Uses of Package
net.neoforged.neoforge.event.entity.player
Packages that use net.neoforged.neoforge.event.entity.player
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.attachmentClassDescriptionFired when the EntityPlayer is cloned, typically caused by the impl sending a RESPAWN_PLAYER event.
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.client.event
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.commonClassDescriptionThis event is fired when a player attacks an entity in
Player.attack(Entity).This event is fired when a player left clicks while targeting a block.This event is fired on both sides whenever the player right clicks while targeting a block. - 
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.eventClassDescriptionThis event is called when a player attempts to use bone meal on a block.This event is fired when a player collides with an
ItemEntityon the ground.PlayerEvent is fired whenever an event involving aPlayeroccurs.Fired bybefore the server respawns a player.invalid reference
PlayerList#respawn(ServerPlayer, boolean)This event is fired fromPhantomSpawner.tick(net.minecraft.server.level.ServerLevel, boolean, boolean)when phantoms would attempt to be spawned, with one event fired per player. - 
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.event.brewing
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.event.entity.playerClassDescriptionBase class used for advancement-related events.Parent class of the two events that fire when a
Playercollides with anItemEntity.PlayerEvent is fired whenever an event involving aPlayeroccurs.PlayerInteractEvent is fired when a player interacts in some way.Controls if the spawn attempt for the group of phantoms will occur.PlayerXpEvent is fired whenever an event involving player experience occurs. - 
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.event.tick
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.oldtestClassDescriptionThis event is fired on both sides when the player right clicks an entity.
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.oldtest.client.renderingClassDescriptionThis event is fired on both sides when the player right clicks an entity.This event is fired on both sides before the player triggers
Item.use(Level, Player, InteractionHand). - 
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.oldtest.entity.playerClassDescriptionThis event is fired on the server when a connection has started the Forge handshake, Forge will wait for all enqueued work to be completed before proceeding further with the login process.This event is fired from
PhantomSpawner.tick(net.minecraft.server.level.ServerLevel, boolean, boolean)when phantoms would attempt to be spawned, with one event fired per player.Fired when a player trades with anAbstractVillager. - 
Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.oldtest.fluidClassDescriptionPlayerInteractEvent is fired when a player interacts in some way.
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.oldtest.miscClassDescriptionThis event is fired on both sides whenever the player right clicks while targeting a block.
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Classes in net.neoforged.neoforge.event.entity.player used by net.neoforged.neoforge.oldtest.recipebookClassDescriptionThis event is fired on both sides whenever the player right clicks while targeting a block.