public class RenderZombieVillager extends RenderBiped<EntityZombieVillager>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
ZOMBIE_VILLAGER_BUTCHER_LOCATION |
private static ResourceLocation |
ZOMBIE_VILLAGER_FARMER_LOCATION |
private static ResourceLocation |
ZOMBIE_VILLAGER_LIBRARIAN_LOC |
private static ResourceLocation |
ZOMBIE_VILLAGER_PRIEST_LOCATION |
private static ResourceLocation |
ZOMBIE_VILLAGER_SMITH_LOCATION |
private static ResourceLocation |
ZOMBIE_VILLAGER_TEXTURES |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderZombieVillager(RenderManager p_i47186_1_) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(EntityZombieVillager entityLiving,
float p_77043_2_,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityZombieVillager entity) |
transformHeldFull3DItemLayercanRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesprivate static final ResourceLocation ZOMBIE_VILLAGER_TEXTURES
private static final ResourceLocation ZOMBIE_VILLAGER_FARMER_LOCATION
private static final ResourceLocation ZOMBIE_VILLAGER_LIBRARIAN_LOC
private static final ResourceLocation ZOMBIE_VILLAGER_PRIEST_LOCATION
private static final ResourceLocation ZOMBIE_VILLAGER_SMITH_LOCATION
private static final ResourceLocation ZOMBIE_VILLAGER_BUTCHER_LOCATION
public RenderZombieVillager(RenderManager p_i47186_1_)
protected ResourceLocation getEntityTexture(EntityZombieVillager entity)
getEntityTexture in class RenderBiped<EntityZombieVillager>protected void applyRotations(EntityZombieVillager entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
applyRotations in class RenderLivingBase<EntityZombieVillager>