RealmsBufferBuilder |
RealmsBufferBuilder.color(float p_color_1_,
float p_color_2_,
float p_color_3_,
float p_color_4_) |
RealmsBufferBuilder |
Tezzelator.color(int p_color_1_,
int p_color_2_,
int p_color_3_,
int p_color_4_) |
RealmsBufferBuilder |
RealmsBufferBuilder.color(int p_color_1_,
int p_color_2_,
int p_color_3_,
int p_color_4_) |
RealmsBufferBuilder |
RealmsBufferBuilder.from(BufferBuilder p_from_1_) |
RealmsBufferBuilder |
RealmsBufferBuilder.normal(float p_normal_1_,
float p_normal_2_,
float p_normal_3_) |
RealmsBufferBuilder |
RealmsBufferBuilder.tex(double p_tex_1_,
double p_tex_3_) |
RealmsBufferBuilder |
RealmsBufferBuilder.tex2(int p_tex2_1_,
int p_tex2_2_) |
RealmsBufferBuilder |
RealmsBufferBuilder.vertex(double p_vertex_1_,
double p_vertex_3_,
double p_vertex_5_) |