| Package | Description | 
|---|---|
| net.minecraft.client.renderer.tileentity | |
| net.minecraftforge.client.model.animation | |
| net.minecraftforge.fml.client.registry | 
| Modifier and Type | Class and Description | 
|---|---|
| class  | TileEntityBannerRenderer | 
| class  | TileEntityBeaconRenderer | 
| class  | TileEntityBedRenderer | 
| class  | TileEntityChestRenderer | 
| class  | TileEntityEnchantmentTableRenderer | 
| class  | TileEntityEnderChestRenderer | 
| class  | TileEntityEndGatewayRenderer | 
| class  | TileEntityEndPortalRenderer | 
| class  | TileEntityMobSpawnerRenderer | 
| class  | TileEntityPistonRenderer | 
| class  | TileEntityShulkerBoxRenderer | 
| class  | TileEntitySignRenderer | 
| class  | TileEntitySkullRenderer | 
| class  | TileEntityStructureRenderer | 
| Modifier and Type | Field and Description | 
|---|---|
| java.util.Map<java.lang.Class<? extends TileEntity>,TileEntitySpecialRenderer<? extends TileEntity>> | TileEntityRendererDispatcher. renderers | 
| Modifier and Type | Method and Description | 
|---|---|
| <T extends TileEntity> | TileEntityRendererDispatcher. getRenderer(java.lang.Class<? extends TileEntity> teClass) | 
| <T extends TileEntity> | TileEntityRendererDispatcher. getRenderer(TileEntity tileEntityIn) | 
| Modifier and Type | Class and Description | 
|---|---|
| class  | AnimationTESR<T extends TileEntity>Generic TileEntitySpecialRenderer that works with the Forge model system and animations. | 
| class  | FastTESR<T extends TileEntity> | 
| Modifier and Type | Method and Description | 
|---|---|
| static <T extends TileEntity> | ClientRegistry. bindTileEntitySpecialRenderer(java.lang.Class<T> tileEntityClass,
                             TileEntitySpecialRenderer<? super T> specialRenderer) | 
| static <T extends TileEntity> | ClientRegistry. registerTileEntity(java.lang.Class<T> tileEntityClass,
                  java.lang.String id,
                  TileEntitySpecialRenderer<? super T> specialRenderer)Utility method for registering a tile entity and it's renderer at once - generally you should register them separately |