public class ModelSkeleton extends ModelBiped
ModelBiped.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPoseboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description |
|---|
ModelSkeleton() |
ModelSkeleton(float modelSize,
boolean p_i46303_2_) |
| Modifier and Type | Method and Description |
|---|---|
void |
postRenderArm(float scale,
EnumHandSide side) |
void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
getArmForSide, getMainHand, render, setModelAttributes, setVisiblecopyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffsetpublic ModelSkeleton()
public ModelSkeleton(float modelSize,
boolean p_i46303_2_)
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations in class ModelBasepublic void setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
setRotationAngles in class ModelBipedpublic void postRenderArm(float scale,
EnumHandSide side)
postRenderArm in class ModelBiped