Class MobSpawnEvent.SpawnPlacementCheck
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.living.MobSpawnEvent.SpawnPlacementCheck
- Enclosing class:
MobSpawnEvent
public static class MobSpawnEvent.SpawnPlacementCheck
extends net.neoforged.bus.api.Event
This event is fired when Spawn Placements (aka Spawn Rules) are checked, before a mob attempts to spawn.
Spawn Placement checks include light levels, slime chunks, grass blocks for animals, and others in the same vein.
The purpose of this event is to permit runtime changes to any or all spawn placement logic without having to wrap the placement for each entity.
Spawn Placement checks include light levels, slime chunks, grass blocks for animals, and others in the same vein.
The purpose of this event is to permit runtime changes to any or all spawn placement logic without having to wrap the placement for each entity.
This event is only fired on the logical server.
This event is not fired for mob spawners which utilize SpawnData.CustomSpawnRules
, as they do not check spawn placements.
- See Also:
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Nested Class Summary
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Field Summary
Modifier and TypeFieldDescriptionprivate final boolean
private final EntityType
<?> private final ServerLevelAccessor
private final BlockPos
private final RandomSource
private final MobSpawnType
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Constructor Summary
ConstructorDescriptionSpawnPlacementCheck
(EntityType<?> entityType, ServerLevelAccessor level, MobSpawnType spawnType, BlockPos pos, RandomSource random, boolean defaultResult) Internal. -
Method Summary
Modifier and TypeMethodDescriptionboolean
The default vanilla result is useful if an additional check wants to forceinvalid reference
Result#ALLOW
EntityType
<?> getLevel()
boolean
Returns If the placement check will succeed or not, based on the current event result.getPos()
In all vanilla cases, this is equal toLevelAccessor.getRandom()
.Returns the result of this event, which controls if the placement check will succeed.Retrieves the type of mob spawn that is happening.void
Changes the result of this event.
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Field Details
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entityType
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level
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spawnType
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pos
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random
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defaultResult
private final boolean defaultResult -
result
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Constructor Details
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SpawnPlacementCheck
@Internal public SpawnPlacementCheck(EntityType<?> entityType, ServerLevelAccessor level, MobSpawnType spawnType, BlockPos pos, RandomSource random, boolean defaultResult) Internal.
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Method Details
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getEntityType
- Returns:
- The type of entity that checks are being performed for.
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getLevel
- Returns:
- The level relating to the mob spawn action
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getSpawnType
Retrieves the type of mob spawn that is happening.- Returns:
- The mob spawn type.
- See Also:
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getPos
- Returns:
- The position where checks are being evaluated.
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getRandom
In all vanilla cases, this is equal toLevelAccessor.getRandom()
.- Returns:
- The random source being used.
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getDefaultResult
public boolean getDefaultResult()The default vanilla result is useful if an additional check wants to forceinvalid reference
Result#ALLOW
- Returns:
- The result of the vanilla spawn placement check.
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setResult
Changes the result of this event. -
getResult
Returns the result of this event, which controls if the placement check will succeed.- Returns:
- the result of this event, which controls if the placement check will succeed
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getPlacementCheckResult
public boolean getPlacementCheckResult()Returns If the placement check will succeed or not, based on the current event result.- Returns:
- If the placement check will succeed or not, based on the current event result
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