public class EntityAIMoveTowardsTarget extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
private EntityCreature |
creature |
private float |
maxTargetDistance |
private double |
movePosX |
private double |
movePosY |
private double |
movePosZ |
private double |
speed |
private EntityLivingBase |
targetEntity |
Constructor and Description |
---|
EntityAIMoveTowardsTarget(EntityCreature creature,
double speedIn,
float targetMaxDistance) |
Modifier and Type | Method and Description |
---|---|
void |
resetTask() |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTask
private final EntityCreature creature
private EntityLivingBase targetEntity
private double movePosX
private double movePosY
private double movePosZ
private final double speed
private final float maxTargetDistance
public EntityAIMoveTowardsTarget(EntityCreature creature, double speedIn, float targetMaxDistance)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase