public class RenderSlime extends RenderLiving<EntitySlime>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
SLIME_TEXTURES |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderSlime(RenderManager p_i47193_1_) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntitySlime entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntitySlime entity) |
protected void |
preRenderCallback(EntitySlime entitylivingbaseIn,
float partialTickTime) |
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
private static final ResourceLocation SLIME_TEXTURES
public RenderSlime(RenderManager p_i47193_1_)
public void doRender(EntitySlime entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntitySlime>
protected void preRenderCallback(EntitySlime entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntitySlime>
protected ResourceLocation getEntityTexture(EntitySlime entity)
getEntityTexture
in class Render<EntitySlime>