public class InventoryCraftResult extends java.lang.Object implements IInventory
Modifier and Type | Field and Description |
---|---|
private IRecipe |
recipeUsed |
private NonNullList<ItemStack> |
stackResult |
Constructor and Description |
---|
InventoryCraftResult() |
Modifier and Type | Method and Description |
---|---|
void |
clear() |
void |
closeInventory(EntityPlayer player) |
ItemStack |
decrStackSize(int index,
int count) |
ITextComponent |
getDisplayName() |
int |
getField(int id) |
int |
getFieldCount() |
int |
getInventoryStackLimit() |
java.lang.String |
getName() |
IRecipe |
getRecipeUsed() |
int |
getSizeInventory() |
ItemStack |
getStackInSlot(int index) |
boolean |
hasCustomName() |
boolean |
isEmpty() |
boolean |
isItemValidForSlot(int index,
ItemStack stack) |
boolean |
isUsableByPlayer(EntityPlayer player) |
void |
markDirty() |
void |
openInventory(EntityPlayer player) |
ItemStack |
removeStackFromSlot(int index) |
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack) |
void |
setRecipeUsed(IRecipe p_193056_1_) |
private final NonNullList<ItemStack> stackResult
private IRecipe recipeUsed
public int getSizeInventory()
getSizeInventory
in interface IInventory
public boolean isEmpty()
isEmpty
in interface IInventory
public ItemStack getStackInSlot(int index)
getStackInSlot
in interface IInventory
public java.lang.String getName()
getName
in interface IWorldNameable
public boolean hasCustomName()
hasCustomName
in interface IWorldNameable
public ITextComponent getDisplayName()
getDisplayName
in interface IWorldNameable
public ItemStack decrStackSize(int index, int count)
decrStackSize
in interface IInventory
public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
in interface IInventory
public void setInventorySlotContents(int index, ItemStack stack)
setInventorySlotContents
in interface IInventory
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public void markDirty()
markDirty
in interface IInventory
public boolean isUsableByPlayer(EntityPlayer player)
isUsableByPlayer
in interface IInventory
public void openInventory(EntityPlayer player)
openInventory
in interface IInventory
public void closeInventory(EntityPlayer player)
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int index, ItemStack stack)
isItemValidForSlot
in interface IInventory
public int getField(int id)
getField
in interface IInventory
public void setField(int id, int value)
setField
in interface IInventory
public int getFieldCount()
getFieldCount
in interface IInventory
public void clear()
clear
in interface IInventory
public void setRecipeUsed(@Nullable IRecipe p_193056_1_)
@Nullable public IRecipe getRecipeUsed()