public class RenderEnderCrystal extends Render<EntityEnderCrystal>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
ENDER_CRYSTAL_TEXTURES |
private ModelBase |
modelEnderCrystal |
private ModelBase |
modelEnderCrystalNoBase |
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderEnderCrystal(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityEnderCrystal entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityEnderCrystal entity) |
boolean |
shouldRender(EntityEnderCrystal livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlinesprivate static final ResourceLocation ENDER_CRYSTAL_TEXTURES
private final ModelBase modelEnderCrystal
private final ModelBase modelEnderCrystalNoBase
public RenderEnderCrystal(RenderManager renderManagerIn)
public void doRender(EntityEnderCrystal entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityEnderCrystal>protected ResourceLocation getEntityTexture(EntityEnderCrystal entity)
getEntityTexture in class Render<EntityEnderCrystal>public boolean shouldRender(EntityEnderCrystal livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender in class Render<EntityEnderCrystal>