Class ScreenEvent.KeyInput
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.client.event.ScreenEvent
net.neoforged.neoforge.client.event.ScreenEvent.KeyInput
- Direct Known Subclasses:
ScreenEvent.KeyPressed
,ScreenEvent.KeyReleased
- Enclosing class:
ScreenEvent
Fired whenever a keyboard key is pressed or released. See the various subclasses to listen for key pressing or releasing.
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class net.neoforged.neoforge.client.event.ScreenEvent
ScreenEvent.BackgroundRendered, ScreenEvent.CharacterTyped, ScreenEvent.Closing, ScreenEvent.Init, ScreenEvent.KeyPressed, ScreenEvent.KeyReleased, ScreenEvent.MouseButtonPressed, ScreenEvent.MouseButtonReleased, ScreenEvent.MouseDragged, ScreenEvent.MouseScrolled, ScreenEvent.Opening, ScreenEvent.Render, ScreenEvent.RenderInventoryMobEffects
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionint
Returns theGLFW
(platform-agnostic) key code.int
Returns a bit field representing the active modifier keys.int
Returns the platform-specific scan code.Methods inherited from class net.neoforged.neoforge.client.event.ScreenEvent
getScreen
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Field Details
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keyCode
private final int keyCode -
scanCode
private final int scanCode -
modifiers
private final int modifiers
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Constructor Details
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KeyInput
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Method Details
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getKeyCode
public int getKeyCode()Returns theGLFW
(platform-agnostic) key code.- Returns:
- the
GLFW
(platform-agnostic) key code - See Also:
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getScanCode
public int getScanCode()Returns the platform-specific scan code.The scan code is unique for every key, regardless of whether it has a key code. Scan codes are platform-specific but consistent over time, so keys will have different scan codes depending on the platform but they are safe to save to disk as custom key bindings.
- Returns:
- the platform-specific scan code
- See Also:
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getModifiers
public int getModifiers()Returns a bit field representing the active modifier keys.- Returns:
- a bit field representing the active modifier keys
- See Also:
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