Interface VibrationSystem
- All Known Implementing Classes:
Allay,CalibratedSculkSensorBlockEntity,SculkSensorBlockEntity,SculkShriekerBlockEntity,Warden
public interface VibrationSystem
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic final classstatic classstatic interfacestatic interface -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final List<ResourceKey<GameEvent>> static final ToIntFunction<ResourceKey<GameEvent>> Deprecated. -
Method Summary
Modifier and TypeMethodDescriptionstatic intgetGameEventFrequency(Holder<GameEvent> p_316300_) static intgetGameEventFrequency(ResourceKey<GameEvent> p_316800_) static intgetRedstoneStrengthForDistance(float p_282483_, int p_282722_) static ResourceKey<GameEvent> getResonanceEventByFrequency(int p_282105_)
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Field Details
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RESONANCE_EVENTS
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DEFAULT_VIBRATION_FREQUENCY
static final int DEFAULT_VIBRATION_FREQUENCY- See Also:
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VIBRATION_FREQUENCY_FOR_EVENT
Deprecated.Neo: use thedata mapinstead.
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Method Details
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getVibrationData
VibrationSystem.Data getVibrationData() -
getVibrationUser
VibrationSystem.User getVibrationUser() -
getGameEventFrequency
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getGameEventFrequency
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getResonanceEventByFrequency
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getRedstoneStrengthForDistance
static int getRedstoneStrengthForDistance(float p_282483_, int p_282722_)
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data mapinstead.