public class RenderEnderCrystal extends Render<EntityEnderCrystal>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
ENDER_CRYSTAL_TEXTURES |
private ModelBase |
modelEnderCrystal |
private ModelBase |
modelEnderCrystalNoBase |
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderEnderCrystal(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntityEnderCrystal entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityEnderCrystal entity) |
boolean |
shouldRender(EntityEnderCrystal livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines
private static final ResourceLocation ENDER_CRYSTAL_TEXTURES
private final ModelBase modelEnderCrystal
private final ModelBase modelEnderCrystalNoBase
public RenderEnderCrystal(RenderManager renderManagerIn)
public void doRender(EntityEnderCrystal entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class Render<EntityEnderCrystal>
protected ResourceLocation getEntityTexture(EntityEnderCrystal entity)
getEntityTexture
in class Render<EntityEnderCrystal>
public boolean shouldRender(EntityEnderCrystal livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender
in class Render<EntityEnderCrystal>