public class RenderZombieVillager extends RenderBiped<EntityZombieVillager>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
ZOMBIE_VILLAGER_BUTCHER_LOCATION |
private static ResourceLocation |
ZOMBIE_VILLAGER_FARMER_LOCATION |
private static ResourceLocation |
ZOMBIE_VILLAGER_LIBRARIAN_LOC |
private static ResourceLocation |
ZOMBIE_VILLAGER_PRIEST_LOCATION |
private static ResourceLocation |
ZOMBIE_VILLAGER_SMITH_LOCATION |
private static ResourceLocation |
ZOMBIE_VILLAGER_TEXTURES |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderZombieVillager(RenderManager p_i47186_1_) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(EntityZombieVillager entityLiving,
float p_77043_2_,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityZombieVillager entity) |
transformHeldFull3DItemLayer
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
private static final ResourceLocation ZOMBIE_VILLAGER_TEXTURES
private static final ResourceLocation ZOMBIE_VILLAGER_FARMER_LOCATION
private static final ResourceLocation ZOMBIE_VILLAGER_LIBRARIAN_LOC
private static final ResourceLocation ZOMBIE_VILLAGER_PRIEST_LOCATION
private static final ResourceLocation ZOMBIE_VILLAGER_SMITH_LOCATION
private static final ResourceLocation ZOMBIE_VILLAGER_BUTCHER_LOCATION
public RenderZombieVillager(RenderManager p_i47186_1_)
protected ResourceLocation getEntityTexture(EntityZombieVillager entity)
getEntityTexture
in class RenderBiped<EntityZombieVillager>
protected void applyRotations(EntityZombieVillager entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
applyRotations
in class RenderLivingBase<EntityZombieVillager>