Class ChunkStatusTasks
java.lang.Object
net.minecraft.world.level.chunk.status.ChunkStatusTasks
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescription(package private) static CompletableFuture
<ChunkAccess> generateBiomes
(WorldGenContext p_331619_, ChunkStatus p_331495_, Executor p_331882_, ToFullChunk p_330522_, List<ChunkAccess> p_331341_, ChunkAccess p_332054_) (package private) static CompletableFuture
<ChunkAccess> generateCarvers
(WorldGenContext p_331858_, ChunkStatus p_330487_, Executor p_332080_, ToFullChunk p_330329_, List<ChunkAccess> p_331279_, ChunkAccess p_330818_) (package private) static CompletableFuture
<ChunkAccess> generateEmpty
(WorldGenContext p_331541_, ChunkStatus p_330357_, Executor p_331615_, ToFullChunk p_331065_, List<ChunkAccess> p_331856_, ChunkAccess p_330295_) (package private) static CompletableFuture
<ChunkAccess> generateFeatures
(WorldGenContext p_330280_, ChunkStatus p_332146_, Executor p_330293_, ToFullChunk p_331537_, List<ChunkAccess> p_331977_, ChunkAccess p_332040_) (package private) static CompletableFuture
<ChunkAccess> generateFull
(WorldGenContext p_331852_, ChunkStatus p_330587_, Executor p_330464_, ToFullChunk p_332068_, List<ChunkAccess> p_332142_, ChunkAccess p_331010_) (package private) static CompletableFuture
<ChunkAccess> generateInitializeLight
(WorldGenContext p_330586_, ChunkStatus p_330837_, Executor p_332096_, ToFullChunk p_330908_, List<ChunkAccess> p_332029_, ChunkAccess p_331237_) (package private) static CompletableFuture
<ChunkAccess> generateLight
(WorldGenContext p_330378_, ChunkStatus p_331800_, Executor p_331960_, ToFullChunk p_331543_, List<ChunkAccess> p_330598_, ChunkAccess p_332182_) (package private) static CompletableFuture
<ChunkAccess> generateNoise
(WorldGenContext p_331452_, ChunkStatus p_330609_, Executor p_331428_, ToFullChunk p_331663_, List<ChunkAccess> p_331259_, ChunkAccess p_330927_) (package private) static CompletableFuture
<ChunkAccess> generateSpawn
(WorldGenContext p_330441_, ChunkStatus p_332117_, Executor p_330650_, ToFullChunk p_330322_, List<ChunkAccess> p_331338_, ChunkAccess p_331907_) (package private) static CompletableFuture
<ChunkAccess> generateStructureReferences
(WorldGenContext p_331037_, ChunkStatus p_330278_, Executor p_331892_, ToFullChunk p_331036_, List<ChunkAccess> p_331402_, ChunkAccess p_331453_) (package private) static CompletableFuture
<ChunkAccess> generateStructureStarts
(WorldGenContext p_331607_, ChunkStatus p_331241_, Executor p_331817_, ToFullChunk p_331081_, List<ChunkAccess> p_331840_, ChunkAccess p_330224_) (package private) static CompletableFuture
<ChunkAccess> generateSurface
(WorldGenContext p_331468_, ChunkStatus p_331484_, Executor p_331826_, ToFullChunk p_331299_, List<ChunkAccess> p_331459_, ChunkAccess p_331100_) private static CompletableFuture
<ChunkAccess> initializeLight
(ThreadedLevelLightEngine p_331672_, ChunkAccess p_331196_) private static boolean
isLighted
(ChunkAccess p_330524_) private static CompletableFuture
<ChunkAccess> lightChunk
(ThreadedLevelLightEngine p_331899_, ChunkAccess p_331315_) (package private) static CompletableFuture
<ChunkAccess> loadFull
(WorldGenContext p_330444_, ChunkStatus p_331465_, ToFullChunk p_331298_, ChunkAccess p_330298_) (package private) static CompletableFuture
<ChunkAccess> loadInitializeLight
(WorldGenContext p_331356_, ChunkStatus p_330870_, ToFullChunk p_330548_, ChunkAccess p_331930_) (package private) static CompletableFuture
<ChunkAccess> loadLight
(WorldGenContext p_330789_, ChunkStatus p_330518_, ToFullChunk p_332086_, ChunkAccess p_330459_) (package private) static CompletableFuture
<ChunkAccess> loadPassThrough
(WorldGenContext p_331013_, ChunkStatus p_331984_, ToFullChunk p_331211_, ChunkAccess p_332207_) (package private) static CompletableFuture
<ChunkAccess> loadStructureStarts
(WorldGenContext p_331337_, ChunkStatus p_331340_, ToFullChunk p_330545_, ChunkAccess p_331647_)
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Constructor Details
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ChunkStatusTasks
public ChunkStatusTasks()
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Method Details
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isLighted
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generateEmpty
static CompletableFuture<ChunkAccess> generateEmpty(WorldGenContext p_331541_, ChunkStatus p_330357_, Executor p_331615_, ToFullChunk p_331065_, List<ChunkAccess> p_331856_, ChunkAccess p_330295_) -
loadPassThrough
static CompletableFuture<ChunkAccess> loadPassThrough(WorldGenContext p_331013_, ChunkStatus p_331984_, ToFullChunk p_331211_, ChunkAccess p_332207_) -
generateStructureStarts
static CompletableFuture<ChunkAccess> generateStructureStarts(WorldGenContext p_331607_, ChunkStatus p_331241_, Executor p_331817_, ToFullChunk p_331081_, List<ChunkAccess> p_331840_, ChunkAccess p_330224_) -
loadStructureStarts
static CompletableFuture<ChunkAccess> loadStructureStarts(WorldGenContext p_331337_, ChunkStatus p_331340_, ToFullChunk p_330545_, ChunkAccess p_331647_) -
generateStructureReferences
static CompletableFuture<ChunkAccess> generateStructureReferences(WorldGenContext p_331037_, ChunkStatus p_330278_, Executor p_331892_, ToFullChunk p_331036_, List<ChunkAccess> p_331402_, ChunkAccess p_331453_) -
generateBiomes
static CompletableFuture<ChunkAccess> generateBiomes(WorldGenContext p_331619_, ChunkStatus p_331495_, Executor p_331882_, ToFullChunk p_330522_, List<ChunkAccess> p_331341_, ChunkAccess p_332054_) -
generateNoise
static CompletableFuture<ChunkAccess> generateNoise(WorldGenContext p_331452_, ChunkStatus p_330609_, Executor p_331428_, ToFullChunk p_331663_, List<ChunkAccess> p_331259_, ChunkAccess p_330927_) -
generateSurface
static CompletableFuture<ChunkAccess> generateSurface(WorldGenContext p_331468_, ChunkStatus p_331484_, Executor p_331826_, ToFullChunk p_331299_, List<ChunkAccess> p_331459_, ChunkAccess p_331100_) -
generateCarvers
static CompletableFuture<ChunkAccess> generateCarvers(WorldGenContext p_331858_, ChunkStatus p_330487_, Executor p_332080_, ToFullChunk p_330329_, List<ChunkAccess> p_331279_, ChunkAccess p_330818_) -
generateFeatures
static CompletableFuture<ChunkAccess> generateFeatures(WorldGenContext p_330280_, ChunkStatus p_332146_, Executor p_330293_, ToFullChunk p_331537_, List<ChunkAccess> p_331977_, ChunkAccess p_332040_) -
generateInitializeLight
static CompletableFuture<ChunkAccess> generateInitializeLight(WorldGenContext p_330586_, ChunkStatus p_330837_, Executor p_332096_, ToFullChunk p_330908_, List<ChunkAccess> p_332029_, ChunkAccess p_331237_) -
loadInitializeLight
static CompletableFuture<ChunkAccess> loadInitializeLight(WorldGenContext p_331356_, ChunkStatus p_330870_, ToFullChunk p_330548_, ChunkAccess p_331930_) -
initializeLight
private static CompletableFuture<ChunkAccess> initializeLight(ThreadedLevelLightEngine p_331672_, ChunkAccess p_331196_) -
generateLight
static CompletableFuture<ChunkAccess> generateLight(WorldGenContext p_330378_, ChunkStatus p_331800_, Executor p_331960_, ToFullChunk p_331543_, List<ChunkAccess> p_330598_, ChunkAccess p_332182_) -
loadLight
static CompletableFuture<ChunkAccess> loadLight(WorldGenContext p_330789_, ChunkStatus p_330518_, ToFullChunk p_332086_, ChunkAccess p_330459_) -
lightChunk
private static CompletableFuture<ChunkAccess> lightChunk(ThreadedLevelLightEngine p_331899_, ChunkAccess p_331315_) -
generateSpawn
static CompletableFuture<ChunkAccess> generateSpawn(WorldGenContext p_330441_, ChunkStatus p_332117_, Executor p_330650_, ToFullChunk p_330322_, List<ChunkAccess> p_331338_, ChunkAccess p_331907_) -
generateFull
static CompletableFuture<ChunkAccess> generateFull(WorldGenContext p_331852_, ChunkStatus p_330587_, Executor p_330464_, ToFullChunk p_332068_, List<ChunkAccess> p_332142_, ChunkAccess p_331010_) -
loadFull
static CompletableFuture<ChunkAccess> loadFull(WorldGenContext p_330444_, ChunkStatus p_331465_, ToFullChunk p_331298_, ChunkAccess p_330298_)
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