public class GuiLanguage extends GuiScreen
Modifier and Type | Class and Description |
---|---|
(package private) class |
GuiLanguage.List |
Modifier and Type | Field and Description |
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private GuiOptionButton |
confirmSettingsBtn |
private GuiOptionButton |
forceUnicodeFontBtn |
private GameSettings |
game_settings_3 |
private LanguageManager |
languageManager |
private GuiLanguage.List |
list |
protected GuiScreen |
parentScreen |
allowUserInput, buttonList, fontRenderer, height, itemRender, keyHandled, labelList, mc, mouseHandled, selectedButton, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
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GuiLanguage(GuiScreen screen,
GameSettings gameSettingsObj,
LanguageManager manager) |
Modifier and Type | Method and Description |
---|---|
protected void |
actionPerformed(GuiButton button) |
void |
drawScreen(int mouseX,
int mouseY,
float partialTicks) |
void |
handleMouseInput() |
void |
initGui() |
addButton, confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, getItemToolTip, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, isAltKeyDown, isCtrlKeyDown, isFocused, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, keyTyped, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setFocused, setGuiSize, setText, setWorldAndResolution, updateScreen
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
protected GuiScreen parentScreen
private GuiLanguage.List list
private final GameSettings game_settings_3
private final LanguageManager languageManager
private GuiOptionButton forceUnicodeFontBtn
private GuiOptionButton confirmSettingsBtn
public GuiLanguage(GuiScreen screen, GameSettings gameSettingsObj, LanguageManager manager)
public void handleMouseInput() throws java.io.IOException
handleMouseInput
in class GuiScreen
java.io.IOException
protected void actionPerformed(GuiButton button) throws java.io.IOException
actionPerformed
in class GuiScreen
java.io.IOException
public void drawScreen(int mouseX, int mouseY, float partialTicks)
drawScreen
in class GuiScreen