public class RenderShulkerBullet extends Render<EntityShulkerBullet>
Modifier and Type | Field and Description |
---|---|
private ModelShulkerBullet |
model |
private static ResourceLocation |
SHULKER_SPARK_TEXTURE |
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderShulkerBullet(RenderManager manager) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntityShulkerBullet entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityShulkerBullet entity) |
private float |
rotLerp(float p_188347_1_,
float p_188347_2_,
float p_188347_3_) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRender
private static final ResourceLocation SHULKER_SPARK_TEXTURE
private final ModelShulkerBullet model
public RenderShulkerBullet(RenderManager manager)
private float rotLerp(float p_188347_1_, float p_188347_2_, float p_188347_3_)
public void doRender(EntityShulkerBullet entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class Render<EntityShulkerBullet>
protected ResourceLocation getEntityTexture(EntityShulkerBullet entity)
getEntityTexture
in class Render<EntityShulkerBullet>