public class EntityAIAttackRangedBow<T extends EntityMob & IRangedAttackMob> extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private int |
attackCooldown |
private int |
attackTime |
private T |
entity |
private float |
maxAttackDistance |
private double |
moveSpeedAmp |
private int |
seeTime |
private boolean |
strafingBackwards |
private boolean |
strafingClockwise |
private int |
strafingTime |
| Constructor and Description |
|---|
EntityAIAttackRangedBow(T p_i47515_1_,
double p_i47515_2_,
int p_i47515_4_,
float p_i47515_5_) |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
isBowInMainhand() |
void |
resetTask() |
void |
setAttackCooldown(int p_189428_1_) |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
updateTask() |
getMutexBits, isInterruptible, setMutexBitsprivate final T extends EntityMob & IRangedAttackMob entity
private final double moveSpeedAmp
private int attackCooldown
private final float maxAttackDistance
private int attackTime
private int seeTime
private boolean strafingClockwise
private boolean strafingBackwards
private int strafingTime
public EntityAIAttackRangedBow(T p_i47515_1_, double p_i47515_2_, int p_i47515_4_, float p_i47515_5_)
public void setAttackCooldown(int p_189428_1_)
public boolean shouldExecute()
shouldExecute in class EntityAIBaseprotected boolean isBowInMainhand()
public boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase