_DRINK_MILK
    • WANDERING_TRADER_DRINK_POTION

      public static final SoundEvent WANDERING_TRADER_DRINK_POTION
    • WANDERING_TRADER_HURT

      public static final SoundEvent WANDERING_TRADER_HURT
    • WANDERING_TRADER_NO

      public static final SoundEvent WANDERING_TRADER_NO
    • WANDERING_TRADER_REAPPEARED

      public static final SoundEvent WANDERING_TRADER_REAPPEARED
    • WANDERING_TRADER_TRADE

      public static final SoundEvent WANDERING_TRADER_TRADE
    • WANDERING_TRADER_YES

      public static final SoundEvent WANDERING_TRADER_YES
    • WARDEN_AGITATED

      public static final SoundEvent WARDEN_AGITATED
    • WARDEN_AMBIENT

      public static final SoundEvent WARDEN_AMBIENT
    • WARDEN_ANGRY

      public static final SoundEvent WARDEN_ANGRY
    • WARDEN_ATTACK_IMPACT

      public static final SoundEvent WARDEN_ATTACK_IMPACT
    • WARDEN_DEATH

      public static final SoundEvent WARDEN_DEATH
    • WARDEN_DIG

      public static final SoundEvent WARDEN_DIG
    • WARDEN_EMERGE

      public static final SoundEvent WARDEN_EMERGE
    • WARDEN_HEARTBEAT

      public static final SoundEvent WARDEN_HEARTBEAT
    • WARDEN_HURT

      public static final SoundEvent WARDEN_HURT
    • WARDEN_LISTENING

      public static final SoundEvent WARDEN_LISTENING
    • WARDEN_LISTENING_ANGRY

      public static final SoundEvent WARDEN_LISTENING_ANGRY
    • WARDEN_NEARBY_CLOSE

      public static final SoundEvent WARDEN_NEARBY_CLOSE
    • WARDEN_NEARBY_CLOSER

      public static final SoundEvent WARDEN_NEARBY_CLOSER
    • WARDEN_NEARBY_CLOSEST

      public static final SoundEvent WARDEN_NEARBY_CLOSEST
    • WARDEN_ROAR

      public static final SoundEvent WARDEN_ROAR
    • WARDEN_SNIFF

      public static final SoundEvent WARDEN_SNIFF
    • WARDEN_SONIC_BOOM

      public static final SoundEvent WARDEN_SONIC_BOOM
    • WARDEN_SONIC_CHARGE

      public static final SoundEvent WARDEN_SONIC_CHARGE
    • WARDEN_STEP

      public static final SoundEvent WARDEN_STEP
    • WARDEN_TENDRIL_CLICKS

      public static final SoundEvent WARDEN_TENDRIL_CLICKS
    • WAXED_HANGING_SIGN_INTERACT_FAIL

      public static final SoundEvent WAXED_HANGING_SIGN_INTERACT_FAIL
    • WAXED_SIGN_INTERACT_FAIL

      public static final SoundEvent WAXED_SIGN_INTERACT_FAIL
    • WATER_AMBIENT

      public static final SoundEvent WATER_AMBIENT
    • WEATHER_RAIN

      public static final SoundEvent WEATHER_RAIN
    • WEATHER_RAIN_ABOVE

      public static final SoundEvent WEATHER_RAIN_ABOVE
    • WET_GRASS_BREAK

      public static final SoundEvent WET_GRASS_BREAK
    • WET_GRASS_FALL

      public static final SoundEvent WET_GRASS_FALL
    • WET_GRASS_HIT

      public static final SoundEvent WET_GRASS_HIT
    • WET_GRASS_PLACE

      public static final SoundEvent WET_GRASS_PLACE
    • WET_GRASS_STEP

      public static final SoundEvent WET_GRASS_STEP
    • WET_SPONGE_BREAK

      public static final SoundEvent WET_SPONGE_BREAK
    • WET_SPONGE_DRIES

      public static final SoundEvent WET_SPONGE_DRIES
    • WET_SPONGE_FALL

      public static final SoundEvent WET_SPONGE_FALL
    • WET_SPONGE_HIT

      public static final SoundEvent WET_SPONGE_HIT
    • WET_SPONGE_PLACE

      public static final SoundEvent WET_SPONGE_PLACE
    • WET_SPONGE_STEP

      public static final SoundEvent WET_SPONGE_STEP
    • WIND_CHARGE_BURST

      public static final Holder.Reference<SoundEvent> WIND_CHARGE_BURST
    • WIND_CHARGE_THROW

      public static final SoundEvent WIND_CHARGE_THROW
    • WITCH_AMBIENT

      public static final SoundEvent WITCH_AMBIENT
    • WITCH_CELEBRATE

      public static final SoundEvent WITCH_CELEBRATE
    • WITCH_DEATH

      public static final SoundEvent WITCH_DEATH
    • WITCH_DRINK

      public static final SoundEvent WITCH_DRINK
    • WITCH_HURT

      public static final SoundEvent WITCH_HURT
    • WITCH_THROW

      public static final SoundEvent WITCH_THROW
    • WITHER_AMBIENT

      public static final SoundEvent WITHER_AMBIENT
    • WITHER_BREAK_BLOCK

      public static final SoundEvent WITHER_BREAK_BLOCK
    • WITHER_DEATH

      public static final SoundEvent WITHER_DEATH
    • WITHER_HURT

      public static final SoundEvent WITHER_HURT
    • WITHER_SHOOT

      public static final SoundEvent WITHER_SHOOT
    • WITHER_SKELETON_AMBIENT

      public static final SoundEvent WITHER_SKELETON_AMBIENT
    • WITHER_SKELETON_DEATH

      public static final SoundEvent WITHER_SKELETON_DEATH
    • WITHER_SKELETON_HURT

      public static final SoundEvent WITHER_SKELETON_HURT
    • WITHER_SKELETON_STEP

      public static final SoundEvent WITHER_SKELETON_STEP
    • WITHER_SPAWN

      public static final SoundEvent WITHER_SPAWN
    • WOLF_ARMOR_BREAK

      public static final SoundEvent WOLF_ARMOR_BREAK
    • WOLF_ARMOR_CRACK

      public static final SoundEvent WOLF_ARMOR_CRACK
    • WOLF_ARMOR_DAMAGE

      public static final SoundEvent WOLF_ARMOR_DAMAGE
    • WOLF_ARMOR_REPAIR

      public static final SoundEvent WOLF_ARMOR_REPAIR
    • WOLF_AMBIENT

      public static final SoundEvent WOLF_AMBIENT
    • WOLF_DEATH

      public static final SoundEvent WOLF_DEATH
    • WOLF_GROWL

      public static final SoundEvent WOLF_GROWL
    • WOLF_HOWL

      public static final SoundEvent WOLF_HOWL
    • WOLF_HURT

      public static final SoundEvent WOLF_HURT
    • WOLF_PANT

      public static final SoundEvent WOLF_PANT
    • WOLF_SHAKE

      public static final SoundEvent WOLF_SHAKE
    • WOLF_STEP

      public static final SoundEvent WOLF_STEP
    • WOLF_WHINE

      public static final SoundEvent WOLF_WHINE
    • WOODEN_DOOR_CLOSE

      public static final SoundEvent WOODEN_DOOR_CLOSE
    • WOODEN_DOOR_OPEN

      public static final SoundEvent WOODEN_DOOR_OPEN
    • WOODEN_TRAPDOOR_CLOSE

      public static final SoundEvent WOODEN_TRAPDOOR_CLOSE
    • WOODEN_TRAPDOOR_OPEN

      public static final SoundEvent WOODEN_TRAPDOOR_OPEN
    • WOODEN_BUTTON_CLICK_OFF

      public static final SoundEvent WOODEN_BUTTON_CLICK_OFF
    • WOODEN_BUTTON_CLICK_ON

      public static final SoundEvent WOODEN_BUTTON_CLICK_ON
    • WOODEN_PRESSURE_PLATE_CLICK_OFF

      public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_OFF
    • WOODEN_PRESSURE_PLATE_CLICK_ON

      public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_ON
    • WOOD_BREAK

      public static final SoundEvent WOOD_BREAK
    • WOOD_FALL

      public static final SoundEvent WOOD_FALL
    • WOOD_HIT

      public static final SoundEvent WOOD_HIT
    • WOOD_PLACE

      public static final SoundEvent WOOD_PLACE
    • WOOD_STEP

      public static final SoundEvent WOOD_STEP
    • WOOL_BREAK

      public static final SoundEvent WOOL_BREAK
    • WOOL_FALL

      public static final SoundEvent WOOL_FALL
    • WOOL_HIT

      public static final SoundEvent WOOL_HIT
    • WOOL_PLACE

      public static final SoundEvent WOOL_PLACE
    • WOOL_STEP

      public static final SoundEvent WOOL_STEP
    • ZOGLIN_AMBIENT

      public static final SoundEvent ZOGLIN_AMBIENT
    • ZOGLIN_ANGRY

      public static final SoundEvent ZOGLIN_ANGRY
    • ZOGLIN_ATTACK

      public static final SoundEvent ZOGLIN_ATTACK
    • ZOGLIN_DEATH

      public static final SoundEvent ZOGLIN_DEATH
    • ZOGLIN_HURT

      public static final SoundEvent ZOGLIN_HURT
    • ZOGLIN_STEP

      public static final SoundEvent ZOGLIN_STEP
    • ZOMBIE_AMBIENT

      public static final SoundEvent ZOMBIE_AMBIENT
    • ZOMBIE_ATTACK_WOODEN_DOOR

      public static final SoundEvent ZOMBIE_ATTACK_WOODEN_DOOR
    • ZOMBIE_ATTACK_IRON_DOOR

      public static final SoundEvent ZOMBIE_ATTACK_IRON_DOOR
    • ZOMBIE_BREAK_WOODEN_DOOR

      public static final SoundEvent ZOMBIE_BREAK_WOODEN_DOOR
    • ZOMBIE_CONVERTED_TO_DROWNED

      public static final SoundEvent ZOMBIE_CONVERTED_TO_DROWNED
    • ZOMBIE_DEATH

      public static final SoundEvent ZOMBIE_DEATH
    • ZOMBIE_DESTROY_EGG

      public static final SoundEvent ZOMBIE_DESTROY_EGG
    • ZOMBIE_HORSE_AMBIENT

      public static final SoundEvent ZOMBIE_HORSE_AMBIENT
    • ZOMBIE_HORSE_DEATH

      public static final SoundEvent ZOMBIE_HORSE_DEATH
    • ZOMBIE_HORSE_HURT

      public static final SoundEvent ZOMBIE_HORSE_HURT
    • ZOMBIE_HURT

      public static final SoundEvent ZOMBIE_HURT
    • ZOMBIE_INFECT

      public static final SoundEvent ZOMBIE_INFECT
    • ZOMBIFIED_PIGLIN_AMBIENT

      public static final SoundEvent ZOMBIFIED_PIGLIN_AMBIENT
    • ZOMBIFIED_PIGLIN_ANGRY

      public static final SoundEvent ZOMBIFIED_PIGLIN_ANGRY
    • ZOMBIFIED_PIGLIN_DEATH

      public static final SoundEvent ZOMBIFIED_PIGLIN_DEATH
    • ZOMBIFIED_PIGLIN_HURT

      public static final SoundEvent ZOMBIFIED_PIGLIN_HURT
    • ZOMBIE_STEP

      public static final SoundEvent ZOMBIE_STEP
    • ZOMBIE_VILLAGER_AMBIENT

      public static final SoundEvent ZOMBIE_VILLAGER_AMBIENT
    • ZOMBIE_VILLAGER_CONVERTED

      public static final SoundEvent ZOMBIE_VILLAGER_CONVERTED
    • ZOMBIE_VILLAGER_CURE

      public static final SoundEvent ZOMBIE_VILLAGER_CURE
    • ZOMBIE_VILLAGER_DEATH

      public static final SoundEvent ZOMBIE_VILLAGER_DEATH
    • ZOMBIE_VILLAGER_HURT

      public static final SoundEvent ZOMBIE_VILLAGER_HURT
    • ZOMBIE_VILLAGER_STEP

      public static final SoundEvent ZOMBIE_VILLAGER_STEP
    • APPLY_EFFECT_BAD_OMEN

      public static final SoundEvent APPLY_EFFECT_BAD_OMEN
    • APPLY_EFFECT_TRIAL_OMEN

      public static final SoundEvent APPLY_EFFECT_TRIAL_OMEN
    • APPLY_EFFECT_RAID_OMEN

      public static final SoundEvent APPLY_EFFECT_RAID_OMEN
  • Constructor Details

    • SoundEvents

      public SoundEvents()
  • Method Details