public class EntityAIWander extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
protected EntityCreature |
entity |
protected int |
executionChance |
protected boolean |
mustUpdate |
protected double |
speed |
protected double |
x |
protected double |
y |
protected double |
z |
Constructor and Description |
---|
EntityAIWander(EntityCreature creatureIn,
double speedIn) |
EntityAIWander(EntityCreature creatureIn,
double speedIn,
int chance) |
Modifier and Type | Method and Description |
---|---|
protected Vec3d |
getPosition() |
void |
makeUpdate() |
void |
setExecutionChance(int newchance) |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, resetTask, setMutexBits, updateTask
protected final EntityCreature entity
protected double x
protected double y
protected double z
protected final double speed
protected int executionChance
protected boolean mustUpdate
public EntityAIWander(EntityCreature creatureIn, double speedIn)
public EntityAIWander(EntityCreature creatureIn, double speedIn, int chance)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
@Nullable protected Vec3d getPosition()
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void makeUpdate()
public void setExecutionChance(int newchance)