Class SoundEngineLoadEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.client.event.sound.SoundEvent
net.neoforged.neoforge.client.event.sound.SoundEngineLoadEvent
- All Implemented Interfaces:
net.neoforged.fml.event.IModBusEvent
public class SoundEngineLoadEvent
extends SoundEvent
implements net.neoforged.fml.event.IModBusEvent
Fired when the
SoundEngine
is constructed or (re)loaded, such as during game initialization or when the sound
output device is changed.
This event is not cancellable, and does not
.invalid reference
have a result
This event is fired on the mod-specific event bus, only on the logical client.
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Nested Class Summary
Nested classes/interfaces inherited from class net.neoforged.neoforge.client.event.sound.SoundEvent
SoundEvent.SoundSourceEvent
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Constructor Summary
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Method Summary
Methods inherited from class net.neoforged.neoforge.client.event.sound.SoundEvent
getEngine
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Constructor Details
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SoundEngineLoadEvent
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