Class ArmadilloAi.ArmadilloBallUp
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<Armadillo>
net.minecraft.world.entity.animal.armadillo.ArmadilloAi.ArmadilloBallUp
- All Implemented Interfaces:
BehaviorControl<Armadillo>
- Enclosing class:
ArmadilloAi
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
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Field Summary
Modifier and TypeFieldDescription(package private) static final int
(package private) static final int
(package private) boolean
(package private) int
(package private) static final int
Fields inherited from class net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected boolean
canStillUse
(ServerLevel p_316577_, Armadillo p_316565_, long p_316753_) protected boolean
checkExtraStartConditions
(ServerLevel p_316768_, Armadillo p_316762_) private int
pickNextPeekTimer
(Armadillo p_326014_) protected void
start
(ServerLevel p_316659_, Armadillo p_316121_, long p_316872_) protected void
stop
(ServerLevel p_316572_, Armadillo p_316192_, long p_316823_) protected void
tick
(ServerLevel p_316315_, Armadillo p_316310_, long p_316415_) Methods inherited from class net.minecraft.world.entity.ai.behavior.Behavior
debugString, doStop, getStatus, hasRequiredMemories, tickOrStop, timedOut, tryStart
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Field Details
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BALL_UP_STAY_IN_STATE
static final int BALL_UP_STAY_IN_STATE -
TICKS_DELAY_TO_DETERMINE_IF_DANGER_IS_STILL_AROUND
static final int TICKS_DELAY_TO_DETERMINE_IF_DANGER_IS_STILL_AROUND- See Also:
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DANGER_DETECTED_RECENTLY_DANGER_THRESHOLD
static final int DANGER_DETECTED_RECENTLY_DANGER_THRESHOLD- See Also:
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nextPeekTimer
int nextPeekTimer -
dangerWasAround
boolean dangerWasAround
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Constructor Details
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ArmadilloBallUp
public ArmadilloBallUp()
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Method Details
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tick
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pickNextPeekTimer
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checkExtraStartConditions
- Overrides:
checkExtraStartConditions
in classBehavior<Armadillo>
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canStillUse
- Overrides:
canStillUse
in classBehavior<Armadillo>
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start
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stop
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