public class ModelRabbit extends ModelBase
Modifier and Type | Field and Description |
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private float |
jumpRotation |
private ModelRenderer |
rabbitBody |
private ModelRenderer |
rabbitHead |
private ModelRenderer |
rabbitLeftArm |
private ModelRenderer |
rabbitLeftEar |
private ModelRenderer |
rabbitLeftFoot |
private ModelRenderer |
rabbitLeftThigh |
private ModelRenderer |
rabbitNose |
private ModelRenderer |
rabbitRightArm |
private ModelRenderer |
rabbitRightEar |
private ModelRenderer |
rabbitRightFoot |
private ModelRenderer |
rabbitRightThigh |
private ModelRenderer |
rabbitTail |
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelRabbit() |
Modifier and Type | Method and Description |
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void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
private void |
setRotationOffset(ModelRenderer renderer,
float x,
float y,
float z) |
copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setTextureOffset
private final ModelRenderer rabbitLeftFoot
private final ModelRenderer rabbitRightFoot
private final ModelRenderer rabbitLeftThigh
private final ModelRenderer rabbitRightThigh
private final ModelRenderer rabbitBody
private final ModelRenderer rabbitLeftArm
private final ModelRenderer rabbitRightArm
private final ModelRenderer rabbitHead
private final ModelRenderer rabbitRightEar
private final ModelRenderer rabbitLeftEar
private final ModelRenderer rabbitTail
private final ModelRenderer rabbitNose
private float jumpRotation
private void setRotationOffset(ModelRenderer renderer, float x, float y, float z)
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelBase
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations
in class ModelBase