private void |
FaceBakery.fillVertexData(int[] p_188015_1_,
int p_188015_2_,
EnumFacing p_188015_3_,
BlockFaceUV p_188015_4_,
float[] p_188015_5_,
TextureAtlasSprite p_188015_6_,
ITransformation p_188015_7_,
BlockPartRotation p_188015_8_,
boolean p_188015_9_) |
private void |
FaceBakery.fillVertexData(int[] p_188015_1_,
int p_188015_2_,
EnumFacing p_188015_3_,
BlockFaceUV p_188015_4_,
float[] p_188015_5_,
TextureAtlasSprite p_188015_6_,
ModelRotation p_188015_7_,
BlockPartRotation p_188015_8_,
boolean p_188015_9_) |
BakedQuad |
FaceBakery.makeBakedQuad(org.lwjgl.util.vector.Vector3f posFrom,
org.lwjgl.util.vector.Vector3f posTo,
BlockPartFace face,
TextureAtlasSprite sprite,
EnumFacing facing,
ITransformation modelRotationIn,
BlockPartRotation partRotation,
boolean uvLocked,
boolean shade) |
BakedQuad |
FaceBakery.makeBakedQuad(org.lwjgl.util.vector.Vector3f posFrom,
org.lwjgl.util.vector.Vector3f posTo,
BlockPartFace face,
TextureAtlasSprite sprite,
EnumFacing facing,
ModelRotation modelRotationIn,
BlockPartRotation partRotation,
boolean uvLocked,
boolean shade) |
private int[] |
FaceBakery.makeQuadVertexData(BlockFaceUV uvs,
TextureAtlasSprite sprite,
EnumFacing orientation,
float[] p_188012_4_,
ITransformation rotationIn,
BlockPartRotation partRotation,
boolean shade) |
private int[] |
FaceBakery.makeQuadVertexData(BlockFaceUV uvs,
TextureAtlasSprite sprite,
EnumFacing orientation,
float[] p_188012_4_,
ModelRotation rotationIn,
BlockPartRotation partRotation,
boolean shade) |
private void |
FaceBakery.rotatePart(org.lwjgl.util.vector.Vector3f p_178407_1_,
BlockPartRotation partRotation) |