static class EntityBlaze.AIFireballAttack extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private int |
attackStep |
private int |
attackTime |
private EntityBlaze |
blaze |
| Constructor and Description |
|---|
AIFireballAttack(EntityBlaze blazeIn) |
| Modifier and Type | Method and Description |
|---|---|
private double |
getFollowDistance() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
updateTask() |
getMutexBits, isInterruptible, setMutexBits, shouldContinueExecutingprivate final EntityBlaze blaze
private int attackStep
private int attackTime
public AIFireballAttack(EntityBlaze blazeIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBaseprivate double getFollowDistance()