public class EntityAIBeg extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private float |
minPlayerDistance |
private EntityPlayer |
player |
private int |
timeoutCounter |
private EntityWolf |
wolf |
private World |
world |
| Constructor and Description |
|---|
EntityAIBeg(EntityWolf wolf,
float minDistance) |
| Modifier and Type | Method and Description |
|---|---|
private boolean |
hasTemptationItemInHand(EntityPlayer player) |
void |
resetTask() |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
updateTask() |
getMutexBits, isInterruptible, setMutexBitsprivate final EntityWolf wolf
private EntityPlayer player
private final World world
private final float minPlayerDistance
private int timeoutCounter
public EntityAIBeg(EntityWolf wolf, float minDistance)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBaseprivate boolean hasTemptationItemInHand(EntityPlayer player)