-
static class
ExplosionEvent.Detonate is fired once the explosion has a list of affected blocks and entities.
static class
ExplosionEvent.Start is fired before the explosion actually occurs.
class
ExplosionKnockbackEvent is fired once the explosion has calculated the knockback velocity to add to the entity caught in blast.
This event is not
ICancellableEvent
.
This event does not use
invalid reference
HasResult
.
This event is fired on the
NeoForge.EVENT_BUS
.