| private void | FaceBakery. fillVertexData(int[] p_188015_1_,
              int p_188015_2_,
              EnumFacing p_188015_3_,
              BlockFaceUV p_188015_4_,
              float[] p_188015_5_,
              TextureAtlasSprite p_188015_6_,
              ITransformation p_188015_7_,
              BlockPartRotation p_188015_8_,
              boolean p_188015_9_) | 
| private void | FaceBakery. fillVertexData(int[] p_188015_1_,
              int p_188015_2_,
              EnumFacing p_188015_3_,
              BlockFaceUV p_188015_4_,
              float[] p_188015_5_,
              TextureAtlasSprite p_188015_6_,
              ModelRotation p_188015_7_,
              BlockPartRotation p_188015_8_,
              boolean p_188015_9_) | 
| BakedQuad | FaceBakery. makeBakedQuad(org.lwjgl.util.vector.Vector3f posFrom,
             org.lwjgl.util.vector.Vector3f posTo,
             BlockPartFace face,
             TextureAtlasSprite sprite,
             EnumFacing facing,
             ITransformation modelRotationIn,
             BlockPartRotation partRotation,
             boolean uvLocked,
             boolean shade) | 
| BakedQuad | FaceBakery. makeBakedQuad(org.lwjgl.util.vector.Vector3f posFrom,
             org.lwjgl.util.vector.Vector3f posTo,
             BlockPartFace face,
             TextureAtlasSprite sprite,
             EnumFacing facing,
             ModelRotation modelRotationIn,
             BlockPartRotation partRotation,
             boolean uvLocked,
             boolean shade) | 
| private int[] | FaceBakery. makeQuadVertexData(BlockFaceUV uvs,
                  TextureAtlasSprite sprite,
                  EnumFacing orientation,
                  float[] p_188012_4_,
                  ITransformation rotationIn,
                  BlockPartRotation partRotation,
                  boolean shade) | 
| private int[] | FaceBakery. makeQuadVertexData(BlockFaceUV uvs,
                  TextureAtlasSprite sprite,
                  EnumFacing orientation,
                  float[] p_188012_4_,
                  ModelRotation rotationIn,
                  BlockPartRotation partRotation,
                  boolean shade) | 
| private void | FaceBakery. rotatePart(org.lwjgl.util.vector.Vector3f p_178407_1_,
          BlockPartRotation partRotation) |