Class SoundEngineLoadEvent

java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.client.event.sound.SoundEvent
net.neoforged.neoforge.client.event.sound.SoundEngineLoadEvent
All Implemented Interfaces:
net.neoforged.fml.event.IModBusEvent

public class SoundEngineLoadEvent extends SoundEvent implements net.neoforged.fml.event.IModBusEvent
Fired when the SoundEngine is constructed or (re)loaded, such as during game initialization or when the sound output device is changed.

This event is not cancellable, and does not

invalid reference
have a result
.

This event is fired on the mod-specific event bus, only on the logical client.

  • Constructor Details

    • SoundEngineLoadEvent

      @Internal public SoundEngineLoadEvent(SoundEngine manager)