Uses of Class
net.minecraft.client.particle.ParticleEngine
Packages that use ParticleEngine
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of ParticleEngine in net.minecraft.client
Fields in net.minecraft.client declared as ParticleEngine -
Uses of ParticleEngine in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as ParticleEngineModifier and TypeFieldDescriptionprivate final ParticleEngineFireworkParticles.SparkParticle.engineprivate final ParticleEngineFireworkParticles.Starter.engineConstructors in net.minecraft.client.particle with parameters of type ParticleEngineModifierConstructorDescription(package private)SparkParticle(ClientLevel p_106702_, double p_106703_, double p_106704_, double p_106705_, double p_106706_, double p_106707_, double p_106708_, ParticleEngine p_106709_, SpriteSet p_106710_) Starter(ClientLevel p_106757_, double p_106758_, double p_106759_, double p_106760_, double p_106761_, double p_106762_, double p_106763_, ParticleEngine p_106764_, List<FireworkExplosion> p_330899_) -
Uses of ParticleEngine in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type ParticleEngineModifier and TypeMethodDescriptionstatic voidClientHooks.onRegisterParticleProviders(ParticleEngine particleEngine) -
Uses of ParticleEngine in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as ParticleEngineModifier and TypeFieldDescriptionprivate final ParticleEngineRegisterParticleProvidersEvent.particleEngineConstructors in net.neoforged.neoforge.client.event with parameters of type ParticleEngine -
Uses of ParticleEngine in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type ParticleEngineModifier and TypeMethodDescriptiondefault booleanIClientBlockExtensions.addDestroyEffects(BlockState state, Level Level, BlockPos pos, ParticleEngine manager) Spawn particles for when the block is destroyed.default booleanIClientBlockExtensions.addHitEffects(BlockState state, Level level, HitResult target, ParticleEngine manager) Spawn a digging particle effect in the level, this is a wrapper around EffectRenderer.addBlockHitEffects to allow the block more control over the particles.